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Battleship | Japan | Tier IX
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points75,900 
Main Battery
410 mm/50 10th Year Type Mod.A in a triple turret4 х 3 pcs.
Rate of Fire1.58 shots/min.
Reload Time38 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.33 km.
Maximum Dispersion230 m.
HE Shell410 mm HE Type 01 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity834 m./s.
HE Shell Weight1016 kg.
AP Shell410 mm AP/APC Type 01 
Maximum AP Shell Damage12,750 
Initial AP Shell Velocity834 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
155 mm/60 3rd Year Type in a triple turret3 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount24 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount18 х 1 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maximum Speed28.2 knot
Turning Circle Radius880 m.
Rudder Shift Time17.2 sec.
Surface Detectability Range16.86 km.
Air Detectability Range12.96 km.
Battle Levels

Hizen — Japanese special premium Tier IX battleship.

A pre-draft battleship project was developed in the mid-1930s in Japan. It included different versions with speeds varying from 24 to 31 knots, main battery guns from 410 to 460 mm, and displacements from 49,000 to 69,500 tons. One of the variants had a conventional superfiring arrangement of four turrets with three 410 mm guns in each, and its 155 mm guns were housed in triple-gun turrets. The project had a hybrid diesel and steam turbine propulsion plant. Further development led to the creation of the Yamato-class battleships.

Hizen was the Drydock event reward ship from 21 December 2020.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
410 mm/50 10th Year Type Mod.A in a triple turret1.6452306,5003012,750 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hizen75,9001949342/6/318/24/12/2/6 00
Maximum Firing Range
Research price
Purchase price
Type8 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 145,000 hp28.2 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hizen is a premium Japanese Tier IX battleship armed with twelve 410 mm guns. Her high gun count and decent accuracy complement the traditional sniper play style of Japanese battleships.


Hizen carries twelve 410 mm guns in four triple turrets. They have a range of 20.3 km which can be further increased with the Spotter Plane consumable.

She fires the same shells found on Iwami, with decent alpha damage, good velocity, and good penetration. Her AP shells can overmatch 27 mm armor. Her HE shells have 30% fire chance and 68 mm of penetration.

Hizens guns have good dispersion but a mediocre sigma of 1.7, meaning her shells will not always have tight groupings. While she has more guns than Iwami, she has a much longer base reload time of 38 seconds. Her turrets have a 180-degree turn time of 45 seconds.

Hizen has good gun angles, and can fire all guns without showing too much side.


Hizen’s hull is visibly similar to Izumo and Iwami, but has a weaker armor scheme. Her bow, stern, and midsection are 32 mm thick. While this is enough to bounce most AP shells when angled, she is vulnerable to most HE shells. Her armor belt is 356 mm thick and will bounce all AP shells when correctly angled. Her citadel is long and has the same ‘cheek’ weakness as other high tier Japanese battleships. At closer ranges, high caliber AP shells can still citadel her through this cheek even when she is otherwise angled.

Her surface concealment is poor at 13.7 km and she has a smaller HP pool of 75,900, but her 37% torpedo damage reduction is high for her tier. She also gets one less charge of her Repair Party consumable than most other Tier IX battleships.

As a result of her armor layout, Hizen should play at medium to long ranges.


Hizen has average maneuverability characteristics, with a top speed of just 29.6 knots with the Sierra Mike signal flag. Her rudder shift time is decent at 17.1 seconds, and her turning circle is slightly better than average at 880 m.


Hizen has poor long- and short-range AA DPS (116 and 335 respectively) with no mid-range AA aura. Her low DPS and only six flak clouds mean she can’t stop an aircraft carrier strike by herself.. Grouping up with allied ships to overlap Anti-Aircraft auras is recommended in games with carriers.

Battle Performance:

Hizen fills the classic sniper battleship role, positioning around 14 km away from cap circles and providing crossfire onto enemy battleships and cruisers. Hizen’s poor close range armor scheme, long reload time, and average speed mean she is not a brawler. Because of the overmatch on her 410 mm guns, players should mainly fire AP at cruisers and capital ships while switching to HE for angled targets.


  • Strong broadside of twelve 410mm main guns
  • Good firing angles that make angling fairly easy
  • Good dispersion, typical of Japanese battleships


  • Weak armor protection - lots of 32mm common plating, and a vulnerable citadel
  • Slow main gun traverse speed
  • Abysmal main gun reload speed, 38 seconds stock
  • Sigma is very poor at merely 1.7
  • Poor concealment
  • Very poor AA defenses
  • Stock has three Repair PartyWhile active, restores a percentage of the ship's health points each second. charges, one less than standard


As a premium ship, Hizen doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Hizen are as follows:

Commander Skills


Hizen can equip the following consumables:


As a premium ship, Hizen comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery




Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.9.

Testing Changes

  • DevBlog 65:
    • Preliminary characteristics.
  • DevBlog 73:
    • Main battery reload time increased from 30 to 38 s.
  • DevBlog 77:
    • Deck armor increased from 25 to 32 mm.
  • DevBlog 85:
    • Ship HP decreased from 80,700 to 75,900.
  • DevBlog 87:
    • Main battery firing range reduced from 21.1 to 20.3 km.
    • Main battery traverse speed reduced from 4.5 to 4.0 degrees per second.
    • Detectability range by ships increased from 16.38 to 17.38 km. Other detectability ranges were increased accordingly.
  • DevBlog 96:
    • Number of charges of the Repair Party consumable reduced from 4 to 3.
  • Available via completing the Dockyard in Update 0.9.12.
  • Update 0.10.2:
    • The minimum vertical aiming angle of the fourth main battery turret was fixed.
    • Fixed geometry and textures of the ship.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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