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Cruiser | Commonwealth | Tier VI
Tech Tree Position
Research price36000 exp
Purchase price3,000,000 Credits
Hit Points24,200 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range13.09 km.
Maximum Dispersion123 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight44.45 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage2,850 
Initial AP Shell Velocity841 m./s.
AP Shell Weight44.45 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range2.01 km.
12.7 mm Mk.III3 х 4 pcs.
. . . Average Damage per Second6.3 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount2 х 4 pcs.
. . . Average Damage per Second25.8 
. . . Firing Range2.49 km.
Maximum Speed32.5 knot
Turning Circle Radius640 m.
Rudder Shift Time10.6 sec.
Surface Detectability Range10.78 km.
Air Detectability Range6.44 km.
Battle Levels

Hobart — Commonwealth Tier VI cruiser.

Originally named Apollo, this warship was one of three ships constructed in Britain following the "improved Leander" design. She deviated from the prototype in her different powerplant layout and silhouette. In 1939, she joined the Royal Australian Navy and was renamed HMAS Hobart. During World War II, the cruiser participated in the Mediterranean campaign, in combat operations off the coast of Somalia, and in operations in the Indian and Pacific Oceans. HMAS Hobart was also present at the signing ceremony of Japan's surrender in Tokyo Bay.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 BL Mk.XXIII on a Mk.XXI mount8301232,10082,850 0300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hobart (A)24,20010100443/4/2/42 0450,000
Hobart (B)27,40010100444/32 13,500810,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX0.6967.215,4336210 0300,000
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 10 0300,000
Mk VI mod. 20 9,000540,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 72,000 hp32.5 0300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier VI Hobart is an evolution of Tier V Delhi. She also shares many similarities with her sister ship, Perth.

Hobart is on the slower end of the scale for a Tier VI cruiser. A top speed of 32.5 knots means that she can struggle to escape from tricky situations and is at risk of being chased down by faster opponents. A 7.7 second rudder shift and 640 meter turning circle mean that she is maneuverable for a cruiser, although she lacks the improved energy retention of Perth.

Hobart mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cool down. She is equipped with a Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. with a long emission time of 102 seconds, although each individual puff will disperse after just 10 seconds. When moving at ¼ speed this allows Hobart to maneuver while remaining in smoke. This has a 160 second cool down between uses. Her Submarine SurveillanceDetect submarines underwater. consumable will detect submerged submarines up to 6 km away. This is active for 20 seconds, and has three uses as standard with 120 seconds between uses. She also has the choice between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumables. Her Hydroacoustic Search will detect torpedoes at 3 km and ships at 4 km for 100 seconds and comes with three uses as standard. The Defensive AA Fire consumable is active for 40 seconds and provides a 50% increase to continuous AA DPM and a 300% increase to damage caused by her flak clouds.


Hobart has fairly typical armor for a light cruiser; her citadel is protected by a 100 mm thick belt stretching from the forward funnel to her rear superstructure. Although the main part of her citadel sits fairly low in the water, she has a raised section of auxiliary room armor between the funnels. Behind this area, her citadel roof is just 10 mm thick, rounds which penetrate her 100 mm armor can potentially overmatch this thinner armor. Her bow and stern are 16 mm thick, allowing Hobart to bounce cruiser AP, with the exception of Graf Spee. A badly timed turn or showing broadside at the wrong time can easily result in receiving serious amounts of damage.


Hobart mounts eight 152 mm guns in four twin turrets with a rather quick reload of 7.5 seconds. Her firing range of 14.4 km is one of the longest for a smoke screen equipped cruiser, although it can feel uncomfortably short without cover from smoke or islands. Her main battery DPM sits comfortably in the middle of the pack. Her turret rotation is slow, with a similar traverse speed to Japanese cruisers, making close range battles feel uncomfortable. At longer ranges there is the usual tendency for her shells to float, although this is not as pronounced as ships like Dallas or even Perth.

In common with many Tier VI light cruisers, her AP penetration drops off as the range exceeds 10 km. At 12 km range she can potentially penetrate the belt armor of many Tier VI cruisers, although the impact angle will reduce this. Finally, her AP shells have some of the lowest damage per shell for their tier.

Her HE shells also do some of the lowest damage for a Tier VI 152 mm gun. These shells have a fairly low fire chance of 8%, leaving Hobart trailing behind most cruisers at her tier. In ideal conditions, players can expect to set roughly 5 fires per minute.

Hobart mounts a quad torpedo launcher on each side. These have a good damage per weapon with a long 10 km range which potentially allows a small window that they can be launched from stealth. However, a reload time of 96 seconds is rather long meaning that she is unable to zone out large areas with her torpedoes.


Hobart’s AA can bring down some attacking aircraft but they will not prevent a determined strike from a Tier VI carrier. Her flak reaches out to 5.8km and creates 2 clouds per salvo. Her medium range AA guns are rather short ranged, reaching out to 2.5 km - only 500 meters further than her short range guns. Overall, her AA is mainly for self defense.


Hobart is one of the better ASW platforms at her tier due to her combination of ASW airstrike, submarine surveillance, and hydroacoustic search. Her ASW airstrike can have two uses stored, which drops a single charge. Each attack has a range of 7 km, an extra 1 km over the standard for a Tier VI cruiser. Unfortunately, her depth charges are somewhat weaker than those of other nations.

Her submarine surveillance reaches out to 6 km, like her ASW airstrike this is a full kilometer further than standard. With a 20 second action time this allows 2 aimed airstrikes as well as a potential third strike based on the information gained.

Battle Performance

Hobart works best at medium ranges where she can lend her support to friendly ships. Her ASW equipment means that she can pose a serious threat to any submarines in the area. With her slow turret traverse, close range brawls are ill advised as players can easily find themselves out-turning their turrets. Rather than engage in solo fights, she should use her concealment to reach a position to support team mates where she is less likely to become a target herself. Effective use of island cover and smoke screens will reduce incoming fire and preserve health to remain in the battle.

Her crawling smoke allows sustained firing from relative safety or to disengage from a tricky situation. Although it is not intended to be used in such a way, moving at full speed and laying down a smoke screen between Hobart and an enemy can allow her to break contact. However, the long cool down of her smoke generator means that players who are not aware of their surroundings may find themselves out of position and spotted with no way to escape.



  • Slow turret traverse
  • Low health pool
  • Poor fire starting potential
  • Rather low top speed


Researchable upgrades for Hobart:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Uganda.
  2. Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Hobart equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

Testing Changes

  • DevBlog 449:
    • Preliminary characteristics.
  • DevBlog 508:
    • Reduced the splash area of the Depth Charges - the radius in which flooding and fires may occur - to be equal to the damage area.
  • DevBlog 511:
    • Main battery reload time increased from 6.5 to 7.5 s.
    • Range of the ASW airstrike decreased from 8 to 7 km.
  • DevBlog 512:
    • Stock Gun Fire Control System firing range reduced from 13.7 to 13.1 km.
    • Researchable Gun Fire Control System firing range reduced from 15.1 to 14.4 km.
  • Update 13.2:
    • Available from sequential bundle #5 of the Commonwealth Cruisers Early Access event (for 500 Commonwealth Tokens).
  • Introduced into the game as a researchable ship in Update 13.4.

Ships of Commonwealth
Destroyers  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Cruisers  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Battleships  VII YukonDoubloons 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín