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Battleship | Japan | Tier IV
Tech Tree Position
Purchase price2,500  Doubloons
Hit Points45,700 
Main Battery
305 mm/45 Mk105 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speed4.3 deg./sec.
180 Degree Turn Time41.86 sec.
Firing Range15.3 km.
Maximum Dispersion194 m.
HE Shell305 mm HE Mk2a 
Maximum HE Shell Damage5,200 
Chance of Fire on Target Caused by HE Shell32 %
Initial HE Shell Velocity831 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP Mk6 
Maximum AP Shell Damage8,000 
Initial AP Shell Velocity831 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
152 mm/50 41st Year Type16 х 1 pcs.
Firing Range3.5 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
80 mm/40 3rd Year Type6 х 1 pcs.
Firing Range3.5 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
80 mm/40 3rd Year Type6 х 1 pcs.
. . . Average Damage per Second9.6 
. . . Firing Rangekm.
Maximum Speed27.5 knot
Turning Circle Radius740 m.
Rudder Shift Time12.9 sec.
Surface Detectability Range15.2 km.
Air Detectability Range8.93 km.
Battle Levels

Ishizuchi — Japanese premium Tier IV battleship.

One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongo class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/45 Mk102.441.861945,200328,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Ishizuchi45,70013254516/660 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type4 mod. 1015.3 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 64,000 hp27.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Ishizuchi, while marketed as a Tier IV battleship, might properly be called a battlecruiser. She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like Kaiser or Wyoming. At first glance, she heavily resembles the Tier V Kongo, which is largely correct: Ishizuchi is essentially a Kongo prototype. She looks a lot like her Tier V cousin, but that's where the similarities end. Ishizuchi has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns. Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships.

Her 305mm armor-piercing rounds will also give players some headaches. Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons. With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time. Thankfully, her AP rounds are perfectly serviceable against enemy cruisers, due to a low chance of overpenatrating the citadel.

LittleWhiteMouse's Premium Ship Review: Ishizuchi from the NA forums


  • Great maneuverability for a battleship.
  • Good health pool for her tier at nearly 50,000 hit points.
  • Best-in-tier reload time of 25 seconds on her main battery.
  • Excellent HE shell performance for her tier.
  • Better-than-average turret traverse for IJN battleships
  • Range is good for a battleship of her tier at 15.3 km
  • Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusual for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter.
  • 305mm guns deadly to cruisers.


  • Terrible anti-aircraft suite.
  • Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt.
  • 305mm AP shells are defective historically, and shatter on practically everything.
  • High surface-detection of over 15 km.
  • Abysmal Anti-torpedo protection.
  • Easily citadeled between the #3 and #4 turrets due to a raised citadel.


As a premium ship, Ishizuchi doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Ishizuchi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. Be aware that Manual Fire Control for Secondary Armament does not provide the accuracy bonus it does to ships of tier 7 and up; it may be better to not have it.


Ishizuchi has access to the Damage Control Party, and Repair Party consumables. Priority for use of premium consumables should be Damage Control Party, and Repair Party, in that order.


As a premium ship, Ishizuchi comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


Ishizuchi is able to mount 8 flags simultaneously.

  • Survivability flags are highly recommended in order to mitigate the damage she will receive in battle.
  • Economy flags are somewhat recommended to boost the returns gained from a premium vessel, but could be used more effectively with higher-tier premium vessels.
  • Flags that buff HE-fire chance are recommended in order to maximize on Ishizuchi's potent HE shells and fearsome fire-chance.
  • Sierra Mike is favourably recommended in order to maximize on Ishizuchi's battlecruiser top speed.


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana • X Ohio 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons