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Ishizuchi

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Ishizuchi
Ishizuchi_wows_main.jpg
Battleship | Japan | Tier IV
Tech Tree Position
Ishizuchi_icon_small.png
General
Purchase price2,500 Doubloons
Hit Points45,700 
Main Battery
305 mm/45 41st Year Type in a twin turret5 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speed4.3 deg./sec.
180 Degree Turn Time41.86 sec.
Firing Range15.3 km.
Maximum Dispersion194 m.
HE Shell305 mm HE Mk2a 
Maximum HE Shell Damage5,200 
Chance of Fire on Target Caused by HE Shell32 %
Initial HE Shell Velocity831 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP Mk6 
Maximum AP Shell Damage8,000 
Initial AP Shell Velocity831 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
76 mm /40 3rd Year Type on a single mount6 х 1 pcs.
Firing Rangekm.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
76 mm /40 3rd Year Type on a single mount6 х 1 pcs.
. . . Average Damage per Second9.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius740 m.
Rudder Shift Time12.9 sec.
Concealment
Surface Detectability Range14.74 km.
Air Detectability Range8.93 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSB008_Ishizuchi_1921.png
2,500

Ishizuchi — Japanese premium Tier IV battleship.

One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongo class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 41st Year Type in a twin turret2.441.91945,200328,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ishizuchi45,7001325456/166 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 64,000 hp27.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Ishizuchi, while marketed as a Tier IV battleship, might properly be called a battlecruiser. She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like Kaiser or Wyoming. At first glance, she heavily resembles the Tier V Kongo, which is largely correct: Ishizuchi is essentially a Kongo prototype. She looks a lot like her Tier V cousin, but that's where the similarities end. Ishizuchi has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns. Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships.

Her 305mm armor-piercing rounds will also give players some headaches. Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons. With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time. Thankfully, her AP rounds are perfectly serviceable against enemy cruisers, due to a low chance of overpenatrating the citadel.

Pros:

  • Great maneuverability for a battleship.
  • Good health pool for her tier at nearly 50,000 hit points.
  • Best-in-tier reload time of 25 seconds on her main battery.
  • Excellent HE shell performance for her tier.
  • Better-than-average turret traverse for IJN battleships
  • Range is good for a battleship of her tier at 15.3 km
  • Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusual for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter.
  • 305mm guns deadly to cruisers.

Cons:

  • Terrible anti-aircraft suite.
  • Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt.
  • 305mm AP shells are defective historically, and shatter on practically everything.
  • High surface-detection of over 15 km.
  • Abysmal Anti-torpedo protection.
  • Easily citadeled between the #3 and #4 turrets due to a raised citadel.

Research

As a premium ship, Ishizuchi doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Ishizuchi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. Be aware that Manual Fire Control for Secondary Armament does not provide the accuracy bonus it does to ships of tier 7 and up; it may be better to not have it.

Consumables

Ishizuchi equips the following consumables:

Camouflage

As a premium ship, Ishizuchi comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

  • Survivability flags are highly recommended in order to mitigate the damage she will receive in battle.
  • Flags that buff HE-fire chance are recommended in order to maximize on Ishizuchi's potent HE shells and fearsome fire-chance.
  • Sierra Mike is favourably recommended in order to maximize on Ishizuchi's battlecruiser top speed.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.3.1.
  • Update 0.3.1.4:
    • Increased rotation speed of gun turrets.
    • The dispersion spread of the main battery guns was reduced.
    • The battle tier was reduced - now can only see battles of Tiers IV and V.
  • First appeared on sale in July 2015.
  • Update 0.5.1.2:
    • Added to the Japanese tech tree as a premium Tier IV ship.
  • Update 0.5.3.2:
    • The Type 6 camouflage was renamed Type 9.
  • Update 0.5.5:
    • Increased protection of citadel spaces and steering modules from large-caliber HE shell splash damage.
    • Main battery reload reduced from 30 to 25 s.
  • Update 0.5.6:
    • Added for sale for doubloons directly in the game client (before was only available in the premium store).
  • Update 0.5.11:
    • The armored model of the hull was refined.
  • Update 0.6.2:
    • Improved appearance with the use of special technology for improved rendering of thin elements (rigging, etc.).
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 12,900 to 15,300 m.
    • Base detectability from ships was reduced from 16,560 to 15,200 m.
  • Update 0.6.9:
    • Improved ship geometry.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 11.81 km.
    • Removed the nameplate on the stern.
  • Update 0.6.14:
    • The plates with inscriptions were returned. The changes do not affect the game balance in any way.
  • Update 0.6.15:
    • A was been added to the "Type 9" permanent camouflage - a -10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.4.1:
    • Added to the Japanese tech tree for purchase with doubloons.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.7:
    • Became unavailable for purchase with doubloons in the game client.
  • Update 0.7.11:
    • Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
    • Became available for purchase with doubloons in the game client.
  • Update 0.9.10:
    • Fixed a bug due to which part of the armor was missing in the barbettes.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4 km.
  • Update 0.10.9:
    • Available for purchase in the Armory for 10,000 Community Tokens.
  • Update 0.11.4:
    • No longer available for purchase in the Armory via Community Tokens.
  • Update 0.11.6:
    • Made temporarily unavailable for purchase in the Armory due to technical issues.

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