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Destroyer | France | Tier V
Tech Tree Position
Research price11500 exp
Purchase price1,350,000 Credits
Hit Points12,800 
Main Battery
130 mm/40 Mle 19195 х 1 pcs.
Rate of Fire9.09 shots/min.
Reload Time6.6 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.98 km.
Maximum Dispersion97 m.
HE Shell130 mm HE OEA Mle 1923 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity725 m./s.
HE Shell Weight34.85 kg.
AP Shell130 mm AP OPFA Mle 1923 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity725 m./s.
AP Shell Weight32.05 kg.
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT Mle 1 
Maximum Damage14,833 
Torpedo Speed68 knot
Torpedo Range7.98 km.
AA Defense
75 mm/50 Mle 19222 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
13.2 mm/76 Mle 19292 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maximum Speed35.5 knot
Turning Circle Radius660 m.
Rudder Shift Time5.7 sec.
Surface Detectability Range7.2 km.
Air Detectability Range3.39 km.
Battle Levels

Jaguar — French Tier V destroyer.

An ancestor of a sub-type of large destroyers (French "contre-torpilleurs") that were fast-moving ships, their speed being typical of the French Navy. In contrast to destroyers of that time, these ships had large dimensions and powerful artillery armament.

Jaguar first appeared in the tech tree on 24 Aug 2019.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
130 mm/40 Mle 19199.118971,90092,300 0100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Jaguar (A)12,80031052/220 0160,000
Jaguar (B)16,60031052/220 3,600370,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
550 mm 23DT Mle 10.7907.214,833688 0100,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
PCA n° 5 Mle 1011 0110,000
PCA n° 5 Mle 21012.1 2,300210,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 50,000 hp35.5 0125,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion


Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the Kamikaze sisters, Gremyashchy, and Okhotnik or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to Jaguar's strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on Jaguar's researchable hull. Nicholas comes in a distant second with her 13,100 HP on Hull B.

Jaguar's armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. Jaguar's turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, Hill also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. While her high health pool affords her the capacity to sustain some extra blows, Jaguar cannot win every destroyer duel with guns alone. Furthermore, Jaguar's high detectability range and lack of smoke puts captains at a disadvantage when they need to disengage.

As far as torpedoes go, Jaguar's are on par or better than even the infamous Kamikaze clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. Jaguar's 8 km torpedo range and 68 knot speed are second to none and only Jianwei's researchable deep water torpedoes can deal more damage. Another positive is Jaguar's ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that Jaguar's torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow.

Tier V comes with more competition whereas Tier VI comes with a boost in the form of Main Battery Reload Booster. This places Jaguar in a weird position where some players likely will only play her so they can stop playing her. Jaguar is more difficult to play than Bourrasque because of the diverse composition and opposition at Tier V. Her ability to take extra hits is welcome, though this may not be obvious when trading blows, during which dealing damage often comes first. Barring impulsive moves that force her into the early crossfire, her appreciable armament can stay in play for a full 20 minutes. When played well by captains unabashed by staying a bit behind the front-line, Jaguar is very effective.


  • When upgraded, highest health pool among Tier V destroyers.
  • 3rd largest main battery range (behind Gremyashchy and Siroco).
  • Torpedoes have best speed and range and good maximum damage (behind Jianwei by 1,867 hp).
  • High speed of 44.4 knots with Engine Boost (While active, increases a ship's speed by a fixed percentage.) and Sierra Mike +5% to the ship's maximum speed. (behind only Podvoisky with the same loadout).


  • No Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.).
  • 3rd largest detectability range (behind Podvoisky and Hill).
  • Torpedo launchers reload in 90 seconds (2nd worst, beats Acasta by 5s).
  • Mediocre turret and torpedo arcs that require exposing broadside and effort to use well.


Availability of researchable upgrades for Jaguar is as follows:

  • Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Guepard.
  • Gun Fire Control System: Upgrade to PCA n° 5 Mle 2 for an extra 10% range on the main battery.
It is recommended for captains to first research the Hull upgrade for an additional 3,800 HP on Jaguar. Captains may decide to then proceed immediately to the next ship on the tech tree, Guépard. Alternatively, captains may research the PCA n° 5 Mle 2 upgrade for a 10% increase to Jaguar's already large main battery range.

Optimal Configuration


Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion.

For Slot 1, the signal Juliet Charlie -100% to the risk of your ship's magazine detonating. prevents detonation. In this case, Magazine Modification 1 (Reduces the risk of magazine detonation: -70% risk.) is unnecessary and Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is preferred to keep armaments functioning.

For Slot 2, Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, Damage Control System Modification 1 (Reduces the risk of fire and flooding.: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.) becomes viable as it can decrease the chance of fire and flooding.

For Slot 3, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) is useful for a slight decrease in dispersion. Alternatively, Torpedo Tubes Modification 1 (+20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes.) can be equipped to increase Jaguar's torpedo speed by 3.4 knots to 71.4 knots.

Commander Skills

Key skills for Jaguar commanders include Preventive Maintenance, Last Stand, and Concealment Expert.


Jaguar equips the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. French destroyer Jaguar - Wikipedia
  2. Chacal-class destroyer - Wikipedia
Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
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Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons 
Aircraft Carriers
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U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
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France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
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Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Pan-America  VI JuruáDoubloons

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