Welcome to Wargaming.net Wiki!
Variants

Johan de Witt

Jump to: navigation, search
Johan de Witt
Johan_de_Witt_wows_main.jpg
Cruiser | Netherlands | Tier IX
Tech Tree Position
Haarlem
Arrow_down.png
Johan_de_Witt_icon_small.png
Arrow_down.png
Gouden Leeuw
stock
 top
General
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points42,100 
Main Battery
240 mm/55 QF in a turret3 х 3 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.57 km.
Maximum Dispersion182 m.
HE Shell240 mm HE Brisantgranaat 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight207 kg.
AP Shell240 mm AP Pantsergranaat 
Maximum AP Shell Damage6,100 
Initial AP Shell Velocity900 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
120 mm/50 Model 1942 in a turret6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/50 Model 1942 in a turret6 х 2 pcs.
. . . Average Damage per Second145.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs.
. . . Average Damage per Second106.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.1 knot
Turning Circle Radius740 m.
Rudder Shift Time16.7 sec.
Concealment
Surface Detectability Range12.34 km.
Air Detectability Range8.7 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
IX
Ship_PHSC109_Johan_de_Witt.png
13,000,000

Johan de Witt — Dutch Tier IX cruiser.

An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
240 mm/55 QF in a turret3.8301823,400206,100 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Johan de Witt (A)42,100162503614/14/6 01,950,000
Johan de Witt (B)45,900162503614/14/6 48,0003,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 9 Mod. 10 01,300,000
SUO Mk 9 Mod. 20 32,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 126,000 hp32.1 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


As the penultimate Dutch cruiser, Johan de Witt stands out among her peers with her good armor, large (albeit poor performing) guns, the unique Dutch airstrike, and great concealment.

Hull

As with her predecessor Haarlem, Johan de Witt features an above average armor scheme for a cruiser. Her midsection is well protected, with a 225 mm main belt and 25 mm turtleback protecting her citadel from most cruisers. Against battleships, her 27 mm side plating allows her to effectively ricochet their shells while angled. Her 30 mm deck makes her immune to overmatch from shells of up to 406 mm. Finally, her 25 mm bow is additionally protected by a 40 mm icebreaker, making bow-on overmatch difficult. However, her 25 mm stern remains vulnerable to enemy battleships. Captains should also be aware of Johan de Witt’s Achilles' heel: Damage over time. She suffers from the same fire duration and flooding damage as battleships.

Johan de Witt also suffers from rather poor maneuverability. She is one of the slowest Tier IX cruisers at 32.1 knots. Her sluggish 11.9 rudder shift can also catch captains off guard, though her turning circle is on the tighter end at 740 m. Where Johan de Witt stands out the most is her concealment. With all modifiers she reaches a minimum detection of 10 km, among the best of all Tier IX cruisers. This allows her to dictate her engagements against enemy ships, as well as take aggressive positions in battle.

Armament

Johan de Witt is equipped with nine 240 mm guns, which are on the larger end of gun calibers for Tier IX tech tree cruisers, bringing an acceptable turret traverse for their size. With a decent fire chance of 20%, they will be the primary shell choice for captains, though her HE damage output is low due to the slow 16 second reload on her guns. On paper, her AP shells are great, with good penetration and damage values. In practice, however, they are hampered by the poor dispersion and low rate of fire of Johan de Witt’s guns. Thus, her AP is regulated to broadsides and overmatching cruisers with 16 mm plating, such as Neptune and Sejong.

As a high tier Dutch cruiser, Johan de Witt also has access to two charges of the unique Airstrike armament. With their long delay and reload, they are most effective against slow or immobile targets, and are useful at digging out island-hugging ships. Their drop pattern means they should ideally be used against ships that are bow or stern in. Used in conjunction with her HE, Johan de Witt can be a decent firestarter, lighting up ships that used their Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. to set permanent fires.

Johan de Witt’s AA suite is one of the best at her tier, with her 3.5 km mid-range AA having the best DPS for Tier IX cruisers. Coupled with her Defensive AA fire, she is a threat to all aircraft squadrons that approach her, either destroying or severely crippling them.

Defining Consumables

Like Haarlem, Johan de Witt has access to a Repair PartyWhile active, restores a percentage of the ship's health points each second. with an improved cooldown, allowing her to stay in the fight longer, and survive under intense focus fire. She also has access to both Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. simultaneously, although both are the standard versions of the consumables.

Gameplay

With her outstanding concealment and great armor, Johan de Witt is ideal in holding aggressive positions. Her heal and armor allow her to survive under pressure from enemy ships. If needed, she can disengage from the fight and reposition to a safer location. She can either be played aggressively at close to mid range, or played as a typical long-range cruiser when equipped with Gun Fire Control System Modification 2 : +16% firing range., using her HE shells and airstrikes to lock down enemy ships.

Johan de Witt is a decent all-round cruiser with access to unique tools, namely her airstrike and concealment. While she pays a price in main battery performance for them, she is relatively flexible to most situations that can occur in battle.

Pros:

  • Large gun caliber for a Tier 9 tech tree cruiser at 240 mm
  • Powerful AP shells with good damage, penetration and shell velocity
  • Heavily armored midsection and icebreaker bow
  • Second strongest airstrike among Dutch cruisers, only beaten by Gouden Leeuw
  • Very powerful AA defenses, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with a fast cooldown
  • Amazing concealment for such a vessel, as low as 10 km with all relevant upgrades

Cons:

  • Short main battery range
  • Poor main battery rate of fire
  • Subpar main battery accuracy
  • While fire chance is decent, HE damage output is very low
  • Like all Dutch large cruisers, Johan de Witt has increased fire and flood duration (same as a battleship)
  • Airstrikes have a fairly long cooldown
  • Slow rudder shift for a cruiser

Research

Availability of researchable upgrades for Johan de Witt is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
  • Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Johan de Witt are as follows:

In Slot 4, captains can opt to use Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. if they wish to minimize the damage from fires and floods.

In Slot 6, captains can choose Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. to improve Johan de Witt’s slow reload and be tailored towards closer-ranged engagements, or Gun Fire Control System Modification 2 : +16% firing range. to improve her short firing range as well as slightly improve her vertical dispersion.

Commander Skills

Consumables

Johan de Witt equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Fore-End armor belt thickness increased from 30 to 40 mm.
  • DevBlog 164:
    • Airstrike parameters changed:
      • Reload time increased from 80 to 100 s.
      • Maximum bomb damage decreased from 7,400 to 6,100.
      • Chance of bombs causing fire decreased from 42 to 35%.
      • Bomb penetration decreased from 41 to 36 mm.
      • Bomb fall time decreased from 8 to 6 s.
      • Increased the size of the drop area.
      • Increased the number of bombs dropped by each plane.
  • DevBlog 168:
    • Bomb fall time decreased from 6 to 5 s.
  • DevBlog 178:
    • Removed the Fighter and Spotting Plane consumables.
    • Main battery reload time decreased from 17 to 16 s.
  • Update 0.10.6:
    • Available from random bundles for doubloons in the Armory.
  • Update 0.10.7:
    • Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s.
  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 12.0:
    • Added Depth Charges with the following characteristics:
      • Maximum damage: 5,000
      • Number of Charges: 2
      • Bombs per Charge: 4
      • Reload Time: 40 s

Ships of Netherlands
Destroyers  IX GroningenDoubloons • X TrompDoubloons 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Battleships  
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín