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Johan de Witt
Cruiser | Netherlands | Tier IX
Tech Tree Position
Gouden Leeuw
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points42,100 
Main Battery
240 mm/55 QF in a turret3 х 3 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.57 km.
Maximum Dispersion182 m.
HE Shell240 mm HE Brisantgranaat 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight207 kg.
AP Shell240 mm AP Pantsergranaat 
Maximum AP Shell Damage6,100 
Initial AP Shell Velocity900 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
120 mm/50 Model 1942 in a turret6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/50 Model 1942 in a turret6 х 2 pcs.
. . . Average Damage per Second145.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs.
. . . Average Damage per Second106.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maximum Speed32.1 knot
Turning Circle Radius740 m.
Rudder Shift Time16.7 sec.
Surface Detectability Range12.72 km.
Air Detectability Range8.7 km.
Battle Levels

Johan de Witt — Dutch Tier IX cruiser.

A smaller version of a Project 1047 battlecruiser armed with 240 mm main battery guns.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
240 mm/55 QF in a turret3.8301823,400206,100 01,300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Johan de Witt (A)42,100162503614/14/6 01,950,000
Johan de Witt (B)45,90016250366/14 48,0003,000,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
SUO Mk 9 Mod. 1014.6 01,300,000
SUO Mk 9 Mod. 21016 32,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 126,000 hp32.1 01,300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro, and Defensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.

This ship has a very good Icebreaker. The maneuverability of it is pretty decent, that's why you should take Steering Gears Modification 1 to improve the rudder shift time. The Concealment is excelent. When you take the Concealment System Mod 1 + Concealment Expert + Ship Camouflage you can get the Detactibility Range down to 10 km. That means you can decide when to engage and why you should take the Gun Fire Control System Modification 2.

This ship is pretty good at tanking and kiting. Thanks to its good icebreaker you can bounce shells from most high-caliber guns. When kiting away the long-range can help you dodge shots.

Because of its weak armor (Deck 30 mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetration. Also, you are going to get a lot of overpenetration when kiting away because of the 27 mm Side Plating.

The guns are at their best mediocre. These are basically German guns that spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurate so you will be only shooting AP when there is a broadsiding target in front of you.


  • Largest gun caliber of all Tier 9 techtree cruisers at 240mm
  • Powerful AP shells with good damage, penetration and shell velocity
  • Heavily armored midsection and icebreaker bow
  • Second strongest airstrike among Dutch cruisers, only beaten by Gouden Leeuw
  • Very powerful AA defenses, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with a fast cooldown
  • Amazing concealment for such a vessel, as low as 10km with all relevant upgrades


  • Short main battery range
  • Poor main battery rate of fire
  • Subpar accuracy at all ranges
  • While fire chance is decent, HE damage output is very low
  • Like all Dutch heavy cruisers, Johan de Witt has increased fire and flood duration (same as a battleship)
  • Airstrikes have a fairly long cooldown
  • Slow rudder shift for a cruiser


Availability of researchable upgrades for Johan de Witt is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
  • Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Johan de Witt are as follows:

Commander Skills


Johan de Witt equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Fore-End armor belt thickness increased from 30 to 40 mm.
  • DevBlog 164:
    • Airstrike parameters changed:
      • Reload time increased from 80 to 100 s.
      • Maximum bomb damage decreased from 7,400 to 6,100.
      • Chance of bombs causing fire decreased from 42 to 35%.
      • Bomb penetration decreased from 41 to 36 mm.
      • Bomb fall time decreased from 8 to 6 s.
  • DevBlog 168:
    • Bomb fall time decreased from 6 to 5 s.
  • DevBlog 178:
    • Removed the Fighter and Spotting Plane consumables.
    • Main battery reload time decreased from 17 to 16 s.
  • Update 0.10.6:
    • Available from random bundles for doubloons in the Armory.
  • Update 0.10.7:
    • Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s.
  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.

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