König
305 mm/50 SK C/08 on a Drh LC/1911 mount5 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.99 km. |
Maximum Dispersion209 m. |
HE Shell305 mm Spr.Gr. L/5 |
Maximum HE Shell Damage3,500 |
Chance of Fire on Target Caused by HE Shell23 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight415 kg. |
AP Shell305 mm P.Spr.Gr. L/4.9 |
Maximum AP Shell Damage8,400 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight415 kg. |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range3.99 km. |
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount6 х 2 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range3.51 km. |
Maximum Speed21.6 knot |
Turning Circle Radius620 m. |
Rudder Shift Time13.2 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range8.47 km. |
König — German Tier V battleship.
The warship was developed from the Kaiser-class battleships. She inherited her predecessors' very powerful armor. The main turrets were arranged in a more rational manner that allowed the ship to fire a broadside with all main battery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
König is a decent Tier V battleship with the sloping "turtleback" armor protecting the citadel of the ship. Bow on, König can take a significant amount of armor piercing fire, but doing this means that only four of the ten guns can fire at the enemy. However, even with the good armor, König will succumb to sustained concentrated fire. The guns are decent, but do, in some aspects, leave a bit to be desired, especially against battleships, as the guns have a low caliber. The guns are still perfectly serviceable against cruisers, however. The lower caliber prevent over-penetrations in some cases, which makes König an effective cruiser killer. The high shell speed of the guns and the good accuracy for a German battleship mean that König is also good at longer ranges, a contrast to Kaiser before her.
The secondary armament is comprehensive and will discourage most destroyers from getting close to König as well as coming in handy in close quarters fights with another battleship. The anti-aircraft suite is serviceable as well. With the C hull, torpedo or dive bomber squadrons may lose some planes, but the AA suite is not able to fend off an entire carrier attack.
The concealment is, for a battleship, rather good with a 14.6km detection range, the stealthiest of any of the Tier V battleships. This does give her a bit of flexibility when re-positioning. The maneuverability of König is rather poor as the acceleration and rudder shift are very slow. The top speed is decent at 24 knots.Pros:
- The guns, while smaller than her peers, have excellent ballistics, shell velocity and arc, extremely deadly towards cruisers and destroyers.
- Fastest reload time of all tier 5 battleships at 25 seconds.
- Good AA for her tier, though she cannot fend off air raids on her own.
- Deadly secondary armament, will quickly shred destroyers into pieces.
- Decent firing angles, despite middle turret placement.
- Heaviest armor among battleships at her tier.
Cons:
- Sluggish manoeuvrability, difficult to dodge torpedoes from planes and destroyers.
- While the top speed is decent, acceleration from a stand still is slow and frustrating even for a battleship.
- Smallest guns of all tier 5 battleships, although she gets a faster reload in exchange.
- Turrets have poor traverse speed, 60 seconds for a full 180 degree turn, but can be upgraded with captain skills.
- Guns often struggle to penetrate the armor of enemy battleships due to their small caliber.
Optimal Configuration
Upgrades
As a Tier V ship, König has access to Slots 1, 2 and 3 for upgrades.
- Slot 1: Main Armaments Modification 1 to improve the survival of her main guns.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
- Slot 3: Aiming Systems Modification 1 to improve main battery accuracy.
Captains wishing to emphasize use of her secondaries may use Secondary Battery Modification 1 in Slot 3 to boost her secondaries' range.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
König can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★ |
★★★ |
★ |
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★★ |
★★ |
★★ |
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★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.9.
- Introduced in Update 0.5.10.
- Update 0.5.12:
- Corrected the display of some small decorative objects (lights, wheelhouse, radar post).
- Update 0.5.14:
- Cost of a 305 mm HE shell was reduced from 55 to 50 credits to match the cost of an AP shell.
- Update 0.6.2:
- Fixed error in Torpedo belt protection, now the protection value is always applied correctly.
- Update 0.6.3:
- Base firing range increased from 14,544 to 14,990 m.
- Update 0.6.4:
- Sigma reduced from 2.0 to 1.8 σ.
- Update 0.6.8:
- For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 11.24 km.
- Update 0.6.13:
- Improved display of thin elements.
- Update 0.7.9:
- Catapults added to the turrets of the main battery. The Spotting Aircraft consumable was also added.
- Update 0.7.11:
- The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.7.12:
- Main guns now do not touch the cranes when shifting to the other side.
- Update 0.8.5:
- Credit earnings increased by 5%.
- Update 0.8.6:
- The armor penetration of the secondary high-explosive projectiles was increased from 18 to 26 mm. With this change, the 105-mm secondary battery guns of German ships will be able to penetrate the plating of destroyers, cruisers, and battleships of Tier VI-VII.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 620 m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.95 km.
- Update 0.10.3:
- Hull A was removed, Hulls B and C were renamed A and B, respectively.