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Kaga

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Kaga_wows_main.jpg
Aircraft Carrier | Japan | Tier VIII
Tech Tree Position
Kaga_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points54,200 
Secondary Armament #1
200 mm/50 3rd Year Type No.1 in a Model A turret10 х 1 pcs.
Firing Range4.5 km.
Rate of Fireshots/min.
Reload Time15 sec.
HE Shell200 mm Common Type4 HE 
Maximum HE Shell Damage3,300 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell17 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount14 х 2 pcs.
. . . Average Damage per Second37.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius1 080 m.
Rudder Shift Time14.4 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range10.9 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSA518_Kaga.png
promo

Kaga — Japanese promo premium Tier VIII aircraft сarrier.

Until the early 1940s, she was one of the biggest aircraft carriers of the Imperial Japanese Navy. Initially laid down as a battleship, she was redesigned during construction to become a carrier. The ship had good armor protection for her type, carried quite numerous air group and powerful secondary battery guns.

Kaga first went on sale at the beginning of June 2017.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kaga54,2001315210/2/66/2/14 00
Attack Aircraft Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A6M5 Zero144001,330 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B6N Tenzan5,4001331,600 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D4Y3 Suisei8,8001421,580 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,000 hp28 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Airstrike Modification 1
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Kaga is a Tier VIII premium Japanese aircraft carrier. Unlike Saipan’s style of having fewer, higher tier aircraft, Kaga instead provided her captain with large numbers of lower tier aircraft. She is able to launch copious amounts of bombers at the enemy team, but must be careful of the anti-aircraft abilities of same and higher-tier ships. With proper target selection and flak avoidance, Kaga can strike even Tier X targets and still have full squadrons ready to go in the latter stages of the game.

Unlike the IJN tech tree carriers, Kaga has HE dive bombers. She drops four bombs per drop with 3 drops per squadron. What makes these dive bombers special is not the bombs, but the attack pattern. The dive bombers dive low very quickly and travel laterally at a very low height at fast speeds, which allows players to drop on targets at a very low height and ensure a high percentage of bomb hits. This is very useful for dropping maneuverable targets such as destroyers and light cruisers. The low height of the drop allows several bomb hits on destroyers per attack, dealing high amounts of damage in proportion to their maximum health.

Kaga's torpedo bombers are also powerful, but take practice to use. The torpedo bombers drop four torpedoes per drop with 3 drops per squadron. Stealth is one of the biggest strengths of the torpedo bombers, with a base detect of 7.5km. Kaga can use this stealth to get a perfect drop angle on targets without the target knowing that they are being targeted. Aim time is another strength of the torpedo bombers, with the lowest aiming time of all Tier VIII carriers. However, the biggest drawback of the torpedoes is long arm time. Due to this, dropping on more agile targets is not advised. Thus, the torpedo bombers are best suited for landing hard hits on slower targets like battleships.

Her rocket aircraft should only be used as a last resort. The rockets are stock Shokaku rockets, except with less health. Dive bombers do a better job on smaller targets, and torpedo bombers do a better job on larger targets.


Pros:

  • Ridiculous amount of planes immediately available on deck
  • Torpedo bombers can reach as low as 6.1km detectability with the right upgrades
  • Torpedo bombers drop four (4) torpedoes per attack run
  • Torpedo and dive bombers have high damage potential.
  • Dive bombers are accurate and use HE bombs, unlike techtree Japanese carriers
  • Heavy secondary armament for self-defense
  • Very good ship concealment with all the relevant upgrades

Cons:

  • Poor ship mobility - not the best speed, huge turn radius and slow rudder shift
  • Planes have a low healthpool and are not very fast, they can get easily shredded by strong AA ships like Worcester
  • Her planes are Shokaku 's stock planes.
  • Ineffective rockets with low penetration and damage.
  • Aerial torpedoes have an extremely long arming distance
  • Torpedo bombers and dive bombers fly in large squadrons, vulnerable to enemy flak bursts
  • Plane restoration is very slow for a Japanese aircraft carrier
  • Kaga's hull is poorly armored and can take heavy damage from pretty much anything
  • Hull secondary armaments have very poor range

Research

As a Premium ship, Kaga doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kaga are as follows:

Commander Skills

Consumables

Kaga equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

As a premium ship, Kaga comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Kaga may mount up to eight signal flags:


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Japanese aircraft carrier Kaga - Wikipedia
  2. Going Gaga for Kaga? - Community Videos - News - World of Warships
  3. Armada - Kaga - World of Warships Official Channel - YouTube
  4. Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  5. Brown, D. (1977). Aircraft Carriers. New York, NY: Arco Publishing Company.
  6. Lengerer, H. (1982). Akagi and Kaga; in Roberts, J. Warship IV. London, UK: Conway Maritime Press.
  7. Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  8. https://www.navweaps.com/Weapons/WNJAP_79-50_3ns.php
  9. https://www.combinedfleet.com/kaga.htm

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters starting from Update 0.6.4.
  • First appeared on sale in June 2017.
  • Update 0.6.7:
    • Made available for purchase with doubloons in the tech tree.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
  • Update 0.6.15:
    • A bonus of -10% to the cost of the post battle repairs was added to the Type 10 permanent camouflage.
  • Update 0.7.2:
    • Players who completed the "Yamamoto Isoroku" collection were given the option to use an additional permanent camouflage color scheme.
    • The ship's destruction effects were improved.
  • Update 0.7.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.8.0:
    • Moved to Tier VIII.
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 4.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 12; Dive Bomber aircraft per attack group: 4; Amount of bombs per aircraft: 1.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 12; Torpedo Bomber aircraft per attack group: 4; Amount of torpedoes per aircraft: 1.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Kaga, refer to this page.
  • Update 0.8.0.1:
    • The Attack Aircraft were changed:
      • Attack Aircraft per squadron was changed from 10 to 9; the Attack Aircraft per attack group was changed from 2 to 3.
    • The Torpedo Bombers were changed:
      • If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
      • Torpedo flooding chance reduced by one-third.
      • Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
  • Update 0.8.0.3:
    • The Attack Aircraft were changed:
      • The preparation time was increased.
      • Changing direction while during an attack now introduces a aiming penalty.
      • Maneuverability during the preparation for the attack and during the attack run was reduced.
      • The attack time was reduced.
  • Update 0.8.1:
    • Minor corrections to geometry and textures.
  • Update 0.8.1.1:
    • Bomb drop time was increased by 10%.
    • The replenishment time for one torpedo bomber on deck was increased from 75 to 90 s.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.6:
    • Descriptions of the shells for the 200mm/50 3rd Year Type No. 1 secondary guns were fixed.
  • Update 0.8.10:
    • Experience earnings decreased by 10% when suffering a defeat.
    • A bug that caused the crosshair of the Dive Bombers to appear invisible due to the camera position was fixed.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
  • Update 0.9.7:
    • Attack Aircraft aiming reticle was rotated 90 degrees to appear horizontally.
  • Update 0.9.8:
    • Description of the secondary battery was fixed.
  • Update 0.10.2:
    • An error in armor protection values was fixed.
  • Update 0.10.7:
    • The designations of some armaments were fixed.
  • Update 0.10.8:
    • Incorrect flight time of rockets was fixed.
  • Update 0.11.1:
    • Minor fixes to geometry and textures.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.

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