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Knyaz Suvorov

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Knyaz Suvorov
Князь_Суворов_wows_main.jpg
Battleship | U.S.S.R. | Tier III
Tech Tree Position
Bogatyr
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Князь_Суворов_icon_small.png
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Gangut
stock
 top
General
Research price2700 exp
Purchase price314,000 Credits
Hit Points35,600 
Main Battery
305 mm/52 Model 19075 х 2 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range11.48 km.
Maximum Dispersion169 m.
HE Shell305 mm HE Model 1911 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity762 m./s.
HE Shell Weight470.9 kg.
AP Shell305 mm AP Model 1911 
Maximum AP Shell Damage8,600 
Initial AP Shell Velocity762 m./s.
AP Shell Weight470.9 kg.
Secondary Armament #1
120 mm/50 Model 190514 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell120 mm HE Model 1907 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
Maneuverability
Maximum Speed22 knot
Turning Circle Radius650 m.
Rudder Shift Time13.6 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.51 km.
Battle Levels
12345678910
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III
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314,000

Knyaz Suvorov — Soviet Tier III battleship.

Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/52 Model 19071.756.251694,500338,600 032,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
K. Suvorov (A)35,600102035140 074,000
K. Suvorov (B)37,9001020351480 1,600160,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 1011.5 024,000
GFCS III mod. 21012.6 80080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 33,200 hp22 017,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Knyaz Suvorov is a very peculiar Tier III battleship which favors a brawler playstyle, but not in the traditional sense.

The armor layout, speed, and maneuverability of the Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into the mistake of doing so, other battleship captains which commit to a turning fight will end up giving you their broadside at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning up with slower "protected" cruisers such as Bogatyr and Saint Louis which have faster firing but lower-alpha guns.

Suvorov is not without her weaknesses though...her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.

At the end of the day, the Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support them.

Pros:

  • Good accuracy at close ranges.
  • Second-fastest rudder shift of all Tier III battleships. Good for dodging long range fire.
  • Strong overall hull armor tanks DD and cruiser HE shells not using the Inertia Fuse commander skill.
  • Good top speed. Second-fastest Tier III battleship.
  • Fast-reloading Damage Control party consumable found on the rest of the Russian BB line.

Cons:

  • Slowest unmodified main battery reload time in the game along with Gangut.
  • Abysmal long-range dispersion. Effective range of the guns is roughly 65% of maximum firing range.
  • Poor turning circle radius offsets the good rudder shift time, averaging out overall agility.
  • Citadel is not protected well enough for traditional dueling. Showing full broadside is a death sentence.
  • Limited charges on the Damage Control Party consumable common to all Russian BBs.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


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