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Knyaz Suvorov

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Knyaz Suvorov
Князь_Суворов_wows_main.jpg
Battleship | U.S.S.R. | Tier III
Tech Tree Position
Bogatyr
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Князь_Суворов_icon_small.png
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Gangut
stock
 top
General
Research price2700 exp
Purchase price314,000 Credits
Hit Points35,600 
Main Battery
305 mm/52 Model 19075 х 2 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range11.48 km.
Maximum Dispersion169 m.
HE Shell305 mm HE Model 1911 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity762 m./s.
HE Shell Weight470.9 kg.
AP Shell305 mm AP Model 1911 
Maximum AP Shell Damage8,600 
Initial AP Shell Velocity762 m./s.
AP Shell Weight470.9 kg.
Secondary Armament #1
120 mm/50 Model 190514 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell120 mm HE Model 1907 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
Maneuverability
Maximum Speed22 knot
Turning Circle Radius650 m.
Rudder Shift Time13.6 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.51 km.
Battle Levels
12345678910
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III
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314,000

Knyaz Suvorov — Soviet Tier III battleship.

Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
305 mm/52 Model 19071.756.251694,500338,600 032,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
K. Suvorov (A)35,600102035140 074,000
K. Suvorov (B)37,9001020351480 1,600160,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS III mod. 1011.5 024,000
GFCS III mod. 21012.6 80080,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 33,200 hp22 017,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion

Performance

Knyaz Suvorov is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense.

The armor layout, speed, and maneuverability of Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as Bogatyr and Saint Louis that have faster firing but lower-alpha guns.

Suvorov is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.

At the end of the day, Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him.

Pros:

  • Best AP penetration of all Tier III battleships
  • Good accuracy at close range
  • Excellent hull armor, resilient against AP when properly angled and most HE at all times
  • Second fastest Tier III battleship
  • Very quick rudder shift for a battleship
  • The Fast Damage Control Team (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) has a fast cooldown

Cons:

  • Slowest base main battery reload speed in the game, tied with Gangut
  • Poor main battery traverse speed
  • Terrible accuracy at long range
  • Very poor AA defenses
  • Poorly protected and exposed citadel, extremely vulnerable when showing broadside
  • The Fast Damage Control Team (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) has a limited amount of charges

Research

Availability of researchable upgrades for Knyaz Suvorov is as follows:

  • Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV Gangut.
  • Gun Fire Control System: Upgrade to GFCS III mod.2 for an extra 10% range on the main battery.
Given the lack of accuracy of the main battery, a captain's decision to bypass the range upgrade would be understandable.

Optimal Configuration

Upgrades

The recommended upgrades for Knyaz Suvorov are as follows:

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Knyaz Suvorov equips the following consumables:

Be mindful of the limited number of uses of your damage control team.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

There is no standard permanent camouflage available for this ship.

Gallery

Historical Info

Historical Gallery


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