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Kongō
Kongō_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
Myōgi
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Kongō_icon_small.png
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Fusō
stock
 top
General
Research price12000 exp
Purchase price1,420,000 Credits
Hit Points49,500 
Main Battery
356 mm/45 41st Year Type4 х 2 pcs.
Rate of Fire1.94 shots/min.
Reload Time31 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range19.27 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type14 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
13 mm/76 Type93 Twin12 х 2 pcs.
. . . Average Damage per Second24 
. . . Firing Range1.2 km.
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed24.9 knot
Turning Circle Radius770 m.
Rudder Shift Time17.2 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
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V
Ship_PJSB007_Kongo_1942.png
1,420,000

Kongō — Japanese Tier V battleship.

When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
356 mm/45 Type411.9602365,7002510,000 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Kongō (A)49,50013254414/412/40 0230,000
Kongō (B)54,10013254414/44/2/4/60 6,500480,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type5 mod. 1019.3 076,000
Type5 mod. 21021.2 3,600240,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 75,000 hp24.9 0110,000
Propulsion: 136,000 hp30 2,000240,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1

Player Opinion

Performance

Kongo is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. Kongo has by far the highest top speed of the battleships of Tier V, a strong, solid main armament of eight 14-inch guns in four twin turrets, far greater range than her contemporaries, good secondaries, and the most health of her tier. However, she's not the strongest in all suites - she's got the worst armor of her tier, with only 203mm of belt armour compared to New York’s, Texas’ and König’s 356mm belt armor, and she has the least guns of her tier. These shortcomings, however, don't stop Kongo from being one of the most competitive battleships in the game tier-for-tier. Kongo must always be careful with how she positions herself; showing too much broadside to an enemy battleship can be a fatal mistake. Kongo excels at both ranged combat and can use her maneuverability to outdo enemy battleships at closer ranges. Kongo is the second of three battlecruisers/fast battleships in the Japanese battleship line, coming after Myogi and eventually leading to Amagi at Tier VIII.

Pros:

  • Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso.
  • Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
  • Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
  • Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
  • Feels like a modern battleship in a world of outdated WWI era ships.
  • Good firing angles.

Cons:

  • Low AA suite potency: Her AA suite will not do much against higher tier aircraft.
  • High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
  • Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
  • Sluggish rudder shift time: It takes a long time for her to start turning compared to American battleships.
  • Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated by installing Aiming Systems Modification 1.
  • Turret traverse is rather sluggish.
  • As a Tier V with battle levels of 5, 6, and 7, there is a probability that the WG Matchmaker will place you at the bottom tier of a match.

Research

Kongo is — effectively — a battlecruiser and needs to be able to dictate the terms of the engagement as she does not have a lot of armor. Upgrading her Propulsion module is first priority. After this, pick up Hull (B) for the upgraded main battery shells and a little bit faster turret traverse. The Fire Control System module upgrade can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Kongō are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Commander Skills

Consumables

Kongō can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Kongo comes with 21 signal flag slots. The three most important flags are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Yankee Bissotwo (-20% to flooding duration.) and India Yankee (-20% to fire duration.), all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.).

Gallery

Historical Info

Historical Gallery

References

  1. Japanese battleship Kongō - Wikipedia
  2. Kongō-class battlecruiser - Wikipedia
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