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Kremlin
Kremlin_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Sovetsky Soyuz
Arrow_down.png
Kremlin_icon_small.png
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points108,300 
Main Battery
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.68 km.
Maximum Dispersion279 m.
HE Shell457 mm HE Model 1946 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell45 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1373 kg.
AP Shell457 mm AP Model 1946 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight1373 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
45 mm SM-20-ZIF mount12 х 4 pcs.
. . . Average Damage per Second247.2 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4М-120 mount18 х 4 pcs.
. . . Average Damage per Second151.2 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.53 km.
Air Detectability Range13.92 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB110_Sovetskaya_Rossiya.png
20,600,000

Kremlin — Soviet Tier X battleship.

A battleship project developed after the end of World War II (Project 24). It was planned for the ship to be equipped with 457 mm main battery guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 B-45 on an SM-8 mount1.8302796,5004514,500 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kremlin108,300195503818/8/12 03,500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1020.7 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Auxiliary Armaments Modification 2 Automated Main Battery Loading Mechanism

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.

While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.

Once carrying one of the most formidable AA suites at her tier, Kremlin's AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade installed, so captains need to be wary when facing ships such as Thunderer and Yoshino, or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.

Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.

To make matters worse, She lacks the ability to deal with destroyers in a manner similar to Grosser Kurfurst and Ohio, with an under-powered secondary battery of just 16 guns, compared to the 20 of Ohio's and the 24 of Kurfurst, although her good close range dispersion can allow her to get some good salvos off her main battery.

Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.

Pros:

  • Highest hit point pool in the game.
  • Well armored.
  • Short Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. cooldown.
  • Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
  • She has 457mm guns, allowing her to overmatch 30mm plating.
  • AA suite rivals that of some high tier light cruisers, if spec'd properly.
  • Good concealment at 13.4km (when fully specced), while the majority of her peers sit around 14km.
  • Well protected main battery turrets - second best protected after Yamato.
  • Massive AP Alpha strike of 130,500 damage.
  • Good torpedo damage reduction of 46%.
  • Excellent rudder shift.

Cons:

  • Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
  • Long main battery reload time of 33 seconds.
  • While Kremlin carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
  • Massive size. She is the second largest battleship in game.
  • Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of Grosser Kurfurst, which means that she can and will take penetrating hits from Yamato/Musashi/Shikishima, though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
  • Large turning circle of 1,090 meters.
  • Despite good armor, she has a large citadel.
  • Possible to run out of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..
  • Her size makes turning and slowing down feel like eternity.
  • Vulnerable to torpedo strikes due of her massive size.

Research

Kremlin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kremlin are as follows:

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Kremlin can equip the following consumables:

Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.

Signals

As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Dry Dock: Kremlin - News - World of Warships
  2. Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Jan 25, 2019:
    • Preliminary characteristics.
  • Mar 13, 2019:
    • Dispersion formula changed:
      • Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
    • Damage Control Party duration decreased to 10 s.
  • Mar 29, 2019:
    • Surveillance Radar consumable (15 km range, detects only BB and CV, 60 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
  • Apr 19, 2019:
    • Armoring of deck and stern belts increased from 50 to 60 mm.
    • AP shell penetration decreased.
    • Torpedo protection increased from 29% to 46%.
    • Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
    • Main battery turret HP increased from 20,000 to 40,000.
  • May 16, 2019:
    • Renamed to Kremlin.
    • Sigma parameter increased from 1.7 to 1.8.
    • Main battery reload time decreased from 34 to 33 s.
  • May 27, 2019:
    • Sigma parameter increased from 1.8 to 1.9.
  • Introduced in Update 0.8.4.
  • Update 0.8.9:
    • AP shell damage decreased from 15,500 to 14,500, and the parameters of the projectile accompanying this were also changed.
    • HE shell damage decreased from 6600 to 6500, and the fire chance decreased from 48% to 45%. The parameters of the projectile accompanying this change were also changed.
  • Update 0.9.0:
    • The HP of AA mounts was decreased by 50%.
  • Update 0.9.1:
    • Sigma parameter decreased from 1.9 to 1.85.
    • Fixed the names of the fire control system module.
  • Update 0.9.2:
    • Sigma parameter decreased from 1.85 to 1.80.
  • Update 0.9.3:
    • Continuous damage caused by AA mounts was decreasd from 433 to 412.
    • The number of flak bursts was decreased from 10 to 9.
    • Damage within the explosion radius was decreased from 1,820 to 1,750.
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Continuous damage caused by AA mounts was decreased from 413 to 395.
    • The number of flak bursts was decreased from 9 to 8.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.

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