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Kremlin
Battleship | U.S.S.R. | Tier X
Tech Tree Position
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points108,300 
Main Battery
457 mm/48 CM-83 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.68 km.
Maximum Dispersion279 m.
HE Shell457 mm HE Model 1946 
Maximum HE Shell Damage6,600 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1583 kg.
AP Shell457 mm AP Model 1946 
Maximum AP Shell Damage15,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight1583 kg.
Secondary Armament #1
130 mm/60 BL-109A8 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm 4M-12018 х 4 pcs.
. . . Average Damage per Second151.2 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF12 х 4 pcs.
. . . Average Damage per Second247.2 
. . . Firing Range3.51 km.
130 mm/60 BL-109A8 х 2 pcs.
. . . Average Damage per Second223.2 
. . . Firing Range5.7 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range17.04 km.
Air Detectability Range13.92 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB110_Sovetskaya_Rossiya.png
20,600,000

Kremlin — Soviet Tier X battleship.

A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 CM-81.8302796,6004815,500 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kremlin108,300195503818/12/80 03,500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 2020.7 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Secondary Battery Modification 2

Player Opinion

Performance

As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.

While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.

In addition to her good survivability, Kremlin’s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of Montana’s and Yamato’s respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells. Furthermore, her somewhat poor maneuverability makes for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships.

Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.

Pros:

  • Very well armoured
  • Short Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) cooldown - can quickly put out fires should she be set on fire shortly after putting one out
  • Good main battery dispersion at close ranges, fast turret traverse, and good firing angles
  • She has 18 inch main battery guns, allowing her to overmatch 30 mm plating.
  • Good anti-aircraft suite
  • Decent maneuverability
  • Decent concealment

Cons:

  • Short main battery firing range compared to other Tier X's
  • Long main battery reload time
  • Large turning circle
  • Poor dispersion at long ranges
  • Despite good armour, she has a very big citadel making showing the sides very dangerous.
  • Lackluster secondaries.

Research

Kremlin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kremlin are as follows:

Commander Skills

Key skills for Kremlin commanders include Expert Marksman, Superintendent, and Concealment Expert.

Consumables

Kremlin can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Kremlin with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.S.R.
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Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
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