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La Argentina
Cruiser | Pan-America | Tier V
Tech Tree Position
Almirante Cochrane
Research price11500 exp
Purchase price1,350,000 Credits
Hit Points22,200 
Main Battery
152 mm/50 QF Mk.W in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.95 km.
Maximum Dispersion122 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/50 QF Vickers-Armstrong Mk.P on a single mount4 х 1 pcs.
Firing Range4.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
IDS_PVGT026_21IN_3TUBE_TR_MK_IV_R2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.001 km.
AA Defense
102 mm/50 QF Vickers-Armstrong Mk.P on a single mount4 х 1 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range5.01 km.
7.7 mm Maxim Mk.I12 х 1 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range0.99 km.
12.7 mm Mk.III6 х 4 pcs.
. . . Average Damage per Second12.6 
. . . Firing Range1.2 km.
Maximum Speed30 knot
Turning Circle Radius610 m.
Rudder Shift Time9.6 sec.
Surface Detectability Range9.5 km.
Air Detectability Range6.44 km.
Battle Levels

La Argentina — Pan-American Tier V cruiser.

Cruiser La Argentina was built according to the 1926 program in Great Britain. The British Arethusa-class light cruiser was used as the basis of the design, with a number of changes regarding enhanced armament to add training functions to the ship. La Argentina became part of the Argentine Navy in 1939.

La Argentina was first released for sale on DD MMM YYYY.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 QF Mk.W in a turret6181223,000 0134,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
La Argentina (A)22,20010693412/6/42 0201,000
La Argentina (B)23,90010693412/6/42 5,100450,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IV0.8727.215,866618 0134,000
Maximum Firing Range
Research price
Purchase price
Mk V mod. 10 0134,000
Mk V mod. 20 3,400300,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 54,000 hp30 0134,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier V La Argentina marks a shift in the Pan American cruiser gameplay and an impressive step up in capability. When compared to her predecessor Cordoba, she mounts more powerful guns in multiple turrets, making them more comfortable to use. She shares many similarities with British light cruisers, but the lack of a Smokescreen consumable means she must find other methods of keeping safe from enemy fire.

La Argentina mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with an action time of 5 seconds and a 60-second cool down timer. She also carries a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with four charges and an 80-second cooldown between uses. Each charge can repair up to 10% of her HP over 20 seconds, including 50% of any citadel damage received. Although this is not as powerful as the version carried by later Pan American cruisers, it is still uncommon at Tier V. She also carries a Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., which has four charges and a 100-second active time. However, unlike the normal cruiser Hydroacoustic Search which can detect ships at 4 km, La Argentina’s will detect ships as well as torpedoes at 3 km. As such, it is more of a defensive tool. Finally, she carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable with three charges. This launches two aircraft which will patrol around the ship for 60 seconds, and has a 90-second cooldown between uses.

La Argentina is the stealthiest cruiser at Tier V, allowing her to move around the battlefield without being detected and reach advantageous positions with little difficulty. Her 9.5 km base surface detection can be reduced to 8.6 km with the Concealement Expert skill. Her agility, although not outstanding, is still above average. With a rudder shift time of 6.8 seconds and a turning circle of 610 meters, she is able to dodge incoming fire and avoid torpedoes with relative ease. However, her top speed of 30 knots is very slow for a Tier V cruiser. La Argentina cannot chase down enemy cruisers, let alone destroyers.

Armor and Survivability

La Argentina's armor is standard for a Tier V cruiser. With 13 mm plating on her bow and stern she is able to bounce AP rounds from 152 mm armed cruisers, but her armor can be overmatched by 203 mm AP or larger. Her bow and stern plating is also vulnerable to HE rounds, as even destroyers can penetrate it. Her side plating is slightly thicker — 16 mm armor is enough to bounce 203 mm AP rounds if sufficiently angled but is still easily damaged by HE rounds. With 25 mm deck armor, she can shatter destroyer caliber HE rounds and she can also bounce battleship AP rounds at short ranges.

La Argentina has a large citadel which extends high above the waterline. With just 69 mm of external protection it is a tempting target for battleships and cruisers. At short ranges, even many destroyers can land citadel hits. The interior bulkheads are mostly 25 mm thick, so any shells which overmatch the bow or stern can potentially result in citadel damage. Additionally, her citadel has a stepped design with several flat surfaces. This means that AP rounds which penetrate her from ahead or astern are more likely to find a flat surface to penetrate. Finally, there is an opening in her armor around her torpedo tubes; although it is a small target, it opens directly onto her 25 mm citadel roof, allowing even cruiser HE rounds to cause citadel damage.

Adding to the difficulties posed by her thin armor, La Argentina also has one of the smallest health pools for a Tier V cruiser. Her Repair Party will not heal a devastating strike, so players must be careful not to put themselves in a position where they will attract large amounts of incoming fire.


La Argentina carries a main battery of nine 152 mm guns in three turrets, two at the bow and one on the stern. She can only fire AP rounds from her main battery, which limits her damage dealing potential against angled battleships. Her AP has the same significantly improved ricochet angles as the British light cruisers. The rounds do not begin to check for ricochet until a 60° angle is reached; at this point most other nations would already be experiencing automatic ricochets. Unlike the British 152 mm AP, her rounds retain a standard fuse timer. As a result, players can expect more overpenetrating hits on lightly armored targets, especially at close range. When shooting at cruisers, La Argentina's guns are a powerful weapon and she is a dangerous threat if she can shoot an enemy cruiser’s broadside. Her shells have good penetration for their size, and retain enough penetration to reliably score citadel hits on same tier cruisers out to her maximum range.

La Argentina carries a triple torpedo launcher on each side. With a range of 8 km and a speed of 61 knots, her torpedoes are a powerful weapon, but her small salvo size and inability to launch from stealth mean they are a secondary weapon at best. They are useful for covering a retreat or for launching around corners, but they lack the ability to sink most targets in one strike. Any attempt to do so from open water against a vigilant enemy risks serious damage in return.


La Argentina's anti-aircraft is not enough to keep her safe. Although her long-range AA reaches out to 5.8 km, she only produces 1 flak cloud per salvo. She has a respectable continuous long-range DPS for a tier where many ships lack any form of long-range defense against aircraft, but it will not stop a determined carrier attack. LA Argentina lacks any medium caliber AA guns, and although her short range DPS is high and reaches out to 2.5 km, it will not have much time to engage enemy aircraft on an attack run.


La Argentina launches an aerial attack with 30 seconds between uses. This can reach out to 5 km from the ship, which allows some safety in engaging a detected submarine.

Battle Performance

La Argentina is somewhat of a glass cannon. Although she carries powerful guns that can cause serious damage to an unwary foe, her fragile hull and large citadel mean she will also take large amounts of damage if players find themselves out of position. Her low speed means that escaping from a poor position is a difficult task, and her low health makes her a tempting target for enemy ships.

Effective use of cover, and her excellent concealment, are needed to reach effective firing positions and reduce the amount of incoming fire received. Players should seek positions where they are able to fire into enemy broadsides where possible, as La Argentina will often struggle to damage well-angled enemies. The lack of HE rounds and fire starting potential emphasizes this drawback, so La Argentina will need assistance in sinking battleships unless she is able to ambush a damaged battleship and score multiple torpedo hits. With only three guns to the rear, poor firing angles on her front turrets, and a fairly short range, kiting can be difficult. Unmasking her front turrets will both slow her down and expose a lot of broadside to any pursuers, but keeping her citadel covered means losing two-thirds of her firepower. Her torpedoes also lack the range to effectively cover a retreat. Any targets which are within their range will be well inside both her detection range and accurate range for return fire.

La Argentina represents a potent threat against cruisers. With her improved ricochet angles and good penetration, she can reliably score citadel hits against broadside cruisers. When fighting against destroyers, she can expect to score more damaging hits than most cruisers, thanks to her improved ricochet angles. But she will also experience more overpenetrations than British light cruisers due to her longer fuse time.


  • Improved ricochet angles on AP ammunition
  • Good AP pentration
  • Carries a repair party consumable
  • Low detection range


  • Thin armor and small health pool
  • No HE rounds
  • Poor rearward firepower
  • Slow top speed
  • Does not have a Smoke Screen


Researchable upgrades for La Argentina:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Almirante Cochrane.
  2. Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades are:

Commander Skills


La Argentina equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.0.

Testing Changes

  • DevBlog 398:
    • Preliminary characteristics.
  • DevBlog 405:
    • Removed HE shells.
    • Changes to the AP shell characteristics:
      • AP ricochet angles improved from 45 - 60 to 60 - 75 °.
    • Main battery firing range reduced from 14.49 to 14.46 km (Unlisted change).
    • Changes to the Repair Party consumable:
      • Number of charges increased from 3 to 4.
    • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
      • Ship detection range: 3 km.
      • Torpedo detection range: 3 km.
      • Action time: 100 s.
      • Reload time: 180 s.
      • Number of charges: 4.
  • DevBlog 409:
    • Fixed a bug due to which the Depth Charge Airstrike did not work on the ship.
    • Fixed the incorrect range of the Depth Charge Airstrike.
  • DevBlog 422:
    • Main battery reload time increased from 9.5 to 10 s.
    • Maximum AP shell damage reduced from 3,100 to 3,000.
    • Main battery firing range with the researchable Gun Fire Control System module reduced from 14.5 to 14.2 km.
  • Update 12.2:
    • Available from sequential bundle #3 of the Pan-American Cruisers event (for Pan-American Tokens).
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 12.4.

Ships of Pan-America
Destroyers  VI JuruáDoubloons 
Cruisers  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Battleships  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín