La Argentina
152 mm/50 QF Mk.W in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range12.95 km. |
Maximum Dispersion122 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/50 QF Vickers-Armstrong Mk.P on a single mount4 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PVGT026_21IN_3TUBE_TR_MK_IV_R2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.001 km. |
102 mm/50 QF Vickers-Armstrong Mk.P on a single mount4 х 1 pcs. |
. . . Average Damage per Second24.4 |
. . . Firing Range5.01 km. |
7.7 mm Maxim Mk.I12 х 1 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range0.99 km. |
12.7 mm Mk.III6 х 4 pcs. |
. . . Average Damage per Second12.6 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius610 m. |
Rudder Shift Time9.6 sec. |
Surface Detectability Range9.5 km. |
Air Detectability Range6.44 km. |
La Argentina — Pan-American Tier V cruiser.
Cruiser La Argentina was built according to the 1926 program in Great Britain. The British Arethusa-class light cruiser was used as the basis of the design, with a number of changes regarding enhanced armament to add training functions to the ship. La Argentina became part of the Argentine Navy in 1939.
La Argentina was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Tier V La Argentina marks a shift in the Pan American cruiser gameplay and an impressive step up in capability. When compared to her predecessor Cordoba, she mounts more powerful guns in multiple turrets, making them more comfortable to use. She shares many similarities with British light cruisers, but the lack of a Smokescreen consumable means she must find other methods of keeping safe from enemy fire.
La Argentina mounts a standard cruiser Damage Control Party , with an action time of 5 seconds and a 60-second cool down timer. She also carries a Repair Party consumable with four charges and an 80-second cooldown between uses. Each charge can repair up to 10% of her HP over 20 seconds, including 50% of any citadel damage received. Although this is not as powerful as the version carried by later Pan American cruisers, it is still uncommon at Tier V. She also carries a Short-Range Hydro-Acoustic Search , which has four charges and a 100-second active time. However, unlike the normal cruiser Hydroacoustic Search which can detect ships at 4 km, La Argentina’s will detect ships as well as torpedoes at 3 km. As such, it is more of a defensive tool. Finally, she carries a Catapult Fighter consumable with three charges. This launches two aircraft which will patrol around the ship for 60 seconds, and has a 90-second cooldown between uses.
La Argentina is the stealthiest cruiser at Tier V, allowing her to move around the battlefield without being detected and reach advantageous positions with little difficulty. Her 9.5 km base surface detection can be reduced to 8.6 km with the Concealement Expert skill. Her agility, although not outstanding, is still above average. With a rudder shift time of 6.8 seconds and a turning circle of 610 meters, she is able to dodge incoming fire and avoid torpedoes with relative ease. However, her top speed of 30 knots is very slow for a Tier V cruiser. La Argentina cannot chase down enemy cruisers, let alone destroyers.
Armor and Survivability
La Argentina's armor is standard for a Tier V cruiser. With 13 mm plating on her bow and stern she is able to bounce AP rounds from 152 mm armed cruisers, but her armor can be overmatched by 203 mm AP or larger. Her bow and stern plating is also vulnerable to HE rounds, as even destroyers can penetrate it. Her side plating is slightly thicker — 16 mm armor is enough to bounce 203 mm AP rounds if sufficiently angled but is still easily damaged by HE rounds. With 25 mm deck armor, she can shatter destroyer caliber HE rounds and she can also bounce battleship AP rounds at short ranges.
La Argentina has a large citadel which extends high above the waterline. With just 69 mm of external protection it is a tempting target for battleships and cruisers. At short ranges, even many destroyers can land citadel hits. The interior bulkheads are mostly 25 mm thick, so any shells which overmatch the bow or stern can potentially result in citadel damage. Additionally, her citadel has a stepped design with several flat surfaces. This means that AP rounds which penetrate her from ahead or astern are more likely to find a flat surface to penetrate. Finally, there is an opening in her armor around her torpedo tubes; although it is a small target, it opens directly onto her 25 mm citadel roof, allowing even cruiser HE rounds to cause citadel damage.
Adding to the difficulties posed by her thin armor, La Argentina also has one of the smallest health pools for a Tier V cruiser. Her Repair Party will not heal a devastating strike, so players must be careful not to put themselves in a position where they will attract large amounts of incoming fire.
Armament
La Argentina carries a main battery of nine 152 mm guns in three turrets, two at the bow and one on the stern. She can only fire AP rounds from her main battery, which limits her damage dealing potential against angled battleships. Her AP has the same significantly improved ricochet angles as the British light cruisers. The rounds do not begin to check for ricochet until a 60° angle is reached; at this point most other nations would already be experiencing automatic ricochets. Unlike the British 152 mm AP, her rounds retain a standard fuse timer. As a result, players can expect more overpenetrating hits on lightly armored targets, especially at close range. When shooting at cruisers, La Argentina's guns are a powerful weapon and she is a dangerous threat if she can shoot an enemy cruiser’s broadside. Her shells have good penetration for their size, and retain enough penetration to reliably score citadel hits on same tier cruisers out to her maximum range.
La Argentina carries a triple torpedo launcher on each side. With a range of 8 km and a speed of 61 knots, her torpedoes are a powerful weapon, but her small salvo size and inability to launch from stealth mean they are a secondary weapon at best. They are useful for covering a retreat or for launching around corners, but they lack the ability to sink most targets in one strike. Any attempt to do so from open water against a vigilant enemy risks serious damage in return.
Anti-Aircraft
La Argentina's anti-aircraft is not enough to keep her safe. Although her long-range AA reaches out to 5.8 km, she only produces 1 flak cloud per salvo. She has a respectable continuous long-range DPS for a tier where many ships lack any form of long-range defense against aircraft, but it will not stop a determined carrier attack. LA Argentina lacks any medium caliber AA guns, and although her short range DPS is high and reaches out to 2.5 km, it will not have much time to engage enemy aircraft on an attack run.
Anti-Submarine
La Argentina launches an aerial attack with 30 seconds between uses. This can reach out to 5 km from the ship, which allows some safety in engaging a detected submarine.
Battle Performance
La Argentina is somewhat of a glass cannon. Although she carries powerful guns that can cause serious damage to an unwary foe, her fragile hull and large citadel mean she will also take large amounts of damage if players find themselves out of position. Her low speed means that escaping from a poor position is a difficult task, and her low health makes her a tempting target for enemy ships.
Effective use of cover, and her excellent concealment, are needed to reach effective firing positions and reduce the amount of incoming fire received. Players should seek positions where they are able to fire into enemy broadsides where possible, as La Argentina will often struggle to damage well-angled enemies. The lack of HE rounds and fire starting potential emphasizes this drawback, so La Argentina will need assistance in sinking battleships unless she is able to ambush a damaged battleship and score multiple torpedo hits. With only three guns to the rear, poor firing angles on her front turrets, and a fairly short range, kiting can be difficult. Unmasking her front turrets will both slow her down and expose a lot of broadside to any pursuers, but keeping her citadel covered means losing two-thirds of her firepower. Her torpedoes also lack the range to effectively cover a retreat. Any targets which are within their range will be well inside both her detection range and accurate range for return fire.
La Argentina represents a potent threat against cruisers. With her improved ricochet angles and good penetration, she can reliably score citadel hits against broadside cruisers. When fighting against destroyers, she can expect to score more damaging hits than most cruisers, thanks to her improved ricochet angles. But she will also experience more overpenetrations than British light cruisers due to her longer fuse time.Pros:
- Improved ricochet angles on AP ammunition
- Good AP pentration
- Carries a repair party consumable
- Low detection range
Cons:
- Thin armor and small health pool
- No HE rounds
- Poor rearward firepower
- Slow top speed
- Does not have a Smoke Screen
Research
Researchable upgrades for La Argentina:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Almirante Cochrane.
- Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★★ |
2 |
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★ |
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★★★ |
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3 |
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★★★ |
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★ |
★★ |
4 |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
La Argentina equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 4 charges
- Slot 4: Catapult Fighter – 4 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★ |
★ |
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★ |
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★ |
★★★ |
★★★ |
★★★ |
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★ |
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- AP ricochet angles improved from 45 - 60 to 60 - 75 °.
- Main battery firing range reduced from 14.49 to 14.46 km (Unlisted change).
- Changes to the Repair Party consumable:
- Number of charges increased from 3 to 4.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- DevBlog 409:
- Fixed a bug due to which the Depth Charge Airstrike did not work on the ship.
- Fixed the incorrect range of the Depth Charge Airstrike.
- DevBlog 422:
- Main battery reload time increased from 9.5 to 10 s.
- Maximum AP shell damage reduced from 3,100 to 3,000.
- Main battery firing range with the researchable Gun Fire Control System module reduced from 14.5 to 14.2 km.
- Update 12.2:
- Available from sequential bundle #3 of the Pan-American Cruisers event (for Pan-American Tokens).
- Update 12.3:
- Fixed the geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 12.4.
Destroyers | VI Juruá • X La Pampa |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martín |
Battleships | V Rio de Janeiro • VIII Ipiranga • VIII Atlântico • IX Los Andes • X Libertad • X Comodoro |
Aircraft Carriers |