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Lazo

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Lazo
Лазо_wows_main.jpg
Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Лазо_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points36,300 
Main Battery
152 mm/57 B-38 on an MK-5-bis mount4 х 3 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.33 km.
Maximum Dispersion152 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.81 shots/min.
Reload Time74 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38U 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 on a B-54 mount4 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range5.01 km.
37 mm 66-K mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius890 m.
Rudder Shift Time9.7 sec.
Concealment
Surface Detectability Range12.84 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSC518_Lazo.png
Special

Lazo — Soviet special premium Tier VII cruiser.

The development of Project 68 began in 1937 as part of a plan to build light cruisers of a new class. It was planned to build 26 cruisers of this class between 1938 and 1947; however, not a single ship out of the seven laid down had been completed by the time World War II shook the Soviet Union. Two cruisers under construction in Mykolaiv were blown up by the Germans during their retreat.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5-bis mount6.7251522,200123,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lazo36,30010175444/6/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-38U0.8747.217,933654 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 124,600 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Lazo is a Tier VII Soviet light cruiser that inherits its play style from its tech tree sister Shchors while being based upon the stock hull of Chapayev.

Captains will be happy with Lazo’s primary firepower which comes in the form of twelve 152mm rifles with a nine second reload and excellent range of 17.3km. The ballistics on these guns provide the opportunity to kite away and rain fire down upon enemy battleships with relative ease, making use of her unique Rapid Takeoff SpotterExtends the main battery's firing range. Short action time and high reload speed. consumable for near constant uptime. While the guns may lag behind Shchors for damage output due to the slightly lower rate of fire, the additional effective range helps to compensate. Her AP shells have relatively high armor penetration for the caliber, meaning they can be useful against cruisers that expose their broadsides; however, her high explosive shells will still be her primary ammo choice. Consequently, captains will want to invest in the Inertial Fuse for HE Shells commander skill to increase the penetration of her HE shells to 32mm.

The Rapid Takeoff SpotterExtends the main battery's firing range. Short action time and high reload speed. of Lazo compliments the ship in its intended role of a long-range light cruiser by further increasing her range to 20.7km. A unique trait of this consumable is that compared to other cruisers, Lazo only has a 15 second cooldown before she can use her Spotting Aircraft again.

Lazo, like other Soviet cruisers, comes equipped a set of short range torpedoes that captains may wish to use in closer range brawls or to assassinate overly assertive battleships. These torpedoes should be considered a last-ditch weapon, though, as Lazo lacks the armor to reliably deliver them within range of an enemy battleship or heavy cruiser.

Captains will find Lazo’s maneuverability closely resembles that of Shchors, making her strong in the kiting role while the added armor affords her the chance to better sustain herself against incoming fire. The additional 4,100 hit points further increases her survivability, while she also benefits from a slight improvement in concealment. However, captains should be aware that while her armor is improved over Shchors, she is still very lightly armored and caution is advised should they opt to push into close range. Her anti-aircraft battery is a slight downgrade from Shchors, maintaining the same long-range and short-range firepower but reducing the damage output of her mid-range guns.

Overall, players who like Shchors and Chapayev will be right at home with Lazo, finding she plays in much the same way with only a few minor differences. She is best played at long range, making use of her exceptional gun ballistics and Rapid Takeoff SpotterExtends the main battery's firing range. Short action time and high reload speed. to get the best results while actively avoiding pushing aggressively until later in the game when she is less likely to be focused by multiple ships.

Pros:

  • She is in essence an A-hull Chapayev, meaning she receives a better health pool than Shchors.
  • Long main battery firing range at 17.3km range.
  • Very good ballistics for 152mm shells.
  • High explosive shells have high fire chance and can pack a punch with the captain skill Inertia Fuse for HE Shells.
  • Her AP has high penetration compared to many of her light cruiser counterparts.
  • Rapid Takeoff SpotterExtends the main battery's firing range. Short action time and high reload speed. has very short cooldown, allowing Lazo to consistently maintain maximum firing range.

Cons:

  • Poor armor protection; lack of angling and dodging can result in huge damage taken.
  • Although good at medium ranges, her ballistics become poor, especially combined with the range given to her with Rapid Takeoff SpotterExtends the main battery's firing range. Short action time and high reload speed.
  • She has 1 second slower reload compared to her counterpart Shchors
  • Short-range "suicide" torpedoes.
  • Poor maneuverability compared to other Tier VII cruisers.

Research

As a premium ship, Lazo has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Lazo are as follows:

Since Lazo plays similar to her tech tree counterparts, a standard build that emphasizes her survivability and main armaments is a viable options. Alternatively, captains may elect to use Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft and Rapid Takeoff Spotter consumables.: +30% action time. to capitalize on the kiting play-style that favors Lazo.

Commander Skills

Lazo is very similar to Shchors, and thus many of the same recommended skills will overlap between the two ships.

Consumables

Lazo can equip the following consumables:

Captains should take note of the special nature of Lazo’s Rapid Takeoff Spotter. It has a very quick cooldown and uptime compared with other cruisers.

Camouflage

As a premium ship, Lazo comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Lazo captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags should be mounted to improve the ship's main battery fire chance. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


  1. Chapayev-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.11.

Testing Changes

  • October 16, 2018:
    • Preliminary characteristics.
  • November 7, 2018:
    • Main battery reload time was increased from 8 to 9 s.
    • Characteristics of the Spotting Aircraft consumable were changed:
      • Duration was reduced from 100 to 60 s.
      • Cooldown was reduced from 360 s (240 s) to 15 s (10 s).
      • Charges were increased from 3 (4) to 4 (5).
  • Update 0.8.3:
    • Became available for 1500 allowance tokens in the Armory during the "Victory" competition.
  • Update 0.8.4:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 mm to 25 mm.
    • Armor thickness was changed: deck armor increased from 16 mm to 25 mm.
  • Update 0.9.11:
    • Available for 83,000 Coal in the Armory.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.10.7:
    • Minor geometry and texture fixes.

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