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Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Purchase pricepromo  Doubloons
Hit Points36,300 
Main Battery
152 mm/57 MK-5-bis4 х 3 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.33 km.
Maximum Dispersion152 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 B-544 х 2 pcs.
Firing Rangekm.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.81 shots/min.
Reload Time74 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
12.7 mm DShKM-2B4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
37 mm 66-K6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
100 mm/56 B-544 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range5.01 km.
Maximum Speed33.5 knot
Turning Circle Radius890 m.
Rudder Shift Time9.7 sec.
Surface Detectability Range13.24 km.
Air Detectability Range6.44 km.
Battle Levels

Lazo — Soviet promo premium Tier VII cruiser.

One of the light cruisers planned for construction under the "Big Ocean-Going Fleet" (Project 68). The ship's large dimensions allowed her to accommodate twelve 152mm main battery guns and provide quite strong armor protection.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/57 MK-5-bis6.7251522,200123,300 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Lazo36,3006175444/6/420 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-38U0.8747.217,933654 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS VII mod. 1017.3 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 124,600 hp33.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Lazo is a Tier VII Soviet light cruiser which inherits its play style from its tech tree sister — Shchors — while being based upon the stock hull of Chapayev.

Captains will be happy with Lazo’s primary firepower which comes in the form of twelve 152mm rifled guns with a nine second reload and excellent range of 17.3km. The ballistics on these guns provide captains with the opportunity to kite away and rain fire down upon enemy battleships with relative ease, making use of her unique Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) consumable for near constant uptime. While the guns may lag behind Shchors for damage output due to the slightly lower rate of fire, the additional range helps to compensate. The armor penetration of her AP shells is relatively high for the caliber, meaning they can be useful against cruisers which expose their broadsides; however, her high explosive shells will still be her primary ammo choice. Consequently, captains will want to invest in the Inertia Fuse for HE Shells commander skill to increase the penetration of her HE shells to 32mm.

The Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) of Lazo compliments the ship in its intended role of a long-range light cruiser by further increasing her range to 20.7km. A unique trait of this consumable is that compared to other cruisers, Lazo only has a 15 second cooldown before she can use the Spotting Aircraft again (10 seconds if using Spotting Aircraft II (While active, a spotter plane circles the ship enhancing main battery firing range.)).

Lazo, like other Soviet cruisers, comes equipped a set of relatively short range torpedoes which captains may wish to make usage of in closer range brawls or to assassinate overly assertive battleships. These torpedoes should be considered a last-ditch weapon, though, as Lazo lacks the armor to reliably deliver them within range of an enemy battleship or heavy cruiser.

Captains will find Lazo’s maneuverability closely resembles that of Shchors, making her strong in the kiting role while the added armor affords her the chance to better sustain herself against incoming fire. The additional 4,100 hit points further increases her survivability, while she also benefits from a slight improvement in concealment. However, captains should be aware that while her armor is improved over Schors, she is still very lightly armored and they must be cautious if they opt to push into close range. Her anti-aircraft battery is a slight downgrade from Shchors, maintaining the same long-range and short-range firepower but reducing the damage output of her mid-range guns.

Overall, players who like Shchors and Chapayev will be right at home with Lazo, finding she plays in much the same way with only a few minor differences. She is best played at long range, making usage of her exceptional gun ballistics and Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) to get the best results while actively avoiding pushing aggressively until later in the game when she is less likely to be focused by multiple ships.


  • Long main battery firing range at 17.3km range.
  • Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) has very short cooldown, allowing Lazo to consistently maintain maximum firing range.
  • High explosive shells have high fire chance and can pack a punch with the captain skill "Inertia Fuse for HE Shells".


  • Poor armor protection; lack of angling and dodging can result in huge damage taken.
  • Short-range "suicide" torpedoes.
  • Relatively poor maneuverability in comparison to other Tier VII cruisers.


As a premium ship, Lazo doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Lazo are as follows:

Since Lazo plays similar to her tech tree counterparts, a standard build that emphasizes her survivability and main armaments is a viable options. Alternatively, captains may elect to use Spotting Aircraft Modification 1 (Increases the action time of the Spotting Aircraft consumable.: +30% action time.) to capitalize on the kiting play-style that favors Lazo.

Commander Skills

Lazo is very similar to Shchors, and thus many of the same recommended skills will overlap between the two ships.


Lazo can equip the following consumables:

Captains should take note of the special nature of Lazo’s Spotting Aircraft. It has a very quick cooldown and uptime compared with other cruisers.


As a premium ship, Lazo comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Lazo captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags should be mounted to improve the ship's main battery fire chance. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Historical Info

Historical Gallery

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Aircraft Carriers
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Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
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Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons