Le Terrible
139 mm/50 Mle 1929 on an Mle 1929 mount5 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range12.27 km. |
Maximum Dispersion107 m. |
HE Shell139 mm HE OEA Mle 1928 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight40.2 kg. |
AP Shell139 mm SAP OPFA Mle 1924 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight39.9 kg. |
550 mm tube lance-torpilles3 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 24V |
Maximum Damage18,400 |
Torpedo Speed65 knot |
Torpedo Range8.01 km. |
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount2 х 2 pcs. |
. . . Average Damage per Second4.6 |
. . . Firing Range3 km. |
37 mm/50 Mle 1925 on a CA Mle 1925 mount1 х 1 pcs. |
. . . Average Damage per Second1.6 |
. . . Firing Range3 km. |
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount2 х 2 pcs. |
. . . Average Damage per Second7 |
. . . Firing Range1.2 km. |
12.7 mm Browning on a single mount2 х 1 pcs. |
. . . Average Damage per Second5 |
. . . Firing Range1.2 km. |
Maximum Speed43 knot |
Turning Circle Radius690 m. |
Rudder Shift Time4.3 sec. |
Surface Detectability Range8.21 km. |
Air Detectability Range3.67 km. |
Le Terrible — French premium Tier VIII destroyer.
One of the Le Fantasque-class torpedo-boat destroyers—large fast ships with powerful artillery armament. During sea trials, she reached a top speed that remains unsurpassed by any destroyer since.
Le Terrible was first released for sale worldwide on 27 October 2018.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
550 mm 24V | 0.8 | 77 | 7.2 | 18,400 | 65 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Le Terrible exemplifies the fast, gunboat style of destroyer play found in ships such as the Kiev and Khabarovsk. Having a large surface detection range, somewhat poor torpedoes, and no Smoke Generator consumable, Le Terrible must rely on her guns and pure, blistering speed to have an impact in battle.
First and foremost, Le Terrible is currently the fastest tier VIII ship in the game, topping out at 53.8 knots with all pertinent boosts active. While her base top speed matches that of Khabarovsk, her improved Engine Boost provides the edge need to claim the moniker of "fastest ship in the game". Le Terrible also has a meaty health pool to draw upon, facilitating her ability to draw and dodge most enemy fire through sheer speed and maneuverability. In addition, this health pool will help her to win destroyer duels, though her similarly large spotting radius functionally means that enemy destroyers will typically spot Le Terrible first in most situations. With her speed, however, it's unlikely that opposing destroyers will be able to escape upon being spotted. Le Terrible also has access to the Main Battery Reload Booster consumable, doubling her rate of fire for fifteen seconds and letting her relatively high damage HE shells tear apart any enemy unlucky enough to be targeted.
It's not all peaches and cream, unfortunately. For all her speed, health, and bursty guns, Le Terrible sacrifices her smoke screen. Unlike other destroyers who might have an option to forgo smoke, it's simply not available on Le Terrible. Functionally, this forces her to rely entirely upon speed and health for disengagements while also ensuring any damage done by Le Terrible will be done in the open. Unless clever island play is used, Le Terrible will be spotted so long as her guns are firing (and assuming she hasn't drafted some other ship's smoke for her own use). Additionally, the firing arcs on Le Terrible’s third and fourth turrets are abysmally bad, forcing her to go nearly broadside to allow her entire main battery to enter action. While this isn't a huge issue when fighting at range, it becomes a critical weakness against other destroyers, as sailing side on during a knife-fight only causes her to take more damage. Admittedly, this weakness is somewhat mitigated by Le Terrible’s Main Battery Reload Booster , but it's something captains should keep in mind nonetheless.
In short, Le Terrible is a speed demon in the most literal sense, sacrificing a key element of most destroyer play in order to more heavily specialize in speed and firepower. Those who enjoy living life on the edge will surely enjoy the experience afforded by this super-sonic destroyer.Pros:
- Large health pool; only Akizuki and Z-23 have more health at Tier VIII.
- Large 138.6mm guns with heavy shells hit for high damage.
- Can equip the Main Battery Reload Booster , doubling main battery rate of fire for 15 seconds.
- With a base speed of 43 knots (matched only by Khabarovsk) and access to the improved French version of the Engine Boost consumable, Le Terrible can become the fastest ship in her tier, able to reach a top speed of 53.8 knots with all available upgrades.
- Due to her top speed, Le Terrible handles well while maneuvering (in spite of her large turning circle).
Cons:
- No Smoke Generator consumable.
- Second worst concealment in her tier for destroyers, only behind Kiev.
- Combination of poor concealment and subpar torpedo range means launching torpedoes from stealth is difficult.
- Anti-aircraft armament is essentially non-existent.
Research
Optimal Configuration
The primary build for Le Terrible is a gunboat. Her nine torpedo tubes reload relatively quickly with decent damage and okay range and speed, but a torpedo-boat build is hard to justify.
Upgrades
The recommended upgrades for Le Terrible are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
All builds start with Preventive Maintenance and Last Stand. For a pure gunboat build or solely for Co-op, take Main Battery and AA Specialist plus Fearless Brawler for an effective -15% main battery reload. For other builds, Concealment Expert is the overwhelming choice.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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★★★ |
2 |
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★ |
★★★ |
3 |
★★ |
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★★ |
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★★ |
4 |
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Le Terrible equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Engine Boost
- Slot 3: Main Battery Reload Booster
Camouflage
As a premium ship, Le Terrible comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Le Terrible captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags are recommended to improve the main battery's fire chance. November Foxtrot () flags can also be mounted to decrease consumable cooldown time.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★ |
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★★ |
★ |
★ |
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★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- French destroyer Le Terrible - Wikipedia
- Le Fantasque-class destroyer - Wikipedia
- Armada: Le Terrible - News - World of Warships
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.8.
Testing Changes
- July 21, 2018:
- Preliminary characteristics.
- September 13, 2018:
- Main battery reload time decreased from 7 to 6 s.
- Main battery firing range increased from 11.24 to 12.27 km.
- Main battery 180 degree turn time decreased from 25.7 to 18 s.
- Firing angles of the turrets were improved, most noticeably on the fifth turret.
- Torpedo tubes reload time decreased from 90 to 77 s.
- New torpedoes were installed, which have less range, but have better speed and maximum damage:
- Maximum damage increased from 14,833 to 18,400.
- Range decreased from 9 to 8 km.
- Detectability increased from 1.3 to 1.4 km.
- Speed increased from 60 to 65 knots.
- The Smoke Generator consumable was removed.
- October 3, 2018:
- Main Battery reload time decreased from 6 to 5 s.
- Detectability range from ships decreased from 9.1 to 8.46 km.
- Detectability when firing main guns in smoke changed from 3.74 to 3.42 km.
- Changed the Main Battery Reload Booster:
- Cooldown increased from 120 (80 for Main Battery Reload Booster II) to 150 s (100).
- Duration increased from 10 to 15 s.
- Main battery reload time reduction bonus decreased from 75% to 50%.
- First released in October 2018.
- Update 0.7.11:
- Minor fixes to geometry and textures.
- Update 0.7.12:
- Minor fixes to geometry and textures.
- Update 0.8.3:
- The initial velocity of the AP shell was increased from 800 to 840 m/s.
- The Krupp value for the AP shell was increased from 2100 to 2400.
- Air drag coefficient decreased from 0.3498 to 0.234 for HE and AP shells.
- The distribution of HP inside the ship was changed.
- Update 0.8.6:
- The chance of the engine and steering gears being incapacitated was decreased (unlisted change, see here for details).
- Update 0.8.7:
- Added the permanent camouflage "Dazzling" with standard bonuses:
- −3% to detectability from ships.
- +4% to the dispersion of enemy shells fired at your ship.
- −10% to the cost of post-battle ship maintenance.
- +50% to experience earned in a battle.
- Fixed firing angles of torpedo tubes.
- Increased the normalization of AP shells from 8.5 to 10 degrees.
- Added the permanent camouflage "Dazzling" with standard bonuses:
- Update 0.8.8:
- Updated silhouette of the ship.
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