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Tech Tree Position
United States
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels

Midway — American Tier X aircraft сarrier.

Taking into consideration the lessons learned from the Pacific battles in 1942, the U.S. Navy started designing an aircraft carrier with a reinforced hangar and flight deck. The new aircraft carrier design aimed to offer protection against 203 mm shells and 610 mm torpedoes. USS Midway was commissioned eight days after the end of World War II. Midway held the status of being the largest ship in the world until 1955. In 2004, she found her final home in San Diego, where she was transformed into a museum ship.

The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
Research price
Purchase price
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

While she has slightly fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.

Attack aircraft:

There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run, however, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, with high penetration and high fire chance. These rockets launch fewer rockets per attack with a slightly lower minimum distance, so it is easier to miss small targets like destroyers with these rockets. Whichever option to take depends on the player's preference; players that prioritize eliminating destroyers should take HVARs, while players that focus on dealing large amounts of damage should take Tiny Tims.

Torpedo bombers:

The torpedo bombers deal moderate damage with each attack dropping six torpedoes, which can deal very high damage to slow moving targets. Thanks to the repair consumable they can manage to make two runs on enemy battleships which can critically damage them. The individual torpedoes are weaker than RN or IJN torpedoes and also aim significantly slower than them but the ability to land a high number of them somewhat compensates for this fact. Due to the torpedo bombers being slow to aim, players should start lining up their torpedo runs from a distance in order to minimize movement during the attack and to allow the torpedo bomber aim to narrow. They are a weapon that shouldn't be underestimated just because of her low damage per torpedo.

Dive bombers:

Midway's dive bombers are the stars of the show. Known for hitting targets hard from destroyers to aircraft carriers, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as Lexington, but get one more attack per squadron as well as more plane health. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers. With the unique upgrade, their damage is boosted even further at the cost of speed.


Midway has a armored flight deck unlike earlier USN aircraft carriers which means she can tank damage from destroyers and cruisers for a while. She is really fast at 33 knots which means she can move to a different position when necessary. She is a very powerful aircraft carrier in the hands of a decent CV player and flexible with powerful planes although huge spotting range is often named as a disadvantage meaning that positioning is really important especially when the player doesn't do anything to lower her concealment. This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks and support.


  • Decent plane healthpool allowing better survivability.
  • All plane types can deliver very powerful strikes with very high damage every attack run.
  • All plane types are highly effective against all ship types from destroyers to aircraft carriers.
  • Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs (Boosted even further with signals and demolition expert).
  • Torpedo bombers drop 6 torpedoes per attack run, making chances of torpedo hits more likely.
  • Very powerful AA suite, which is the best of all tier X carriers.
  • Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor.
  • Armored flight deck, will bounce or shatter most DD and CA shells if they hit the flight deck.
  • High ship speed of 33 knots useful for repositioning when needed.
  • 30 HVAR rockets are dropped in per attack run allowing better accuracy.


  • Massive target with poor concealment (Tied with Franklin D. Roosevelt).
  • Long rudder shift time and a large turning circle.
  • Torpedo bombers and dive bombers have poor speed (2nd worst at tier X).
  • Torpedo bombers have poor accuracy and a very long arming time (even stock torpedo bombers have better accuracy).
  • Individual torpedoes are weaker than those found on Lexington and Saipan.
  • Only 9 Tiny Tim rockets are launched per attack run and have questionable accuracy.
  • Individual HVAR rockets do low damage and have low fire chance unlike Tiny Tim rockets.


Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.

  • Attack Aircraft: Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs.
  • Torpedo Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster and have better accuracy.
  • Dive Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak.
United States is researched off Midway at a cost of 1 XP.

Optimal Configuration


The recommended upgrades for Midway are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 : +5% cruising speed. to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 : +7.5% aircraft HP. instead.

Commander Skills

As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers.


Midway can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:



As with all other ships, Midway can mount eight signals at a time and has no risk of detonating.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. USS Midway (CV-41) - Wikipedia
  2. Midway-class aircraft carrier - Wikipedia
  3. Naval Legends: USS Midway Part 1 - News - World of Warships
  4. Naval Legends: USS Midway Part 2 - News - World of Warships
  5. Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube
  6. Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube
  7. https://www.cv41.org/ // A nice site with good info.
  8. https://www.midwaysailor.com/midway/history.html // First-hand accounts.
  9. https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.4.0 (Beta).
  • Update 0.5.2:
    • Experience earnings increased by 4%.
    • Rudder shift increased by 3.49 s.
  • Update 0.5.3:
    • Bomber damage was increased by 30%.
    • One squadron of Dive Bombers replaced a squadron of Torpedo Bombers in the strike setup.
    • Bombers were changed:
      • Curtiss SB2C changed to Douglas BTD-1.
      • Douglas XSB2D changed to Kaiser Fleetwings XBTK.
    • Fighters were changed:
      • F8F Bearcat changed to Vought F4U.
      • McDonnell F2H changed to F8F Bearcat.
    • Torpedo bombers were changed:
      • Douglas AD-1 changed to Douglas BTD-1.
      • A2D Skyshark changed to Douglas XSB2D.
  • Update
    • Chance to cause a fire was decreased by 18% for Dive Bombers.
  • Update 0.5.5:
    • The Defensive AA Fire consumable was added.
  • Update 0.5.11:
    • The hull's armored model was improved.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.4:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.8:
    • The plating of the ship's extremities were decreased from 21 to 19 mm.
  • Update 0.6.13:
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
    • The Flight Control modules Mk10 mod. 2 and Mk10 mod. 3 were removed. The module Mk10 mod. 1, comprising two squadrons each of fighters, torpedo bombers, and dive bombers, was mounted automatically.
    • The option to research and purchase the Douglas BTD-1 and Douglas XSB2D Torpedo Bomber modules was removed. The Grumman TBM-3 module was added and mounted in their place.
    • The option to research and mount the Kaiser XBTK-1 Dive Bomber with armor-piercing bombs was added.
  • Update 0.7.1:
    • Vought F4U-4 (Tier IX) replaced by the Vought F4U-1 (Tier VIII).
    • Grumman F8F (Tier X) replaced by Vought F4U-4 (Tier IX).
  • Update 0.7.4:
    • The size of the aircraft's hangar was reduced from 136 to 116 aircraft.
  • Update 0.7.6:
    • "Reinforced Armor Protection for Attack Air Groups" unique upgrade added (6th slot):
      • +30% to attack aircraft HP.
      • -5% to aircraft cruise speed.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 12; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 10 (HVAR), 3 (Tiny Tim).
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 12; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 2.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Midway, refer to this page.
  • Update
    • The Attack Aircraft were modified:
      • The number of aircraft in a squadron was changed to 9.
      • The number of aircraft in an attacking flight was changed to 3.
  • Update
    • The Torpedo Bombers were changed:
      • Maximum torpedo damage decreased from 5,367 to 4,233.
      • The chance of flooding was reduced.
  • Update
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
    • The horn sound was fixed.
  • Update 0.8.10:
    • Experience earnings reduced by 5%. Experience earnings when suffering a defeat reduced by 15%.
    • Credit earnings increased by 5%.
  • Update 0.8.11:
    • The Torpedo Bombers were changed:
      • Maximum torpedo damage increased from 4,233 to 5,067.
      • Chance of flooding increased from 33% to 42%.
  • Update 0.9.1:
    • The name of the torpedoes was changed.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 9 s.
  • Update 0.9.6:
    • The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
    • The value of the in-game turning circle radius was changed to 1,230 m to correct prior discrepancy.
  • Update 0.9.7:
    • Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
    • Research cost was increased from 330,000 to 355,000 experience.
    • "Modified External Hardpoints" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot) with new stats:
      • +10% bomber cruising speed.
      • +5.5% bomber minimum speed.
      • -4.5% bomber maximum speed.
      • +10+ HE bomb damage.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 266 knots.
  • Update 0.10.5:
    • The F8F Bearcat Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
  • Update 0.11.1:
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
  • Update 0.11.2:
    • Fixed visual effects (no details).
  • Update 12.0:
    • Improved the geometry and textures of the ship.
  • Update 12.1:
    • Changes to the "Modified External Hardpoints" unique upgrade:
      • Bonus to bomber cruising speed reduced from +10 to +5%.
  • Update 12.2:
    • Improved the geometry and textures of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Italy  VIII AquilaDoubloons