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Tech Tree Position
Research price330000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk3918 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk2028 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk210 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
40 mm Bofors Mk111 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
127 mm/54 Mk3918 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Surface Detectability Range15.86 km.
Air Detectability Range12.45 km.
Battle Levels

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.


Flight Control Fighters
Torpedo Bombers
Dive Bombers
Research price
Purchase price
Mk10 mod. 1111 01,100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Midway (A)67,600131931811/10/28/18116 03,000,000
Attack Aircraft Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
F4U Corsair173001,530 01,000,000
F8F Bearcat Tiny Tim176001,660 38,0002,500,000
F8F Bearcat HVAR 127 mm176001,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
AD-1 Skyraider4,2331281,960 01,000,000
BTD Destroyer4,2331312,040 38,0002,500,000
Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
AD-1 Skyraider11,2001282,060 01,000,000
BTD Destroyer11,2001312,150 38,0002,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 AA Guns Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1
 Slot 6  AA Guns Modification 2 Flight Control Modification 2 Air Groups Modification 2 Secondary Battery Modification 2

Player Opinion


The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

While she has fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.

Torpedo bombers are, after balance changes, weaker than Tier VIII USN carrier torpedoes and remain the weakest of all Midway assets. The damage per torpedo is extremely low, only dealing a maximum of 4233 damage per torpedo hit as opposed to 6467 at Tier VIII. Midway's torpedoes also have very low flood chance, players may have to land over 10 torpedoes in order to get a flood. However, to compensate for these shortcomings the Midway drops six torpedoes per attack, two torps from each plane.

Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as the Lexington, but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers.

There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run and have a horizontal aiming pattern. However, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, these rockets have high penetration and high fire chance. These rockets launch fewer rockets per attack with a vertical aiming pattern, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs.

Huge spotting range is often named as a disadvantage, though it's offset by speed, armor, torpedo protection, and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.


  • Planes have relatively high health compared to Hakuryu.
  • High potential damage over time (via fires and floods).
  • Strong anti-aircraft suite.
  • Dive bombers are equipped with AN-M66 2000lb (907kg) High explosive bombs that inflict tremendous damage if they hit.
  • Hull is relatively well armored and torpedo-proof, allowing to keep closer to action and therefore lower aircraft travel time.
  • Tiny Tims have high penetration and high damage for rockets.


  • With a base detection radius of 15.86 km, Midway is easily detectable from enemy destroyers or planes; this makes her a prime target for enemy surface ships when she is spotted.
  • Armor is just thick enough to let incoming armor-piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
  • HVAR rockets have low penetration and low fire chance for Tier X, while Tiny Tims are prone to missing small targets due to fewer rockets per payload.
  • Torpedoes have poor aiming time as well as abysmal torpedo damage and flood chance.


Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.

Optimal Configuration


The recommended upgrades for Midway are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 2 is highly recommended to make sure Midway’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 (+5% cruising speed.) is viable, decreasing the speed gap between Midway’s and Hakuryu’s planes, allowing the slower and larger American squadrons to have a better chance of escaping from their Japanese counterparts.

Commander Skills

As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.

If the Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km).


Midway can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:



Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.


As with all other ships, Midway can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Historical Info

Historical Gallery


https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway 
Germany  VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons 
U.K.  IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable • X Audacious