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Minekaze

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Minekaze
Minekaze_wows_main.jpg
Destroyer | Japan | Tier V
Tech Tree Position
Isokaze
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Minekaze_icon_small.png
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Hatsuharu
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 top
General
Research price11500 exp
Purchase price1,380,000 Credits
Hit Points9,600 
Main Battery
120 mm/45 3rd Year Type on a Model G mount4 х 1 pcs.
Rate of Fire5.5 shots/min.
Reload Time10.9 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range8.11 km.
Maximum Dispersion81 m.
HE Shell120 mm HE Type1 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight20.3 kg.
AP Shell120 mm AP Type0 
Maximum AP Shell Damage2,000 
Initial AP Shell Velocity825 m./s.
AP Shell Weight20.3 kg.
Torpedo Tubes
533 mm Twin3 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Type6 
Maximum Damage10,833 
Torpedo Speed57 knot
Torpedo Range6.99 km.
AA Defense
7.7 mm/80 Type 92 on a single mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed39 knot
Turning Circle Radius550 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.01 km.
Air Detectability Range2.5 km.
Battle Levels
12345678910
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V
Ship_PJSD004_Minekadze_1920.png
1,380,000

Minekaze — Japanese Tier V destroyer.

A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, Minekaze could produce very high speeds that were superior to many of the destroyers built later.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 3rd Year Type on a Model G mount5.530811,70072,000 0105,000
120 mm/45 3rd Year Type on a Model G mount630811,70072,000 2,300210,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minekaze (A)9,600618423 0110,000
Minekaze (B)10,90061841/13 3,300300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 61.4427.210,833577 0200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 10 070,000
Type5 mod. 20 1,600155,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 38,500 hp39 0105,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Sometimes called "Ninjakaze" due to her ability to suddenly appear out of nowhere — an appearance that is frequently the harbinger of an incoming torpedo strike — Minekaze is a ship nearly 100% reliant on those torpedoes for damage.

She is arguably the weakest of the Japanese destroyers, with a low health pool, fragile modules, weak armor, and a very sub-par main battery. Her guns have an abysmal turn rate of 25 seconds for 180 degrees, and a very long reload time of 10 seconds. Though it is possible to do good damage with her high explosive shells, she will not be winning very many gun duels, especially not against the likes of Nicholas or Gnevny. Minekaze’s guns should not be forgotten, but they shouldn't be relied on as the main source of damage and are best used sparingly in specific situations.

Minekaze lives and dies by her torpedoes. They are her main weapon, capable of striking outside of her detection range. A skilled Minekaze player is able to sink enemy ships and never be spotted through the course of an entire match. Her three twin-tube launchers allow her to cover a lot of ocean with her torpedo spreads, and she reloads those tubes very quickly at 42 seconds each. Players looking to master the art of torpedoing enemies without being detected should start their training here; there is no better teacher than experience, and Minekaze’s torpedoes reload quickly enough to provide plenty of that.

With patience and practice, the approximately 1km gap between maximum torpedo range and detection range can be maximized to devastate entire groups of unaware battleships and cruisers. It also allows captains to stalk a solo battleship or carrier, then flex Minekaze’s speed to drive straight at them to deliver a full broadside of torpedoes at point blank range. She is best off avoiding other enemy destroyers completely and breaking unfavorable gunnery engagements quickly; the ability to launch fast moving torpedoes from stealth is Minekaze’s greatest asset, and a gunfight with anything that isn't another equal- or lower-tier Japanese destroyer is likely a losing battle.

Pros:

  • Workable torpedoes with considerable damage.
  • Decent torpedo range of 7 km that allows her to launch them 1.6 km(0.8 km without Concealment Expert)closer than the max range without being spotted.
  • Rudder shift time and turning circle is almost nonexistent that makes shells and torpedo dodging a snap.
  • Excellent torpedo reload time at 42 seconds which is the fastest of any destroyer tier V-X.
  • Flexible three (3) twin torpedo tube configuration which makes it easy to spread out torpedoes.
  • Very fast at 39 knots, reaching 48 knots with Engine BoostWhile active, increases a ship's speed by a fixed percentage. activated, Sierra Mike signal, and swift in silence skill.

Cons:

  • Guns have very slow rotation speed, reload, now have worse fire chance, and do mediocre damage, aside from the fact they are vastly inferior to both her Russian and American counterparts.
  • Slow unupgraded torpedo speed, making hits from range difficult.
  • Weak anti-aircraft suite that is all bark and rarely bites.

Research

Players should research Hull (B) first, as it provides a small increase to her health and maneuverability. Whether or not to research the remaining upgrades is up to the individual player, as Minekaze will not get a tremendous amount of use out of her guns and the experience may be better spent working up to Hatsuharu.

Optimal Configuration

Upgrades

Upgrade choices for Minekaze almost make themselves:

Commander Skills

Consumables

Minekaze equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Minekaze - Wikipedia
  2. Minekaze-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game from the very beginning (alpha version) as a Tier VI destroyer.
  • Update 0.1.3.1 or Update 0.1.5 (conflicting articles):
    • Moved from Tier VI to Tier V.
  • Update 0.1.5:
    • The range of the AA defense was increased.
  • Update 0.2.2.5:
    • The traverse angles of the main battery were slightly increased.
  • Update 0.5.0:
    • Reduced launch angles of the torpedo tubes.
    • The main battery rotation speed was increased from 4 to 6 degrees per second.
    • Detectability from ships increased from 5.94 to 6.2 km.
    • The 533 mm Type 89 torpedo was removed from research. Players who had researched and purchased this module were compensated in the amount of 5,000 experience and 415,000 credits. If the module was no longer owned, only experience was compensated.
    • The Experience and Credit earnings were reduced by a value in the range of 5-10%.
  • Update 0.5.2:
    • As a temporary offer, it became possible to purchase and install a special New Year's permanent camouflage. After the camouflage was removed from sale, it remained with those players who purchased it.
  • Update 0.5.3.2:
    • Type 9 camouflage renamed Type 12.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.8:
    • The sector of rotation of turrets No. 1 and No. 3 is now 360°
  • Update 0.5.15:
    • Moved to an alternative branch of Japanese destroyers.
    • Replacement Rules:
      • If a player had researched Minekaze before the update was released, and had not researched Mutsuki, then Mutsuki and Gun Fire Control Type 4 mod 2 for Isokaze were researched. Unused experience was transferred to Mutsuki.
      • If a player had purchased Minekaze before the update was released, and had not researched Mutsuki, then Mutsuki was credited to their account with a Port Slot. Any unused experience was transferred to Mutsuki.
      • If a player had any Commanders with a Minekaze specialisation before the update, then the Commanders were retrained as a specialist in captaining Mutsuki. In addition, a Commander with 10,000 Commander XP and specialisation in commanding Minekaze plus a reserve slot was added to the player's account.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 6,927 to 8,110 m.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.22 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
    • Hull B: durability of steering gears increased by 400 units. The change does not affect the HP of the ship in any way.
  • Update 0.6.15:
    • A bonus was added to the "Type 12" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.6 update:
    • Improved display of thin elements on the hull.
  • Update 0.7.12:
    • Steering gears protection from damage caused by HE shells was increased.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 550 m to correct prior discrepancy.
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Update 12.10:
    • Fixed a bug that prevented the Vanguard permanent camouflage for the ship from being shown in the Captain's Logbook.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons