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Minnesota

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Minnesota
Minnesota_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Kansas
Arrow_down.png
Minnesota_icon_small.png
Arrow_down.png
Vermont
stock
 top
General
Research price180000 exp
Purchase price15,500,000 Credits
Hit Points69,500 
Main Battery
406 mm/45 Mk.7 in a turret4 х 3 pcs.
Rate of Fire1.5 shots/min.
Reload Time40 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.18 km.
Maximum Dispersion271 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 mod. 1 
Maximum AP Shell Damage12,800 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1100 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
. . . Average Damage per Second120.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount37 х 1 pcs.
. . . Average Damage per Second133.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount16 х 2 pcs.
. . . Average Damage per Second180.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed23 knot
Turning Circle Radius700 m.
Rudder Shift Time23.4 sec.
Concealment
Surface Detectability Range15.9 km.
Air Detectability Range12.5 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB109_Minnesota.png
15,500,000

Minnesota — American Tier IX battleship.

A possible upgraded design of one of the never-built battleships of the South Dakota class. From 1941 to 1944, all conventional battleships of the U.S. Navy underwent significant modernization, including the addition of massive bulges that increased the ships' displacement. Those improvements included an expanded array of AA guns, seaplane catapults, and horizontal protection enhancements. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade.

Minnesota was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 Dec 2020, she became a permanent tech tree ship.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.7 in a turret1.5452715,7003612,800 01,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minnesota (A)69,500194574837/16/8 01,800,000
Minnesota (B)76,300194574837/16/8 60,0005,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 01,200,000
Mk9 mod. 20 40,0003,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,000 hp23 01,200,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Retaining the slow speed of the rest of the line, Minnesota is a big upgrade over Kansas. While having the same turret layout and guns as Kansas, the Minnesota’s AP shells deal 1000 more damage as well as having a higher sigma, 1.9 on Minnesota compared to 1.7 on Kansas. Minnesota also has access to Artillery plotting room 2 for an extra -11% to the maximum dispersion of the main battery guns, making Minnesota a potent gun platform. Compared to her fast battleship counterpart Iowa, Minnesota’s shells do less damage per shell, however Minnesota's broadside alpha is higher due to the extra turret of 3 guns adding up to a 153,600 alpha shot compared to Iowa’s 121,500.

While Minnesota is covered in a 38mm plating, the ship sits high in the water and the superstructure is covered in 19mm plating, making it susceptible to smaller caliber fire. Minnesota does not perform well in close range engagements with its slow speed of 23 knots, long reload of 40 seconds and subpar armor, she performs better at medium range where small caliber fire is not as much of an issue. Staying at medium range will also help to hit ships behind islands as Minnesota has flatter shall arcs and does not have super heavy AP shells like the fast battleship line. Having a sense of situational awareness is needed for Minnesota, as its slow speed can impact reaction time to a surprising salvo fired at the ship.

Pros:

  • Heavy broadside of twelve (12) 406mm main guns.
  • Excellent main battery range.
  • Ship sides are covered with a uniform 38mm outer belt, a good protection against HE shells.
  • Good torpedo protection with 40% damage reduction.
  • Tight turn radius and good rudder shift for a Tier 9 battleship
  • Has access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., further boosting her already good AA defenses.

Cons:

  • Fewer hit points than fast counterpart Iowa.
  • Minnesota throws a lighter shell than Iowa's SHS AP for less penetration and maximum damage, though oddly with the same initial velocity. Her sigma is not as good, either.
  • Worst reload speed among Tier IX battleships, a whopping 40 seconds
  • Slowest Tier IX battleship, with a base speed of 23 knots.[1]
  • Lacks the improved Repair PartyWhile active, restores a percentage of the ship's health points each second. found on other tech tree USN battleships.

Research

Availability of researchable upgrades for Minnesota is as follows:

  1. Upgrade to Hull (B) for more health, more AA mounts, and a faster rudder shift. Research of this module unlocks progress to Vermont.
  2. Upgrade to the Mk.9 mod 2 Gun Fire Control System an outstanding main battery range of 27 km with the Slot 3 upgrade.

Optimal Configuration

Skill points and upgrades should be invested to maximize Minnesota's survivability and concealment, as well as her main battery. There are several ways to improve the main battery.

Upgrades

The recommended upgrades for Minnesota are as follows:

Slot 1: For playing at range, Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft and Rapid Takeoff Spotter consumables.: +30% action time. can be valuable.

Slot 2: Also for playing at range where the ship is often isolated, and for general air defense Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. is a good choice. The 48 sec. action time (and 55 sec. cooldown from the skills and flags) can cost the attacker dearly, perhaps allowing the delayed use of Sector Reinforcement until a second pass.

Slots 3 and 6:

Commander Skills

With the Swift in Silence skill active and the Sierra Mike signal flying, Minnesota's speed improves to 26.6 kts. Try it and surprise someone.

Consumables

Minnesota can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

Video

References

  1. With the Swift in Silence skill active and the Sierra Mike signal flying, Minnesota's maximum speed improves to 26.6 kts.

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.7.

Testing Changes

  • DevBlog 45:
    • Preliminary characteristics.
  • DevBlog 62:
    • Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
    • Deck, sides, and anti-torpedo bulges armor thickness increased from 32 to 38 mm.
    • Sigma parameter increased from 1.7 to 1.8.
  • DevBlog 64:
    • Added Defensive AA Fire consumable in a separate slot.
  • DevBlog 82:
    • AP shell damage decreased from 13,500 to 12,800.
    • AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
  • Update 0.9.9:
    • Became available in random bundles for doubloons in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.11.
    • Sigma parameter increased from 1.5 to 1.6.
  • Update 0.9.12:
    • Armor penetration of shells increased by about 4%.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.11.5:
    • Repair Party consumable reload time reduced from 80 to 40 s.
    • Athwartship armor at the junction of the front section of the superstructure and casemate increased from 20 to 38 mm.
    • Changed the engine parameters: the acceleration time for forward and reverse movement were significantly reduced.
    • Detectability range by sea reduced from 17.54 to 16.4 km. Other detectability values were reduced accordingly.
  • Update 13.2:
    • Fixed textures for the ship.

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