Minnesota
406 mm/45 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire1.5 shots/min. |
Reload Time40 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.18 km. |
Maximum Dispersion271 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 mod. 1 |
Maximum AP Shell Damage12,800 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1100 kg. |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
. . . Average Damage per Second120.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount37 х 1 pcs. |
. . . Average Damage per Second133.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount16 х 2 pcs. |
. . . Average Damage per Second180.8 |
. . . Firing Range3.51 km. |
Maximum Speed23 knot |
Turning Circle Radius700 m. |
Rudder Shift Time23.4 sec. |
Surface Detectability Range15.9 km. |
Air Detectability Range12.5 km. |
Minnesota — American Tier IX battleship.
A possible upgraded design of one of the never-built battleships of the South Dakota class. From 1941 to 1944, all conventional battleships of the U.S. Navy underwent significant modernization, including the addition of massive bulges that increased the ships' displacement. Those improvements included an expanded array of AA guns, seaplane catapults, and horizontal protection enhancements. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade.
Minnesota was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 Dec 2020, she became a permanent tech tree ship.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Retaining the slow speed of the rest of the line, Minnesota is a big upgrade over Kansas. While having the same turret layout and guns as Kansas, the Minnesota’s AP shells deal 1000 more damage as well as having a higher sigma, 1.9 on Minnesota compared to 1.7 on Kansas. Minnesota also has access to Artillery plotting room 2 for an extra -11% to the maximum dispersion of the main battery guns, making Minnesota a potent gun platform. Compared to her fast battleship counterpart Iowa, Minnesota’s shells do less damage per shell, however Minnesota's broadside alpha is higher due to the extra turret of 3 guns adding up to a 153,600 alpha shot compared to Iowa’s 121,500.
While Minnesota is covered in a 38mm plating, the ship sits high in the water and the superstructure is covered in 19mm plating, making it susceptible to smaller caliber fire. Minnesota does not perform well in close range engagements with its slow speed of 23 knots, long reload of 40 seconds and subpar armor, she performs better at medium range where small caliber fire is not as much of an issue. Staying at medium range will also help to hit ships behind islands as Minnesota has flatter shall arcs and does not have super heavy AP shells like the fast battleship line. Having a sense of situational awareness is needed for Minnesota, as its slow speed can impact reaction time to a surprising salvo fired at the ship.Pros:
- Heavy broadside of twelve (12) 406mm main guns.
- Excellent main battery range.
- Ship sides are covered with a uniform 38mm outer belt, a good protection against HE shells.
- Good torpedo protection with 40% damage reduction.
- Tight turn radius and good rudder shift for a Tier 9 battleship
- Has access to Defensive AA Fire , further boosting her already good AA defenses.
Cons:
- Fewer hit points than fast counterpart Iowa.
- Minnesota throws a lighter shell than Iowa's SHS AP for less penetration and maximum damage, though oddly with the same initial velocity. Her sigma is not as good, either.
- Worst reload speed among Tier IX battleships, a whopping 40 seconds
- Slowest Tier IX battleship, with a base speed of 23 knots.[1]
- Lacks the improved Repair Party found on other tech tree USN battleships.
Research
Availability of researchable upgrades for Minnesota is as follows:
- Upgrade to Hull (B) for more health, more AA mounts, and a faster rudder shift. Research of this module unlocks progress to Vermont.
- Upgrade to the Mk.9 mod 2 Gun Fire Control System an outstanding main battery range of 27 km with the Slot 3 upgrade.
Optimal Configuration
Skill points and upgrades should be invested to maximize Minnesota's survivability and concealment, as well as her main battery. There are several ways to improve the main battery.
Upgrades
The recommended upgrades for Minnesota are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1 *
- Slot 3: Artillery Plotting Room Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2 *
Slot 1: For playing at range, Spotting Aircraft Modification 1 can be valuable.
Slot 2: Also for playing at range where the ship is often isolated, and for general air defense Defensive AA Fire Modification 1 is a good choice. The 48 sec. action time (and 55 sec. cooldown from the skills and flags) can cost the attacker dearly, perhaps allowing the delayed use of Sector Reinforcement until a second pass.
Slots 3 and 6:
- Coupling Artillery Plotting Room Modification 1 and Artillery Plotting Room Modification 2 will augment a stand-off-and-delete play style. With this configuration, take the Catapult Fighter consumable.
- Coupling Main Battery Modification 2 with Main Battery Modification 3 (and Grease the Gears commander skill) both reduces Minnesota's main battery reload time to 35 sec. base and improves turret traverse, supporting a more close-in, reactive play style. With this configuration, take the Spotting Aircraft consumable.
Commander Skills
With the Swift in Silence skill active and the Sierra Mike signal flying, Minnesota's speed improves to 26.6 kts. Try it and surprise someone.
Consumables
Minnesota can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 4 charges
- Slot 3: Defensive AA Fire - 4 charges
- Slot 4: Spotting Aircraft - 4 charges or Catapult Fighter 4 fighters, 3 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
★ |
★ |
★ |
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★ |
★★★ |
★★★ |
★★★ |
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★★ |
Gallery
Historical Gallery
Video
References
- ↑ With the Swift in Silence skill active and the Sierra Mike signal flying, Minnesota's maximum speed improves to 26.6 kts.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.7.
Testing Changes
- DevBlog 45:
- Preliminary characteristics.
- DevBlog 62:
- Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
- Deck, sides, and anti-torpedo bulges armor thickness increased from 32 to 38 mm.
- Sigma parameter increased from 1.7 to 1.8.
- DevBlog 64:
- Added Defensive AA Fire consumable in a separate slot.
- DevBlog 82:
- AP shell damage decreased from 13,500 to 12,800.
- AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
- Update 0.9.9:
- Became available in random bundles for doubloons in the Armory.
- Introduced into the game as a researchable ship in Update 0.9.11.
- Sigma parameter increased from 1.5 to 1.6.
- Update 0.9.12:
- Armor penetration of shells increased by about 4%.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.95 km.
- Update 0.11.5:
- Repair Party consumable reload time reduced from 80 to 40 s.
- Athwartship armor at the junction of the front section of the superstructure and casemate increased from 20 to 38 mm.
- Changed the engine parameters: the acceleration time for forward and reverse movement were significantly reduced.
- Detectability range by sea reduced from 17.54 to 16.4 km. Other detectability values were reduced accordingly.
- Update 13.2:
- Fixed textures for the ship.
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