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Battleship | Japan | Tier VII
Tech Tree Position
Research price78500 exp
Purchase price6,350,000 Credits
Hit Points49,000 
Main Battery
410 mm/45 3rd Year Type in a twin turret4 х 2 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speed3.8 deg./sec.
180 Degree Turn Time47.37 sec.
Firing Range20.46 km.
Maximum Dispersion231 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type on a casemate mount18 х 1 pcs.
Firing Range5.6 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount14 х 2 pcs.
. . . Average Damage per Second37.8 
. . . Firing Range2.49 km.
Maximum Speed22.25 knot
Turning Circle Radius770 m.
Rudder Shift Time15.2 sec.
Surface Detectability Range16.59 km.
Air Detectability Range10.63 km.
Battle Levels

Nagato — Japanese Tier VII battleship.

Nagato had long remained the most powerful warship in the Imperial Japanese Navy. She had good armor and carried 410mm main battery guns. In the 1930s, the ship was modernized to receive more powerful torpedo protection.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
410 mm/45 3rd Year Type in a twin turret2.147.42316,5003012,600 0560,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Nagato (A)49,0001645744/1814/4 0690,000
Nagato (B)65,0001645744/1824/12/14/4 22,0001,800,000
Maximum Firing Range
Research price
Purchase price
Type7 mod. 10 0310,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 78,000 hp22.3 0220,000
Propulsion: 84,000 hp25 7,500550,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Nagato is the end stage for all the dreadnoughts of the Japanese battleship line. Her guns change from the 14-inch guns of Kongo and Fuso into 16.1-inch (410mm) guns she carries in four dual mount turrets, and her handling is quite impressive for a dreadnought, enabling her to be a functional firing platform and ship of the line.

The number of guns she carries is a drastic reduction from the broadside of Fuso, and their slower reload and narrower spread means that aiming properly is critical to success. However, these guns make her a serious threat to the heavily-armored American dreadnoughts that were tough nuts to crack with only 14-inch guns, and she can also easily maul higher tier battleships that are not too careful around her. She also has a very surprising quick-firing secondary battery with a respectable firing range; with a commander equipped with the Level 4 commander skill Manual Fire Control for Secondary Armament (which requires active targeting to use) that greatly reduces their dispersion, they can be lethal to destroyers that linger around her for too long. Her health pool is generous for a Tier VII battleship, and she can soak up a lot of punishment, though her torpedo protection is not that great. However her armor, while the strongest among mid-tier Japanese battleships, is still weaker than her Tier VII counterparts of other nations and her citadel is quite vulnerable; sailing into close-range duels, while they can be fun, is not advised.

Though her stock hull's anti-aircraft suite is nothing to write home about, upgrading to Hull (B) gives her a respectable AA suite and slightly enhanced armor protection. Even upgraded, though, Nagato’s AA is still weaker than many other battleships at her tier, meaning that enemy aircraft will likely focus their attentions on her. This, coupled with her sheer length (100 feet longer than Colorado) and substandard torpedo protection, makes Nagato an especially tempting target for torpedo bombers. When in a game with a higher-tier CV, Nagato captains are advised to group up with other ships with strong AA.

The key to doing well in Nagato is to rely on her accuracy to make smart target selections and fire for maximum effect. Fire at targets of opportunity from afar, but especially nail incautious battleships with her powerful guns. Avoid getting into close-range fights with other battleships unless you hold a significant HP advantage; she can absorb damage for a limited time only. Nagato can be a very rewarding battleship to have a three battleship division, with as she can provide long ranged fire support for the divisioning battleships.


  • Decent speed, impressive handling and good ergonomics for a dreadnought.
  • 3rd fastest gun reload of all tier VII battleships, only Scharnhorst and King George V reload faster.
  • Powerful hard hitting 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
  • Superior main battery range to her counterparts.
  • Fast-loading secondary batteries that have a high shell volume.
  • Secondary batteries become dangerous when upgraded with the right commander skills.
  • Decent rudder shift time.
  • Highest HP pool at her tier.
  • Torpedo bulge extends to high above the waterline, providing slight protection from smaller shells at close range.


  • Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
  • Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
  • Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
  • Rudder often gets knocked out by near misses or when dodging because of the weak armor protecting her rudder.
  • Fairly high detection range.
  • Same dual-purpose secondaries as Kongo.


The recommended upgrades for Nagato are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion..

Optimal Configuration

Commander Skills

Following the general battleship build, Nagato can go for a number of viable Level 1 skills, since none of them have a decisive advantage over the others. The Direction Center for Fighters skill sends up an additional catapult fighter when the consumable is used, and can bolster the ship's subpar defenses against carrier strikes. The catapult fighters on battleships are only active for 60 seconds, though, which limits their utility. While battleships aren't in much danger of losing modules, Preventative Maintenance reduces the chance of losing a main turret, and allows captains to equip Auxiliary Armaments Modification 1 : +100% survivability to each. to increase secondary and AA batteries' resilience.

For Level 2 skills, Expert Marksman is top priority for this tier, and should be acquired on all battleships. Following that, Adrenaline Rush can provide a significant boost to damage output as health evaporates in a match, to the point that Nagato can shave more than 5 seconds off her reload time in the last quarter of her health pool. Jack of All Trades provides a cooldown benefit to all consumables and Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

The Level 3 skill Superintendent is a very valuable skill on battleships because it provides an extra Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, and should be high on the list of skills to take. Otherwise, Basic Firing Training adds to the punch of Nagato’s secondaries and AA and should be taken for a secondary build. Vigilance can provide crucial seconds with which to evade torpedoes, but it does not replace careful attention to the minimap and heads-up play.

The last tier of skills offers a selection between Manual Control for Secondary Armament, Fire Prevention, Advanced Firing Training, and Concealment Expert. Manual Control for Secondary Armament and Advanced Firing Control are indispensable for secondary battery oriented builds, and provide the accuracy and range needed for them to work well. Fire Prevention increases Nagato’s survivability, but keep in mind that the small reduction in fire chance may not be worth the amount of skill points it costs. Finally, Concealment Expert afforts Nagato a small tactical boost in allowing her to withdraw when it gets too hot, though the decrease in detection radius is not so large, and this skill generally is of little benefit unless the commander in question is to be moved to higher tier battleships.


Nagato can equip the following consumables:


The three most important flags are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Yankee Bissotwo (-20% to flooding duration.), and India Yankee (-20% to fire duration.); all of which will improve her survivability. For captains who prefer a Secondary Build, the addition of Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will further improve the performance of Nagato’s secondaries.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Japanese battleship Nagato - Wikipedia
  2. Nagato-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game from the very beginning (alpha version).
  • Update
    • Nagato was moved from Tier VII to Tier VIII.
  • Update 0.2.1:
    • Nagato was moved from Tier VIII to Tier VII.
  • Update 0.1.5:
    • Increased the effectiveness of AA defenses.
  • Update
    • Rudder shift time was reduced by 4.5 seconds.
  • Update
    • High-explosive secondary battery shells were replaced with armor-piercing shells.
  • Update 0.3.1:
    • Reduced the accuracy of 140 mm secondary battery guns.
  • Update
    • The stock rudder shift was returned to the values ​​of Update 0.3.0 after reworking the ship movement mechanics in Update 0.3.1.
  • Update 0.4.0:
    • Added a new stock hull.
  • Update 0.5.0:
    • A new intermediate hull was added for researching.
  • Update 0.5.2:
    • Increased rudder shift times for researchable hulls by +2.08 s.
    • Experience earnings reduced by -3%.
  • Update 0.5.6:
  • AA defenses were significantly reinforced for the top hull.
  • Hull (C): we added 24х1 25mm/60 Type96 mod. 1, 8х2 25mm/60 Type96 Twin mod. 1, and 2х3 25mm/60 Type96 Triple mod. 1 AA mounts. As a result, her average AA damage within the 3.1km AA engagement area radius increased by 95 points (from 93 to 188 points).
  • Hulls (B) and (C): range finders were added on top of the second and third main turrets.
  • Update 0.5.10:
    • Fixed orientation of the lifeboat on the port side of the ship.
  • Update 0.5.11:
    • The armored model of the hull was refined.
  • Update 0.5.12:
    • On Hulls (B) and (C), the thickness of the armored deck in the area of ​​the bow citadel was increased from 76 to 289 mm in accordance with the historical armor scheme.
  • Update 0.5.14:
    • Removed the redundant 100 mm armor from the barbettes inside the citadel on the rear turrets on the upgraded hulls.
  • Update 0.6.0:
    • Updated models of main battery turrets.
    • Hull (A) was removed from the game. Instead, a new hull was created, similar to Hull (B) in everything except for HP and rudder shift speed. These parameters remained at the levels of the first Hull (A).
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.8:
    • Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 16.7 km.
    • Detection range of the Aichi E13A1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.15:
    • For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Minor fixes for ship textures and geometry.
    • Improved display of thin elements on the hull.
  • Update 0.7.11:
    • Armor-piercing shells of 140-mm secondary battery guns were replaced with high-explosive shells.
    • Minor fixes to geometry and textures.
  • Update 0.8.0:
    • Main battery reload time decreased from 32 to 30 s.
  • Update 0.9.7:
    • Added the option to install the Fighter Aircraft consumable on the stock hull.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.10.4:
    • Main battery reload time decreased from 30 to 29 s.
  • Update 0.11.3:
    • Added the Japanese Castle permanent camouflage.
  • Update 0.11.5:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.

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Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons