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Battleship | Japan | Tier VII
Tech Tree Position
Research price78500 exp
Purchase price6,350,000 Credits
Hit Points49,000 
Main Battery
410 mm/45 3rd Year Type4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.8 deg./sec.
180 Degree Turn Time47.37 sec.
Firing Range20.46 km.
Maximum Dispersion231 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type18 х 1 pcs.
Firing Rangekm.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Twin mod. 114 х 2 pcs.
. . . Average Damage per Second37.8 
. . . Firing Range2.49 km.
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maximum Speed22.25 knot
Turning Circle Radius770 m.
Rudder Shift Time15.2 sec.
Surface Detectability Range17.1 km.
Air Detectability Range10.63 km.
Battle Levels

Nagato — Japanese Tier VII battleship.

Nagato had long remained the most powerful warship in the Imperial Japanese Navy. She had good armor and carried 410mm main battery guns. In the 1930s, the ship was modernized to receive more powerful torpedo protection.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
410 mm/45 Type3247.372316,5003012,600 0560,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Nagato (A)49,000645744/1814/40 0690,000
Nagato (B)65,000645744/1824/12/40 22,0001,800,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type7 mod. 1020.5 0310,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 78,000 hp22.3 0220,000
Propulsion: 84,000 hp25 7,500550,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


Nagato is the end stage for all the dreadnoughts of the Japanese battleship line. Her guns change from the 14-inch guns of Kongo and Fuso into 16.1-inch (410mm) guns she carries in four dual mount turrets, and her handling is quite impressive for a dreadnought, enabling her to be a functional firing platform and ship of the line.

The number of guns she carries is a drastic reduction from the broadside of Fuso, and their slightly longer reload time and narrower spread means that aiming them properly is critical to success. However, these guns make her a serious threat to the heavily-armored American dreadnoughts that were tough nuts to crack with only 14-inch guns. She also has a very surprising quick-firing secondary battery with a respectable firing range; with a commander equipped with the Level 4 commander skill Manual Fire Control for Secondary Armament (which requires active targeting to use) that greatly reduces their dispersion, they can be lethal to destroyers that linger around her for too long. Her health pool is generous for a Tier VII battleship, and she can soak up a lot of punishment, though her torpedo protection is not that great. Her armor, while the strongest among mid-tier Japanese battleships, is still weaker than her Tier VII counterparts of other nations, and her citadel is quite vulnerable.

Though her stock hull's anti-aircraft suite is nothing to write home about, upgrading to Hull (B) gives her a respectable AA suite and slightly enhanced armor protection. Even upgraded, though, Nagato’s AA is still weaker than many other battleships at her tier, meaning that enemy aircraft will likely focus their attentions on her. This, coupled with her sheer length (100 feet longer than Colorado) and substandard torpedo protection, makes Nagato an especially tempting target for torpedo bombers. When in a game with a higher-tier CV, Nagato captains are advised to group up with other ships with strong AA.

The key to doing well in Nagato is to make smart target selections and fire for maximum effect. Her slower rate of fire means that every shot must have maximum impact, even if it means holding fire a few extra seconds to achieve a better firing angle. Nagato can be a very rewarding battleship to have a three battleship division, with as she can provide long ranged fire support for the divisioning battleships.


  • Decent speed, impressive handling and good ergonomics for a dreadnought.
  • Powerful 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
  • Superior main battery range to her American and German counterparts.
  • Fast-loading secondary batteries that have a high shell volume.
  • Secondary batteries become dangerous when upgraded with the right commander skills.
  • Decent rudder shift time.
  • Highest HP pool at her tier.
  • Torpedo bulge extends to high above the waterline, providing slight protection from smaller shells at close range.


  • Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
  • Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
  • Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
  • Eight main guns makes her reliant on getting good solid hits and citadel penetrations for damage.
  • Torpedo protection is not so effective.
  • Weak armor protecting her rudder.
  • Fairly high detection range.
  • Same dual-purpose secondaries as Kongo.


The recommended upgrades for Nagato are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.).

Optimal Configuration

Commander Skills

Following the general battleship build, Nagato can go for a number of viable Level 1 skills, since none of them have a decisive advantage over the others. The Direction Center for Fighters skill sends up an additional catapult fighter when the consumable is used, and can bolster the ship's subpar defenses against carrier strikes. The catapult planes on battleships are only active for 90 seconds, though, which limits their utility. While battleships aren't in much danger of losing modules, Preventative Maintenance reduces the chance of losing a main turret, and allows captains to equip Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) to increase secondary and AA batteries' resilience. The Priority Target skill isn't as crucial as it is on cruisers, but can provide useful information as to when to push ahead or retreat.

For Level 2 skills, Expert Marksman is top priority for this tier, and should be acquired on all battleships. Following that, Adrenaline Rush can provide a significant boost to damage output as health evaporates in a match, to the point that Nagato can shave more than 5 seconds off her reload time in the last quarter of her health pool. Jack of All Trades provides a cooldown benefit to all consumables and Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.).

The Level 3 skill Superintendent is a very valuable skill on battleships because it provides an extra Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, and should be high on the list of skills to take. Otherwise, Basic Firing Training adds to the punch of Nagato’s secondaries and AA and should be taken for a secondary build. Vigilance can provide crucial seconds with which to evade torpedoes, but it does not replace careful attention to the minimap and heads-up play.

The last tier of skills offers a selection between Manual Control for Secondary Armament, Fire Prevention, Advanced Firing Training, and Concealment Expert. Manual Control for Secondary Armament and Advanced Firing Control are indispensable for secondary battery oriented builds, and provide the accuracy and range needed for them to work well. Fire Prevention increases Nagato’s survivability, but keep in mind that the small reduction in fire chance may not be worth the amount of skill points it costs. Finally, Concealment Expert afforts Nagato a small tactical boost in allowing her to withdraw when it gets too hot, though the decrease in detection radius is not so large, and this skill generally is of little benefit unless the commander in question is to be moved to higher tier battleships.


Nagato can equip the following consumables:

Captains are urged to equip the Premium Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) to maximize survivability.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Nagato with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


As with all battleships, Nagato comes with 8 signal flag slots. The three most important flags are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Yankee Bissotwo (-20% to flooding duration.), and India Yankee (-20% to fire duration.); all of which will improve her survivability. For captains who prefer a Secondary Build, the addition of Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will further improve the performance of Nagato’s secondaries.


Historical Info

Historical Gallery

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