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Napoli

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Napoli
Napoli_wows_main.jpg
Cruiser | Italy | Tier X
Tech Tree Position
Napoli_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points59,200 
Main Battery
254 mm/60 in a turret3 х 3 pcs.
Rate of Fire3.53 shots/min.
Reload Time17 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.28 km.
Maximum Dispersion177 m.
HE Shell254 mm proiettili HE 
Maximum HE Shell Damage3,450 
Chance of Fire on Target Caused by HE Shell16 %
Initial HE Shell Velocity954 m./s.
HE Shell Weight227.9 kg.
AP Shell254 mm proiettili AP 
Maximum AP Shell Damage6,150 
Initial AP Shell Velocity945 m./s.
AP Shell Weight227.9 kg.
Secondary Armament #1
152 mm/55 Model 1936 on a Model 1936 mount4 х 3 pcs.
Firing Range7.3 km.
Rate of Fire8.33 shots/min.
Reload Time7.2 sec.
Secondary Armament #2
90 mm/50 Model 1939 on a twin mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire18.75 shots/min.
Reload Time3.2 sec.
Torpedo Tubes
533 mm tubo lanciasiluri2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
90 mm/50 Model 1939 on a twin mount6 х 2 pcs.
. . . Average Damage per Second81 
. . . Firing Range3.99 km.
20 mm/70 Scotti Model 1941 on a sextuple mount10 х 6 pcs.
. . . Average Damage per Second62 
. . . Firing Range2.01 km.
37 mm/54 Breda Model 1939 on a quadruple mount9 х 4 pcs.
. . . Average Damage per Second171.9 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius750 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range9.7 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
X
Ship_PISC510_Napoli.png
Special

Napoli — Italian special premium Tier X cruiser.

In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.

Napoli was first released for sale on 29 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
254 mm/60 in a turret3.525.71773,450166,150 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Napoli59,2001633036/410/9/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 N0.6957.213,9005613.5 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 100 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 240,000 hp35.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

Tier X Napoli is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart Venezia including good agility and speed plus access to the Exhaust Smoke Generator, she also has some unique features. Most notably, she loads HE shells rather than semi-armor-piercing (SAP) main battery shells.

Napoli has one of the largest health pools among Tier X cruisers, just above Goliath and below Moskva and the large cruisers (Puerto Rico, Stalingrad, etc.). (Goliath has a larger potential health pool due to her Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second..) She also features robust armor protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE. Within her matchmaking range, only a few cruisers can pen her deck and even fewer can pen her upper belt. Napoli also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than Venezia’s, with only 30mm protecting most of the above-water section, but the citadel is also significantly smaller than Venezia’s and further protected by a sloped turtleback. Napoli has the health and armor to out-trade most cruisers she’ll face, and to provide a challenging target for battleships when played well.

Napoli is well-armed with nine (9) 254mm guns in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with Venezia, her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of Venezia’s SAP.

Although Napoli’s HE shells have a lower alpha strike and less penetration than Venezia’s SAP, they can deal with angled targets more effectively since they can't richochet. They also have the ability to set fires and break modules — two things that the tech tree cruisers cannot do. Her AP shells are more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers such as Smolensk and Austin. However, she uses the same large cruiser dispersion found on ships like Alaska and Puerto Rico, so her guns are less accurate than many of her cruiser counterparts.

One place where Napoli’s gunnery isn’t as strong is her range. It’s nearly a kilometer shorter than Venezia, and Napoli doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount Gun Fire Control System Modification 2 : +16% firing range. to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship.

By far, Napoli’s most unusual feature is her secondaries. Rather than firing HE like all other secondary batteries, Napoli’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, Napoli’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to a whopping 11km.

Napoli is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to Venezia and a longer reload, but otherwise their torpedoes are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading.

Like the tech tree cruisers and premium Tier VII cruiser Gorizia, Napoli mounts an Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire.

Similar to the tech tree cruisers, Napoli boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to Venezia, and allow her to dodge incoming fire or angle to bounce it off her side plating.

Napoli’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km Venezia has a higher damage per second as well as more flak clouds. Napoli has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes.

Due to her high speed, decent agility, and Exhaust Smoke Generator, Napoli has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed.

Pros:

  • Large health pool for a cruiser, surpassed only by Moskva and the large cruisers
  • Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game
  • Access to main battery HE shells
  • Secondaries fire SAP shells with improved accuracy
  • High top speed
  • Good concealment — 10.3km when fully upgraded
  • Access to the Exhaust Smoke Generator consumable.

Cons:

  • Uses the large cruiser dispersion curve
  • Lower base range
  • Lower fire chance for her caliber
  • Secondaries can ricochet and cannot set fires or break modules
  • Does not have access to the Spotter Plane consumable
  • No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo.

Research

As a Tier X ship, Napoli has no module upgrades to research.

Optimal Configuration

Napoli offers two distinct builds.

Upgrades

The default build is to accentuate the main battery, with an option to shade toward longer or closer range engagement. At longer range, improved dispersion, steering response, and main battery range are desirable. Playing closer-in usually involves terrain so more engine power and a faster reload are beneficial for the ability to unmask and do damage quickly.

In Slot 3 Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. as a reasonable selection, particularly for a closer-range variant.

More experienced and/or aggressive captains may opt for a full secondaries build. Make no mistake — Napoli's secondary batteries are formidable. However, pushing into a brawl in a cruiser can get one sunk in short order. Care must be taken. For a secondaries build:

Commander Skills

Unique Commander Luigi Sansonetti feels particularly comfortable commanding this ship.

Consumables

Napoli equips the following:

Camouflage

As a premium ship, Napoli comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


iChase' Review (YouTube) - he likes her

Armada: Napoli (WoWs News, with video)

The Daily Bounce in-depth review.

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.3.

Testing Changes

  • DevBlog 131:
    • Preliminary characteristics.
  • DevBlog 132:
    • The size of the dispersion ellipse increases more quickly at long range than before.
    • Sigma parameter decreased from 2.05 to 1.9.
  • DevBlog 135:
    • Secondary battery reload time decreased:
      • 90 mm guns from 4 to 3.5 s.
      • 152 mm guns from 10 to 8 s.
    • The thickness of the turtleback armor on the aft-end increased from 20 to 30 mm.
    • Fore- and aft-end armor plating decreased from 30 to 25 mm.
  • DevBlog 145:
    • Sigma parameter increased from 1.9 to 2.05.
    • Secondary battery reload time decreased:
      • 152 mm guns from 8 to 7.2 s.
      • 90 mm guns from 3.5 to 3.2 s.
    • Secondary battery dispersion improved: the secondary battery of Napoli will be one of the most accurate in the game.
  • DevBlog 159:
    • Sigma parameter increased from 2.05 to 2.15.
    • HE and AP shells air drag decreased: as a result, the shells take less time to reach a target.
  • Update 0.10.6:
    • Available for purchase in the Armory for 252,000 Coal or 34,950 Doubloons.
    • Napoli was only able to be purchased for Doubloons or $ for the first 2 weeks after release.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.10:
    • Fixed an issue that caused the secondary battery shell effects to be reproduced incorrectly.
  • Update 0.11.5:
    • The names of the anti-aircraft armaments were changed:
      • 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
      • 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 13.8:
    • The Turtle Lair permanent camouflage was added.

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