Nazario Sauro
120 mm/45 Vickers-Terni Model 1924 on a Model 1926 mount2 х 2 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range5.6 km. |
Maximum Dispersion61 m. |
HE Shell120 mm proiettili HE 1926 |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight22 kg. |
Maximum SAP Shell Damage2,600 |
Initial SAP Shell Velocity850 m./s. |
533 mm tubo lanciasiluri2 х 3 pcs. |
Rate of Fire0.71 shots/min. |
Reload Time85 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 K |
Maximum Damage7,333 |
Torpedo Speed51 knot |
Torpedo Range8.01 km. |
7.7 mm Lewis on a single mount1 х 1 pcs. |
. . . Average Damage per Second1.6 |
. . . Firing Range0.99 km. |
40 mm/39 Vickers-Terni Model 1917 on a single mount2 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range2.01 km. |
Maximum Speed35 knot |
Turning Circle Radius500 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range6.17 km. |
Air Detectability Range2.49 km. |
Nazario Sauro — Italian Tier III destroyer.
A series of destroyers that stood apart from their predecessors by carrying more powerful armament comprising 120 mm guns and 533 mm torpedo tubes.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Tier III destroyer Nazario Sauro continues the defining characteristics of Italian destroyers — Semi-Armor Piercing (SAP) main battery shells with an unusually short main battery gun range, full-speed smokescreen, and high speed but poor concealment and agility. While most destroyers tend to focus on torpedo power, gunboating larger ships, or a hybrid of the two, Nazario Sauro is a destroyer assassin. She excels at ambushing (or charging down) enemy destroyers, killing or crippling them before fading back into the shadows.
Armament
For players familiar with other destroyer lines and low tier destroyers, Nazario Sauro main battery presents some interesting surprises. She carries four 120mm guns in two twin turrets, with decent traverse and reload speeds. While her rear turret can’t rotate 360° like Curtatone’s, Nazario Sauro's have excellent firing angles in both directions. Her HE shells have a high average damage but lowest-in-tier fire chance, but her SAP shells stand out. As with other SAP shells, they are less effective against sharply angled targets, but have increased armor penetration and damage compared to same-caliber HE shells and feature improved ricochet angles. Due to its consistent damage and increased penetration, Nazario Sauro should use her SAP whenever possible. Although it can’t set fires or penetrate multiple layers of armor, it excels at chewing through destroyers and cruisers, and can reliably damage the thinner extremities and superstructure of battleships.
Another noticeable difference is her short range — Nazario Sauro has the shortest main battery range among Tier III destroyers. For a gun-focused destroyer, this can be both a blessing and a curse. It forces her to get close to enemy cruisers and battleships where she is more vulnerable to return fire, but it also makes it easier to go undetected. Once she hunts down and kills her destroyer target, the shorter gun range makes it less likely other ships will be close enough to keep her spotted.
Nazario Sauro carries two triple torpedo launchers. Although their 8km range is tied for longest in tier, her torpedo reload is by far the worst, more than 20 seconds longer than the next slowest. Like those found on the Italian cruisers, her torpedoes have decent range but a slow top speed. They can be effective at area denial or when kiting, as their slow speed can catch an unsuspecting enemy ship off guard. But that same slow speed and corresponding long reaction time make them less effective against agile ships. Her torpedo damage is also below average, requiring multiple hits to significantly damage larger targets, and even a full ‘broadside’ may not be enough to kill a healthy battleship. Unlike most destroyers, Nazario Sauro's torpedoes are secondary damage sources.
Consumables
Nazario Sauro's consumable suite is unusual for a destroyer. In addition to the standard Damage Control Party , she mounts the Exhaust Smoke Generator
and Emergency Engine Power
consumables. All tech tree Italian destroyers share the same consumable suite, varying only in the number of charges and consumable action times.
The Exhaust Smoke Generator conceals the ship even at full speed. It can be used offensively, allowing her to farm spotted enemies without being detected or smoke torpedo rush a battleship (the “Yolo Emilio” method), or defensively, to conceal herself and disengage if she gets focused.
Her Emergency Engine Power is unique at low tiers. Unlike the typical engine boost that provides a small boost over a long time, Emergency Engine Power provides a much larger boost in speed but with a shorter action time. It’s most useful for charging directly at an enemy, or running away quickly if she’s getting focused.
Maneuverability
Unlike most of the Italian tech tree destroyers, Nazario Sauro's agility is comparable to her destroyer counterparts. Her 35 knot top speed is one of the best at Tier III, and her turning circle is average unlike Curtatone’s. However, her rudder shift is still on the slower side. Nazario Sauro's Emergency Engine Power consumable can briefly make her the fastest in her tier, but the short duration and longer cooldown limits its impact compared to the normal Engine Boost.
Survivability
Nazario Sauro has one of the largest health pools for her tier, even beating or equaling a few Tier IV destroyers. She can outlast her opponent in destroyer vs. destroyer engagements, and retain enough health to still be effective in the next.
Like almost all other low tier destroyers, Nazario Sauro lacks anything resembling armor. She’s coated in 6mm plating from bow to stern, offering zero protection against HE and all but the smallest destroyer-caliber AP when sharply angled. Larger caliber AP will often overpenetrate due to her thin armor and small size, but a well-placed HE salvo can send her back to port.
Further boosting her survivability, Nazario Sauro is surprisingly stealthy for an Italian destroyer. Although only average for her tier, she can outspot a few Tier III destroyers and most Tier IVs, but all Tier IIs will still outspot her. She can use her smokescreen to conceal herself when necessary, and use islands for ambushes or to block line of sight. But as map size increases, her lower detection allows her to be more aggressive when playing in the open.
Anti-aircraft
Although shorter ranged, Nazario Sauro's anti-aircraft defenses are respectable for her tier. She lacks the extended reach of some Tier III and IV destroyers, but both her short and mid-range defenses deal more continuous damage than most. She might not completely deter strikes from Tier IV carriers, but she can make herself a less attractive target. However, she only has three AA mounts, so a single well-placed HE salvo can eliminate most or all of her defenses.
Battle performance
Nazario Sauro is a destroyer built around eliminating other destroyers. Her average concealment and high top speed allow her to ambush or chase down enemy destroyers, and her HE and SAP will quickly chew through its health. Once her flank is cleared of destroyers, she can hunt down destroyers on the other flank or stay to cap and farm cruisers and battleships.
Her short range can be an issue against cruisers and battleships, but her guns and torpedoes are still a threat and her smokescreen offers some protection by concealing her position. Her torpedoes may be usable, but her main guns are still her primary weapon. She may not be the most agile destroyer on the map, but makes up for it with her high speed and offensive capabilities. When played to her fullest potential, she may be a destroyer’s worst nightmare come true.Pros:
- Large HP pool
- Excellent main battery ballistics
- SAP shells are highly effective against thinly armored targets
- High damage per minute from both her HE and SAP shells
- Long range torpedoes
- Above average AA defenses
- High top speed
- Has access to the Exhaust Smoke Generator and Emergency Engine Power consumables
Cons:
- Does not have access to AP shells
- Terrible fire chance
- Short main battery range
- Very long torpedo reload
- Low torpedo damage
- Average at best rudder shift
- Cannot outrun her smokescreen deployment
Research
Researchable upgrades for Nazario Sauro:
- Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Turbine.
- Gun Fire Control System: Upgrade to SDT 3 mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Nazario Sauro is a destroyer assassin, best suited for ambushing and eliminating enemy destroyers and then going undetected. As such, players should focus on improving her main battery potential and her survivability.
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
or Engine Boost Modification 1
(special)
Commander Skills
Unique commander Luigi Sansonetti feels particularly comfortable in this ship, thanks to his Far Reach talent that provides an additional range boost after destroying an enemy ship.
Consumables
Nazario Sauro equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator
- 3 charges
- Slot 3: Emergency Engine Power
- 3 charges
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.0.
Testing Changes
- DevBlog 252:
- Preliminary characteristics.
- DevBlog 269:
- Stock main battery firing range increased from 5.5 to 5.6 km.
- Main battery reload time increased from 6 to 6.5 s.
- Torpedo tubes reload time increased from 60 to 65 s.
- Base detectability range by sea increased from 5.94 to 6.36 km. Other detectability ranges increased accordingly.
- DevBlog 275:
- Torpedo tubes reload time increased from 65 to 75 s.
- SAP shell ricochet angles brought in line with higher-tier Italian destroyers:
- Guaranteed ricochet angle decreased from 85 to 75 degrees.
- Ricochet check angle decreased from 80 to 60 degrees.
- Added the Emergency Engine Power consumable.
- DevBlog 293:
- Torpedo reload time increased from 75 to 85 s.
- Update 0.11.2
- Available as one of twelve drops from paid daily bundles (150 doubloons per bundle).
- Introduced into the game as a researchable ship in Update 0.11.4.
- Update 0.11.5:
- Minor fixes to geometry and textures of the ship.
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone![]() ![]() |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova![]() ![]() ![]() ![]() |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | VIII Aquila![]() |