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Nebraska

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Nebraska
Nebraska_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Colorado
Arrow_down.png
Nebraska_icon_small.png
Arrow_down.png
Delaware
stock
 top
General
Research price140000 exp
Purchase price10,500,000 Credits
Hit Points62,000 
Main Battery
406 mm/45 Mk.6 in a turret2 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range19.05 km.
Maximum Dispersion250 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,100 
Initial AP Shell Velocity701 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount9 х 2 pcs.
. . . Average Damage per Second101.7 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs.
. . . Average Damage per Second136.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius760 m.
Rudder Shift Time22.7 sec.
Concealment
Surface Detectability Range15.2 km.
Air Detectability Range11.17 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB208_Nebraska.png
10,500,000

Nebraska — American Tier VIII battleship.

When designing the North Carolina-class battleships, the F project was developed—a combination of a battleship and aircraft carrier. However, the proposed predesign didn't include a flight deck: The aircraft were supposed to be launched by catapults, and the air group was extremely small. If necessary, the project could be reworked into a full-fledged hybrid battleship-carrier with the hangar transferred to the stern and a flight deck created.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.6 in a turret2452505,7003613,100 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nebraska (A)62,000640621038/9/10 01,500,000
Nebraska (B)71,100640621038/9/10 45,0003,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 01,000,000
Mk8 mod. 20 30,0002,200,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless1322,079 01,000,000
SB2C Helldiver1352,229 30,0002,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp30 01,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

A pioneer among conventional battleships, Tier VIII Nebraska stands out as the first tech-tree hybrid battleship to be added to the game. With only two turrets, she trades some firepower for a flight deck and the ability to launch a dive bomber squadron carrying high-explosive bombs.


Main Battery

When it comes to battleships, Nebraska offers a unique experience. Half battleship and half aircraft carrier, she offers some of the best - and worst - of both worlds. Most notably, she only carries two-thirds of the firepower found on most Tier VIII battleships. The only other difference from North Carolina is that Nebraska has slightly less range. In all other respects, their gunnery is identical. Her turret rotation is on the sluggish side for a Tier VIII battleship, but she has excellent sigma and decent American dispersion. Her only main downside is the lack of guns, which can sometimes lead to disappointing salvoes despite her good accuracy, and no way to fire behind her. However, she can easily keep all her guns trained on a target, allowing her to bow-tank incoming fire without sacrificing damage output.


Dive Bombers

Nebraska’s key feature is, of course, her ability to launch a squadron of HE dive bombers. The squadron consists of five planes, each carrying a single high explosive bomb with high damage, good penetration, and a high fire chance. The reticle is fairly small when fully aimed, allowing Nebraska to land decent hits on even the smallest of targets. The planes are slow but they have a decent hitpoint pool. When compared to the dive bombers of same-tier aircraft carriers, their HP is on par with British bombers/dive bombers, which are known for their resistance to anti-aircraft fire. The planes function like a consumable: they have a fixed preparation time, and a completely new squadron of planes is generated each time, so losing planes doesn’t hurt her ability to launch future attacks. Another advantage of having aircraft is the ability to provide spotting. Unlike conventional battleships, Nebraska can spot for herself. This makes her a useful asset to her team, especially when there are no aircraft carriers in her game.


Survivability

Nebraska’s survivability leaves a lot to be desired. While not especially weak, her massive flight deck is large and poorly armored, allowing it to catch a large volume of shells from all angles. Angling is still important to mitigate damage, but knowledgeable players will know to aim for her hangar/superstructure for easy penetration damage. This can be somewhat compensated by her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. Unlike North Carolina and the rest of the fast battleship branch, Nebraska only carries the standard Repair PartyWhile active, restores a percentage of the ship's health points each second.. Fortunately, Nebraska has one of the largest hitpoint pools of any Tier VIII battleship, so she can afford to take some punishment. Her torpedo belt is not the worst, but not particularly notable either. One particular benefit of Nebraska’s armor scheme is her citadel. Unlike most American battleships, her citadel sits low in the water, making it difficult to hit at medium and close ranges. Therefore, giving broadside to an enemy ship likely won’t be as fatal as with most other battleships, but it will still hurt. A lot. Nebraska has a fairly average surface detection radius of 15.2 km that will allow her to disengage or relocate as needed.


Maneuverability

Nebraska is faster than most of her Tier VIII tech tree counterparts. At 30 knots, she can comfortably get to where she needs to be, retreating and pushing with faster ships when she needs to support her team. Her rudder shift is one of the worst in tier, but her turning radius is one of the smallest.


Consumables

Nebraska has access to a standard consumable suite for an American battleship. The extended Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. duration provides an extra five seconds of immunity from being lit on fire or flooding, giving her a slight edge over her non-American peers. Nevertheless, careful management of her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is necessary to mitigate the damage she takes. Her Repair PartyWhile active, restores a percentage of the ship's health points each second. allows her to heal back some damage taken, keeping her in the fight longer (see Survivability above). Lastly, Nebraska comes with a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable to help ward off air attacks; she does not have the option to swap this consumable for a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..


Anti-Aircraft Defenses

Nebraska has above-average anti-aircraft defenses. Her long-range aura deals impressive damage per second to a range of 5.8 km. Her medium-range bubble has the standard 3.5 km range and average damage for a Tier VIII battleship. While only having a range of 2 km, her short-range AAA deals some of the highest damage per second of any same-tier battleship. She produces six flak bursts with a damage of 1540 HP - the same as North Carolina.


Battle Performance

As the first Tier VIII hybrid battleship/aircraft carrier, Nebraska offers a unique playstyle among her peers. She can utilize the same gameplay tactics of the conventional fast battleship line, where she provides long-range fire support for her allies. However, to maximize her influence on the course of the battle, she needs to utilize her HE dive bomber squadron. She can use them to spot for her allies and herself, and deal damage to targets that she might not otherwise be able to hit with her main battery guns. Captains should learn how to use her dive bombers to spot and attack a previously undetected target, then press the “F” key to quickly switch back to the ship and fire off a sneaky salvo at the same target.

While flying, captains should ensure that their ship is on the correct course. Situational awareness, as with all ships, is critical. Sailing in straight lines using the autopilot is tempting, but one should check for the last known positions of enemy ships, especially those armed with torpedoes. Battleships sailing in straight lines are prime targets, and her slow rudder shift will make dodging difficult. It is also worthwhile to pre-aim her turrets in the anticipated direction before launching her planes, either by turning the camera to look in the desired direction and subsequently launching the aircraft or by locking the turrets in place. This will prevent the embarrassing situation of spotting a target with her planes and then not being able to shoot at the vessels she’s spotted because her turrets were pointed in the wrong direction.

Pros:

  • Large HP pool and waterline citadel
  • Accurate main battery guns
  • Ability to launch HE dive bombers
  • Strong AA defenses
  • High speed, with a tight turning radius

Cons:

  • Flight deck is a large and easy to hit target
  • Only six guns, all facing forward
  • Slow rudder shift
  • Higher air detection range

Research

Researchable upgrades for Nebraska:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Delaware.
  2. Bombers: Upgrade to SB2C Helldiver for higher plane speed and more health, as well as an extra bomb per plane.
  3. Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Nebraska equips the following consumables:

Dive Bombers:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.10.

Testing Changes

  • DevBlog 373:
    • Preliminary characteristics.
  • DevBlog 394:
    • Squadron preparation to attack time increased from 3 to 4 s.
    • Dispersion of bombs increased.
    • Maneuverability of planes during attack reduced by 30%.
  • DevBlog 397:
    • Bombers now drop with a level flight approach, in line with the Louisiana.
    • Bomber dispersion ellipse is now similar to Louisiana.
  • DevBlog 403:
    • Main battery firing range with the researchable Gun Fire Control module reduced from 22.7 to 21 km.
  • DevBlog 409:
    • Main battery reload time increased from 27 to 30 s.
  • Update 12.0:
    • Available as the reward for Stage 50 of the 12.0 Premium Battle Pass.
  • Update 12.1:
    • Updated patrol fighter models.
  • Introduced into the game as a researchable ship in Update 12.2.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Update 12.6:
    • The size of the bombers' reticle has been increased.
  • Update 13.1:
    • Changed the parameters of the Stock and Researchable Dive bombers
      • Bombers are now equipped with JATO boosters.
      • HE bomb penetration increased from 42 to 53 mm.

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