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Oleg

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Oleg
Олег_wows_main.jpg
Cruiser | U.S.S.R. | Tier III
Tech Tree Position
Олег_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points24,100 
Main Battery
IDS_PRGM088_152MM_45_CANET8 х 1 / 2 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range10.78 km.
Maximum Dispersion107 m.
HE Shell152 mm HE 109 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity753 m./s.
HE Shell Weight49.76 kg.
AP Shell152 mm AP 91 lb 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity792.5 m./s.
AP Shell Weight41.4 kg.
Secondary Armament #1
75 mm/50 Model 1892 on a Meller mounting12 х 1 pcs.
Firing Range3.2 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell75 mm HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed24 knot
Turning Circle Radius450 m.
Rudder Shift Time7.1 sec.
Concealment
Surface Detectability Range9.96 km.
Air Detectability Range4.54 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
III
Ship_PRSC503_Oleg.png
Special

Oleg — Soviet special premium Tier III cruiser.

This very successful Bogatyr-class protected cruiser was intended for combat operations as part of a squadron and long-range reconnaissance duties. She boasted powerful artillery, and a decent speed and armor for her time.

Oleg first went on sale on 3 February 2017 on the NA servers, and on 20 January 2017 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 Model 1892 in a turret/on a Canet mounting6.7361072,10082,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Oleg24,10061408/212 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 19,500 hp24 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Oleg is a Tier III premium Russian cruiser. She shares many traits with her tech tree counterpart Bogatyr, given that they are the same class. Her 152mm guns — and their arrangement — are identical to Bogatyr, along with her speed and mobility, making her playstyle very similar and in line with the other Tier III cruisers.


Pros:

  • More health points than her tech tree counterpart, Bogatyr.
  • Plenty of guns (on both sides).

Cons:

  • Main battery cannot take advantage of commander skills Basic Firing Training or Advanced Firing Training; Expert Marksman is similarly less advantageous.
  • Still has less health points than St. Louis.
  • High shell arcs, which makes aiming at agile ships at maximum range difficult.
  • Slow for a cruiser.
  • No antiaircraft armament.

Research

As a premium ship, Oleg doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Oleg are as follows:

Commander Skills

Consumables

Oleg can equip the following consumables:

Camouflage

As a premium ship, Oleg comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Russian cruiser Oleg - Wikipedia
  2. Bogatyr-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.15.
  • First appeared on sale in January 2017.
  • Update 0.6.3:
    • The appearance was improved with the use of a special technology for improved rendering of thin elements (rigging, etc.).
  • Update 0.6.4:
    • Available for purchase for doubloons in the game client.
  • Update 0.6.9:
    • Fixed display of Roman numerals.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.6 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • A bonus was added to the "Type 9" permanent camouflage: a 10% discount to the cost of post-battle service.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 3.2 km.
  • Update 0.11.6:
    • Was made temporarily unavailable for purchase in the Armory due to technical issues.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.

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