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Operation Raptor Rescue

Operation Raptor Rescue

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Players must reach the exit and defend the aircraft carrier Raptor.

Summary

Operation Raptor Rescue is a PvE Scenario which has the friendly task force defend Raptor, a Ranger-class aircraft carrier. Players are initially tasked with escorting support ships to Raptor. Once repairs are completed, players must escort Raptor and the support ships out of the combat zone. The allied force consists of 7 player ships, 3 support ships, and Raptor.

Tasks

Task Priority Details Requirement Pins Earned
Primary “Escort the floating workshop Engineer to Raptor.” Escort the repair ship to Raptor. N/A
Primary “Escort Raptor out of the action zone.” Escort Raptor to safety. N/A
Secondary “Save all the support ships.” Engineer, Arsenal, Aviator survive the battle. Campaign_pin.png
Secondary “Reach the rendezvous point before Raptor.” Reach the exit before Raptor. Campaign_pin.png
Secondary “Destroy three enemy ships in one minute.” Sink 3 enemy ships in 1 minute. Campaign_pin.png
Secondary “Destroy aircraft carrier Haoto.” Enemy aircraft carrier Haoto is destroyed. Campaign_pin.png
Secondary “Destroy aircraft carrier Tatsu.” Enemy aircraft carrier Tatsu is destroyed. Campaign_pin.png

Walkthrough

Upon spawning, there will immediately be a group of enemies to the west and north. After destroying these enemy ships, players need to make their way to the Ranger-class aircraft carrier, Raptor. Once Engineer has caught up to Raptor, it will begin repairs. Stay close to the group and prepare for the next assault, which will come from either the north or the south. After repelling the second wave, Engineer will have likely completed repairing Raptor. For Tier VI-VIII, the first wave consists of a Shiratsuyu, an Aoba and a Fuso followed by the second wave of an Aoba, a Myoko and a Mogami. For Tier IX and higher, the first wave consists of a Harugumo, an Azuma and a Hizen followed by the second wave of an Azuma, a Yoshino and a Clausewitz


Two aircraft carriers also spawn on the map at the beginning of the match. Sinking each of them is a secondary objective, but they do not send out planes until spotted, or until a garbled radio message is intercepted, whichever comes first. For Tier VI-VIII they are both Shōkakus and for Tier IX and higher they are both Hakuryūs. The carrier that spawns in the south is escorted by a destroyer and a cruiser, and will travel in a hook-like curve towards the players and then back down towards the southwest corner of the map. For Tier VI-VIII, the escorts are an Aoba and a Fubuki. For Tier IX and higher, the escorts are an Azuma and a Kitakaze. The second aircraft carrier has no escorts and spawns around H1 before moving north along the map until C1, where it will either turn around and head back south along the 2 line, or head northwest towards A4.

A little after Raptor begins moving, two destroyers will spawn on the western edge of the map. For Tier VI-VIII, they are one Hatsuharu and one Fubuki, and for Tier IX and higher, they are one Yūgumo and one Kitakaze. The Hatsuharu or Kitakaze spawns either north or south of the other destroyer, opposite the mid-map waypoint for Raptor. The destroyers will move to sink Raptor with torpedoes unless intercepted early by at least one player.

A third wave consisting of two ships — up to two cruisers, up to one destroyer and up to one battleship — will spawn, usually before, but sometimes after the two destroyers that come in from the 1 line. This depends on the spawn location, which could be any one of the four corners of the map. The spawns are as follows:

Tier VI-VIII A1 spawn: Aoba and Myoko or Myoko and Nagato A9 spawn: Furutaka and Myoko H3 spawn: Aoba, Myoko K7 (offmap) spawn: Kagero and Nagato


Tier IX and Higher A1 spawn: Azuma and Yoshino or Yoshino and Yamato A9 spawn: Mogami and Yoshino H3 spawn: Azuma, Yoshino K7 (off map) spawn: Yamagiri and Amagi


A final assault wave will spawn depending on the exit, with the possible spawns listed below. This attack wave will approach Raptor rapidly, so be careful not to stray too far. Escort Raptor to safety to complete the operation.

Tier VI-VIII

Exit Location Mid-map Waypoint Enemy Ships Spawn point
South South Aoba, Myoko, Amagi and Kongō 2 cruisers at J3 first; 2 battleships at J2 second.
South South Aoba, Myoko, Kii and Nagato 2 battleships at G0 first; 2 cruisers at G1 second.
Middle South Aoba, Myoko, Nagato and Kongō 2 cruisers and 2 battleships at A1.
Middle South Aoba, Yahagi, Mogami, Ibuki A5 (known as "Northern cruiser pain train")
Middle North Aoba, Myoko, Ibuki, Kongō, Nagato and Kongō 2 cruisers at H3; 3 battleships at J2; 1 Ibuki at J4 about 1 minute after the other 5 ships spawn.[1]
North North Aoba, Yahagi, Nagato and Kongō 2 battleships at E0 first; 2 cruisers at C0 second.
North North Aoba, Furutaka, Mogami, Azuma Around E9 (known as "Southern cruiser pain train")

Tier IX and Higher

Exit Location Mid-map Waypoint Enemy Ships Spawn point'
South South Azuma, Yoshino, Amagi and Satsuma 2 cruisers at J3 first; 2wo battleships at J2 second.
South South Azuma, Yoshino, Yamato and Satsuma 2 battleships at G0 first; 2 cruisers at G1 second.
Middle South Azuma, Yoshino, Yamato and Amagi 2 cruisers and 2 battleships at A1.
Middle South Azuma, Shimanto, Clausewitz, and Zao A5 (known as "Northern cruiser pain train")
Middle North Azuma, Yoshino, Kongō, Nagato and Kongō 2 cruisers at H3; three battleships at J2. An additional Yoshino Spawns at J4 about 1 minute after the other 5 ships spawn.[2]
North North Azuma, Shimanto, Yamato and Amagi 2 battleships at E0 first; 2 cruisers at C0 second.
North North Yoshino, Clausewitz, Mogami, and Azuma Around E9 (known as "Southern cruiser pain train")

Additional Information

Engineer will repair ships within the circle. This is very useful for ships that do not have a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

A minimum of one and a maximum of four battleships can spawn on this map.

If a player sits in the spawn location until Raptor makes it to the mid-map waypoint, a Mogami and an Aoba, will spawn in A1 to sink the AFK player (or stationery CV). For Tier IX and higher, they are upgraded to a Clausewitz and an Azuma. After sinking any players in spawn, these cruisers will sail off the northeast corner of the map and despawn.

If a player is near one of the spawn locations, the game will attempt to spawn ships at a valid spawn location that is furthest from any player.

Raptor has pre-0.8.0 carrier rework fire mechanic, and burns for 1 minute when set on fire with a Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. that has a 5 second duration and a 60 second cooldown. This is unlike player and enemy aircraft carriers that only burn for 5 seconds and have a Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. that lasts for 60 seconds with a 60 second cooldown.

Raptor also starts the match without planes and needs to receive them from Bogue to be able to launch strike aircraft. Bogue cannot launch strike planes as all are to be transferred to Raptor, but all of her other armaments work as normal.

This is the only place a Bogue remains in the game since Update 0.8.0.

After the final wave, with about 5:30 left in the battle, up to two additional cCruisers will spawn near the exit: a Myoko and a Mogami for Tier VI-VIII or a Clausewitz and a Yoshino for Tier IX and higher. If 6 or 7 players remain afloat, and all enemies in the final wave are sunk, the cruisers will spawn at the same time. If 5 players remain afloat, or if 6 or more players remain afloat but at least one enemy from the final wave remains afloat, they will spawn in one at a time, with the second one spawning after the first one is sunk.[3] If 4 or fewer players are left afloat, they will not spawn in. Their exact spawn location depends on the exit and mid point locations for a total of 4 variations.

There is a paper cutout ship that may spawn on the 0 line at the exit. Hit it with a ship-launched torpedo to earn the Insert Coin achievement. This achievement can be obtained only once. This ship also currently will spot players for the enemy, so if you are detected at the end of the match and see no red ships, this is the ship that is detecting you.

From the introduction of Operation: Wolfpack into the game in Update 0.11.8 until Update 12.5, the enemy carrier planes did not attack players and flew in a straight line bouncing off the map borders until shot down. This was fixed in Update 12.6, and the two CVs will now send the appropriate aircraft after the closest friendly

There are approximately 30 to 46 different spawn combinations for this map, making spawn locations unpredictable for even advanced players. As the game progresses, the possible spawns are usually one of two locations, meaning an organized division can usually be prepared for any of these combinations.

Strategy

Gameplay Tips

  • Protect Raptor above all else. If Raptor takes too much enemy fire it is game over.
  • It is usually advised to not sail alone. Often, you will be tempted to chase after the enemy, especially the second and third waves or the carriers. If you do so, however, you will usually be out of range to support the group when the third enemy wave arrives. In addition, you will not have backup.
  • Focus fire on enemy ships to destroy them quicker.
  • If you are playing a carrier, know that the first enemy carrier spawns in J10 and heads west, while the second spawns in the rendezvous point and heads north. Do not go after them as they have the highest AA of all the spawns in the game, with the exception of the collective AA of the "cruiser pain trains".
  • If you are using a Russian carrier or any carrier with strike aircraft, it is possible to destroy both enemy carriers with minimal aircraft losses, but this requires a high skill level, especially at higher tiers where the enemies have better AA.


  1. The 3 battleships that spawn in J2 spawn in with the 3rd wave, so the 3rd and final waves are combined into 1 final wave.
  2. The 3 battleships that spawn in J2 spawn in with the 3rd wave, so the 3rd and final waves are combined into 1 final wave.
  3. If 6 or more players remain afloat and at least one enemy from the final wave remains afloat with the remaining battle time being less than 5:30, the second cruiser will spawn when either the first cruiser is sunk or when all enemies from the final wave have been sunk.


Gallery

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