Orion
343 mm/45 Mk.V on a Mk.II mount5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range14.4 km. |
Maximum Dispersion218 m. |
HE Shell343 mm HE Mk I |
Maximum HE Shell Damage5,900 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity787 m./s. |
HE Shell Weight567 kg. |
AP Shell343 mm AP Mk I |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity787 m./s. |
AP Shell Weight567 kg. |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Mk VA |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity749 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
102 mm/50 BL Mk.VII** on a PVI mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell102 mm HE Mk II |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity873 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range4.5 km. |
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range2.49 km. |
Maximum Speed19.8 knot |
Turning Circle Radius610 m. |
Rudder Shift Time17.6 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range7.97 km. |
Orion — British Tier IV battleship.
The first dreadnought ship in the world to carry 343 mm main guns; she was superior to all battleships built before her in terms of firepower. Besides this, in contrast to her British predecessors, the ship had reinforced side armor and a more advanced arrangement of artillery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
HMS Orion is the Tier IV British battleship. Like other Tier IV battleships, Orion is fitted with large guns and thick armor at the cost of speed. Orion’s belt armor will not withstand broadside salvos, but it is sufficient at protecting the ship’s citadel when angled properly.
Orion is fitted with ten 343mm guns mounted in five turrets along her centerline; this turret arrangement allows all main battery guns to be fired simultaneously. The glacially slow turret traverse speed requires captains to plan ahead and begin rotating the weapons before entering an engagement. Additionally, Orion’s armor piercing shells will sometimes struggle to deal damage against other battleships. Captains should not be afraid to load high explosive shells in these situations. The high damage and fire chance on the HE shells makes them quite effective at damaging targets that the AP shells would normally not harm.
Orion also carries an impressive secondary armament for her tier. These small caliber guns can help fend off smaller targets who sail too close to the ship, but should not be the only defense against destroyers. Captains should prioritize any ship trying to come within range for a torpedo strike. Orion’s low torpedo damage reduction and hit point pool make her quite vulnerable to torpedoes.Pros:
- High explosive shells have high fire chance and damage.
- Long main battery range for a Tier IV battleship.
- The ship can fire all ten guns without needing to expose much of her side.
Cons:
- Painfully slow turret traverse speed.
- Health pool is on the low end for a Tier IV battleship.
- Armor piercing shells may sometimes struggle to deal damage against enemy battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Orion are as follows:
- Slot 1: Main Armaments Modification 1 will help reduce the likelihood of one of the main battery turrets becoming disabled.
- Slot 2: Damage Control System Modification 1 will reduce the chance of flooding or fire on the ship.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
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3 |
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★★ |
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4 |
★★ |
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Orion can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Signals
Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta () and India Yankee (). November Foxtrot () can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike () is also recommended to increase the ship’s top speed.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Orion and a friendly Iron Duke sail towards a capture point.
An enemy Svietlana sinks after a short battle with Orion.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- August 15, 2017:
- The AP shell fuse delay was reduced from 0.033 to 0.015 s.
- Introduced into the game as a researchable ship in Update 0.6.10.
- Players who received Blueprint II from the British Battleships Mission chain during Update 0.6.9 were credited Orion upon the release of Update 0.6.10.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 12.11 km.
- Update 0.6.13:
- Minor fixes to ship geometry and textures.
- Update 0.7.4:
- Sigma reduced from 1.8 to 1.6.
- Update 0.8.5:
- Credit earnings decreased by -5%.
- Experience earnings decreased by -5%.
- Update 0.9.2:
- Base main battery firing range was reduced from 15.18 to 14.7 km.
- Update 0.9.3:
- Base main battery firing range was reduced from 14.7 to 14.4 km.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.