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Orlan

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Orlan
Орлан_wows_main.jpg
Cruiser | U.S.S.R. | Tier I
Tech Tree Position
Орлан_icon_small.png
Arrow_down.png
Novik
General
Hit Points4,550 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs.
Rate of Fire13.95 shots/min.
Reload Time4.3 sec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range9.67 km.
Maximum Dispersion87 m.
HE ShellHE-46US 
Maximum HE Shell Damage800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AA Defense
76 mm Model 1935 on a 34-K mount2 х 1 pcs.
. . . Average Damage per Second0.44 
. . . Firing Range1.05 km.
37 mm 70-K mount3 х 1 pcs.
. . . Average Damage per Second1.71 
. . . Firing Range0.75 km.
12.7 mm DShK2 х 1 pcs.
. . . Average Damage per Second0.72 
. . . Firing Range0.36 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius310 m.
Rudder Shift Time2.4 sec.
Concealment
Surface Detectability Range7.92 km.
Air Detectability Range4.05 km.
Battle Levels
12345678910
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I
Ship_PRSC101_Orlan.png

Orlan — Soviet Tier I cruiser.

A patrol ship with very powerful artillery. Orlan was intended to operate in island waters. She boasted a very high level of maneuverability owing to her small dimensions and decent speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-2LM mount1418.56878007 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Orlan (A)4,55061322/3/2 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS I mod. 109.7 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 20,000 hp25 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1

Player Opinion


Pros:

  • Second-fastest Tier I ship.
  • Low rudder shift time.
  • Good firing range.
  • Low reload time.

Cons:

Optimal Configuration

Upgrades

The recommended upgrades for Orlan are as follows:

Commander Skills

Consumables

Orlan can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.0.1.
  • Update 0.5.0.3:
    • Orlan was introduced as the Tier I for the Russian/USSR nation.
  • Update 0.5.1:
    • The survivability of the main battery was increased to that of a similar level as Hashidate.
  • Update 0.5.2:
    • Credit earnings were increased by 4%.
    • Experience earnings were increased by 11%.
  • Update 0.5.6:
    • The firing range of the 37 mm 70-K (A hull) was increased from 2 to 3.2 km.
    • The durability of the 37 mm 70-K was increased by 20%.
  • Update 0.5.10:
    • Removed armor-piercing shells.
    • Upgradeable gun module replaced with a fire control module
    • The amount of hit points and damage dealt by HE shells was decreased by 50%.
  • Update 0.5.12:
    • Main battery firing range was increased from 7,990 to 8,790 m.
  • Update 0.6.6:
    • A visual armor flickering bug was fixed.
  • Update 0.6.7:
    • Credit earnings were decreased by 5%.
    • Experience earnings were decreased by 5%.
  • Update 0.6.8:
    • The main battery reload time was decreased from 5.0 to 4.5 s.
  • Update 0.6.9:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 3.03 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.8.2:
    • Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
  • Update 0.8.4:
    • The citadel was removed and replaced with a vital part of the ship, like a destroyer.
  • Update 0.8.5:
    • Credit earnings were increased by 10%.
    • Experience earnings were increased by 5%.
  • Update 0.9.5:
    • Small changes to geometry and textures of the ship.

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