Erie
Hit Points4,950 |
152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range9.59 km. |
Maximum Dispersion86 m. |
HE Shell152 mm HE/HC Mk34T |
Maximum HE Shell Damage1,100 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.6 kg. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second2.72 |
. . . Firing Range0.75 km. |
Maximum Speed20 knot |
Turning Circle Radius310 m. |
Rudder Shift Time2.8 sec. |
Surface Detectability Range8.03 km. |
Air Detectability Range4.67 km. |
Erie — American Tier I cruiser.
Based on the restrictions of the London Naval Treaty, American designers conceptualized a gunboat to solve a wide range of tasks—from providing fire support to the Marine Corps during landing operations to protecting convoys from raider and submarine attacks. During the Spanish Civil War, USS Erie evacuated U.S. citizens from the belligerent country before joining the forces at the Panama Canal, where she served until the end of her career. At the outbreak of World War II, USS Erie defended the Caribbean from German submarines.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Erie (A) | 4,950 | 6 | 88 | 4 | 4 | 0 | 0 |
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
- Brilliant armor (best of all Tier I ships).
- Highest chance of causing a fire of all Tier I ships.
- 9.6km Gun range.
- Guns are quite accurate with a small dispersion arc.
- Largest caliber guns of all Tier I ships.
Cons:
- Second-longest reload time of all Tier I ships.
- Second-slowest turret rotation of all Tier I ships.
- Second-lowest damage per minute of all Tier I ships.
- Big and therefore easy to hit.
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as she only has guns to rely on.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
Commander Skills
As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
2 |
★★ |
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3 |
★★ |
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★★ |
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|
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4 |
★★ |
★★ |
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|
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
As a Tier I ship, Erie has access to only Damage Control Party .
Signals
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
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★★ |
★★ |
★★★ |
★★★ |
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★★ |
★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
- Update 0.2.1.1:
- Credit and experience earnings decreased by 20%.
- Update 0.2.1.4:
- The reload time for the top main battery guns was decreased by 0.5 s.
- Turret traverse rate was increased by 1 degree per second.
- Update 0.2.2:
- The recovery rate for the "Emergency Team" ability was increased.
- Update 0.3.1.1:
- The rudder shift of the ship was returned to its Update 0.3.0 value.
- Update 0.5.0:
- The credit and experience earnings were both increased by a value in the 5-10% range.
- Update 0.5.0.1:
- The intermediate hull upgrade was removed.
- Update 0.5.0.3:
- The main battery reload time was decreased to 7 s.
- Update 0.5.2:
- Casemate plating thickness was increased from 13 to 22 mm.
- Credit earnings increased by 7%.
- Experience earnings increased by 11%.
- Update 0.5.8:
- The armored model of the hull was refined.
- Update 0.5.10:
- Removed armor-piercing shells.
- Upgradeable gun module replaced with a fire control module.
- The amount of hit points and damage dealt by HE shells was decreased by 50%.
- Update 0.6.1:
- Main battery reload time decreased from 7 to 6 s.
- Update 0.6.3:
- Experience earnings increased by 10%.
- Update 0.6.7:
- Experience earnings decreased by 10%.
- Credit earnings decreased by 5%.
- Update 0.6.9:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.11:
- Increased dispersion at close range, similar to all other Tier I ships.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.58 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.2:
- Improved ship destruction effects.
- Update 0.7.6:
- The turning circle radius displayed in port was changed from 300 to 310 m.
- Update 0.7.9:
- Increased protection of steering gears from high-explosive shells by 20%.
- Update 0.7.10:
- Main battery reload increased from 4 to 6 s.
- Update 0.8.2:
- Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
- Update 0.8.4:
- The citadel was removed and replaced with a vital part of the ship, like a destroyer.
- Update 0.8.5:
- Credit earnings decreased by 10%.
- Experience earnings decreased by 10%.
- Update 0.10.2:
- Minor fixes to geometry and textures of the ship.
- Update 0.10.5:
- Minor fixes to geometry and textures of the ship.
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