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Phra Ruang

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Phra Ruang
Destroyer | Pan-Asia | Tier III
Tech Tree Position
Research price2100 exp
Purchase price252,000 Credits
Hit Points7,900 
Main Battery
102 mm/40 PIX3 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range7.88 km.
Maximum Dispersion80 m.
HE Shell102 mm HE 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity664 m./s.
HE Shell Weight14.1 kg.
AP Shell102 mm AP 
Maximum AP Shell Damage1,500 
Initial AP Shell Velocity664 m./s.
AP Shell Weight14.1 kg.
Torpedo Tubes
533 mm DR Mk II2 х 2 pcs.
Rate of Fire1.46 shots/min.
Reload Time41 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed51 knot
Torpedo Range7.32 km.
AA Defense
40 mm/39 QF Mark II1 х 1 pcs.
. . . Average Damage per Second5.7 
. . . Firing Range2.49 km.
Maximum Speed36 knot
Turning Circle Radius450 m.
Rudder Shift Time3.3 sec.
Surface Detectability Range5.76 km.
Air Detectability Range2.04 km.
Battle Levels

Phra Ruang — Pan-Asian Tier III destroyer.

Formerly HMS Radiant of the British Navy, she was sold to the Royal Thai Navy in 1920 and renamed. She could travel at a very high speed and carried very good armament. For most of her service life, she was the most powerful torpedo ship in her country's service.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
102 mm/40 PIX1222.5801,50061,500 025,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Phra Ruang (A)7,900663120 038,000
Phra Ruang (B)8,700663320 80096,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk II1.5417.210,000517.3 021,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk III mod. 107.9 020,500
Mk III mod. 2108.7 40052,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 27,000 hp36 021,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection

Player Opinion


Tier III's Phra Ruang plays very similarly to her predecessor Longjiang, and shares many of the same strengths and weaknesses.

Phra Ruang’s torpedoes are quite good for her tier, and will inflict heavy damage upon the cruisers and battleships — and occasional aircraft carriers — she encounters; unfortunately, as deep water torpedoes, they are useless against smaller enemy units. This means she must rely upon her main battery when in close combat with opposing destroyers. Her 102mm guns are adequate, but not exceptional. At point-blank ranges (~5.0 km or less) they are good enough for self-defense, and fire quickly enough that they are likely to discourage enemy destroyers from pushing closer. Shell flight times out near her maximum range of 8.7 km, however, will make hitting anything but slow-moving battleships very challenging.

Phra Ruang captains should use her stealth and torpedoes to make quick work of enemy battleships and avoid engaging enemy destroyers at all costs. Her stealth makes her an excellent ship to capture control points in, as long as captains have a pre-planned exit strategy if spotted. Aggressive captains may feel comfortable taking on wounded destroyers — or hiding in a bank of smoke to harass enemy capital ships — with her main battery; this is a valid tactic, of course, but given her very low health pool (second-lowest at Tier III) the price for getting spotted is likely a quick trip back to port.


  • Lowest detection range of all Tier III destroyers.
  • Capable of delivering torpedo strikes from beyond detection range.
  • Torpedo reload is relatively quick.
  • Fastest Tier III destroyer.


  • Painfully slow torpedoes.
  • Torpedoes are not useful when engaged in close combat with other destroyers.
  • Main battery shell velocity makes long-range gunnery very difficult.
  • Exceedingly fragile, Phra Ruang combines a low health pool with non-existent armor.


Availability of researchable upgrades for Phra Ruang is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a touch more AA, and a quicker rudder shift time. Research of this module unlocks progression to Shenyang.
  • Gun Fire Control System: Upgrade to Mk III mod. 2 for an extra 10% range on the main battery.
The Hull (B) upgrade is really the only place to invest experience gains; given her shell performance, captains are encouraged to simply ship the GFCS upgrade and move on up the tech tree.

Optimal Configuration


The recommended upgrades for Phra Ruang are as follows:

Captains without Juliet Charlie (-100% to the risk of your ship's magazine detonating.) flags to use are strongly encouraged to equip Magazine Modification 1 in Slot 1 instead.

Commander Skills

Key skills for Phra Ruang commanders include Last Stand, Survivability Expert, and Concealment Expert. It's difficult to recommend investing skill points into buffing her main battery via Advanced/Basic Firing Training or Demolition Expert, but it's all she can rely on when up against enemy destroyers and may be worth sinking some points into for highly aggressive captains.


Phra Ruang can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.


The two best flags to equip on Phra Ruang are Equal Speed Charlie London (+50% XP earned for the battle.) and Red Dragon (+100% XP earned for the battle. / +100% Commander XP earned for the battle.) in order to quickly advance up the line. Sierra Mike (+5% to the ship's maximum speed.) is always a good idea for a destroyer, though Phra Ruang is already the fastest destroyer at Tier III. Zulu Hotel (+50% Commander XP earned for the battle.) and/or Dragon Flag (+333% Commander XP earned for the battle.) will help captains advance towards that crucial Level 4 commander skill more quickly.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


  1. HMS Radiant (1916) - Wikipedia
  2. R-class destroyer (1916) - Wikipedia

Ship Change Log

Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Cruisers  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Battleships  IX BajieDoubloons • IX WujingDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons • X Ragnar 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  VII HaidaDoubloons • X Vampire II 
Netherlands  IX Groningen 
Pan-America  VI JuruáDoubloons