Pyotr Velikiy
356 mm/52 Model 1913 in a turret4 х 2 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.55 km. |
Maximum Dispersion223 m. |
HE Shell356 mm HE Model 1913 |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight747.8 kg. |
AP Shell356 mm AP Model 1911 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight747.8 kg. |
130 mm/55 Model 1913 on an Obukhov Plant mounting16 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell130 mm HE Model 1911 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76.2 mm Model 1914/15 on an AA mounting16 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range3 km. |
Maximum Speed26.5 knot |
Turning Circle Radius800 m. |
Rudder Shift Time16.1 sec. |
Surface Detectability Range13.27 km. |
Air Detectability Range9.19 km. |
Pyotr Velikiy — Soviet Tier V battleship.
One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German König (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.
Overall, Pyotr Velikiy brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.Pros:
- Great armor when angled, with great bow tanking potential.
- Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
- Good top speed, for a Tier V battleship.
- Somewhat fast turret traverse of just 45 seconds
- The Fast Damage Control Team has fast reload.
Cons:
- Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
- Armor, when completely broadside, stops working. Making citadel hits very likely.
- long main battery reload time
- Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
- The Fast Damage Control Team has limited number (4) of uses.
Research
Availability of researchable upgrades for Pyotr Velikiy is as follows:
- Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to VI Izmail.
- Gun Fire Control System: Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Pyotr Velikiy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is Main Battery Modification 2 . The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion.
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
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★ |
2 |
★★ |
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★ |
★★ |
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3 |
★ |
|
★★★ |
★★ |
|
|
4 |
|
|
★ |
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Pyotr Velikiy equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Jan 25, 2019:
- Preliminary characteristics.
- Feb 5, 2019:
- Shell air drag coefficient decreased from 0.4753 to 0.371.
- Krupp value increased from 2295 to 2350.
- Initial shell velocity increased from 731.5 to 823 m/s.
- Mar 13, 2019:
- Dispersion formula changed:
- Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
- Damage Control Party duration decreased to 10 s.
- Dispersion formula changed:
- Mar 29, 2019:
- Fore and aft deck armor decreased from 38 to 19 mm.
- Aft-end side armor decreased from 125 to 75 mm.
- Stock main battery firing range decreased from 15.15 to 14.55 km.
- Maximum speed decreased from 29.5 to 26.5 knots.
- Apr 10, 2019:
- Main battery reload time increased from 30 to 33 s.
- Update 0.8.3:
- Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
- Introduced into the game as a researchable ship in Update 0.8.4.
- Update 0.10.10:
- Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
- Update 0.10.11:
- Fixed model and textures of the ship.
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Cruisers | I Orlan • II Diana • II Diana Lima • II Novik • III Aurora • III Bogatyr • III Oleg • III Varyag • III AL Avrora • IV Svietlana • V Murmansk • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny Krym • V Mikoyan • V Kirov • VI Budyonny • VI Molotov • VI Admiral Makarov • VII Shchors • VII Lazo • VII Lazo B • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov • VIII Ochakov • VIII Pyotr Bagration • VIII Bagration • VIII Dmitry Pozharsky • IX Dmitri Donskoi • IX Riga • IX Kronshtadt • IX Kozma Minin • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad • X Smolensk B • X Smolensk • X Sevastopol • X Komissar • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk • ★ Novosibirsk |
Battleships | III Knyaz Suvorov • IV Imperator Nikolai I • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya • VI Izmail • VI Novorossiysk • VII Sinop • VII Poltava • VIII Vladivostok • VIII Lenin • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX Navarin • IX AL Sov. Rossiya • X Kremlin • X Slava • ★ Admiral Ushakov |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov • X Admiral Orlov |