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Destroyer | Europe | Tier X
Tech Tree Position
Purchase price34,650 Credits
Hit Points26,500 
Main Battery
152 mm/53 Bofors M422 х 2 pcs.
Rate of Fire18.75 shots/min.
Reload Time3.2 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range13 km.
Maximum Dispersion60 m.
HE Shell152 mm HE M1942 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP M1942 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
152 mm/53 Bofors M422 х 2 pcs.
. . . Average Damage per Second33.4 
. . . Firing Range5.19 km.
40 mm/70 Bofors M194812 х 1 pcs.
. . . Average Damage per Second313.2 
. . . Firing Range3.51 km.
57 mm/60 Bofors M19502 х 2 pcs.
. . . Average Damage per Second100.4 
. . . Firing Range3.99 km.
Maximum Speed35 knot
Turning Circle Radius770 m.
Rudder Shift Time5.6 sec.
Surface Detectability Range9.56 km.
Air Detectability Range4.71 km.
Battle Levels

Ragnar — European Tier X destroyer.

A large post-war destroyer with cruiser-caliber guns and strong AA armament.

Ragnar was first released for sale with Update 0.10.7 (August 2021) and is available exclusively via the Armory for 27,000 Steel Steel.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/53 Bofors M4218.87.2602,200113,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Ragnar26,500132522/12/20 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
SUO Mk 10 Mod. 1013 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 76,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Introduced for steel in Update 0.10.7, Ragnar enters the Armory nominally as a replacement for Småland. While she does incorporate some elements of Småland’s playstyle, she is more akin to Elbing and Friesland than her premium predecessor at Tier X.

Ragnar has an array of tools that maker her a superb destroyer-hunter. For starters, Ragnar is better-armored than most destroyers. Her hull is made up of 25mm of plate between the barbettes, which gives her the capability to shatter most incoming high explosive rounds of 149mm and below. Destroyer captains that find themselves in a gunfight with an opposing Ragnar are likely to be a bit taken aback by her ability to shrug off incoming damage from their main battery guns as a result of this quirk of construction. Further enhancing her survivability is her 30,000 point health pool (with the Survivability Expert skill) - nearly equal to some Tier X light cruisers - and her access to the Repair Party consumable. Rounding things out is Ragnar’s Surveillance Radar. With a 7.5km range - equivalent to her lowest achievable surface detection - and a 25-second duration, she can quickly counter-spot ships that spot her on the surface.

To punish destroyers that she spots, Ragnar mounts light cruiser guns on a destroyer hull. Similar to German destroyer leader Elbing, Ragnar comes equipped with 152mm guns: four rifles that reload every 3.2 seconds. While a straight damage-per-minute comparison seems to leave Ragnar at the back of the pack, the reality is that she outperforms what the raw numbers might suggest. Her ability to bully opposing destroyers with her rate of fire and health pool is unique in World of Warships. When not picking on opposing destroyers, Ragnar can sit at longer ranges and use her HE to light fires on enemy cruisers and battleships; her 11% fire chance per shell is best-in-tier amongst Tier X destroyers.

Everything isn't sunshine and roses, of course. Like Friesland before her, Ragnar relies wholly on her main battery for damage; she has no torpedoes. Her huge health pool and armor advantage mean that she has an inflated surface detection radius to help balance her out against opposing destroyers; similar to Elbing, she is best played as a second-line destroyer, backing up friendly destroyers with better detection in their efforts to fight over capture zones. Unlike most high-tier European destroyers, Ragnar has no long-range anti-aircraft aura to speak of. Her mid-range aura is quite strong, but enemy planes that press home an attack against her are virtually guaranteed to survive to drop their ordnance due to her lack of flak. Additionally, her large hull size and below-average rudder shift time means that she handles poorly at best. Players familiar with how Harugumo handles will understand what they're up against in this department when considering purchasing Ragnar.

In summary, Ragnar marries the all-gun destroyer playstyle of Friesland to the health pool of Elbing and adds Småland’s radar. She's a highly specialized ship, exceptionally good at bullying most opposing destroyers and capable of harassing enemy cruisers and battleships. Played well, she is a nightmare for opposing destroyer captains to deal with. Lacking access to smoke and with her poor handling, however, she can be focused off the board by a coordinated enemy team if she finds herself in a bad position.


  • Best fire chance of all Tier X destroyer HE shells married to a 3.2 second reload on her 152mm main battery.
  • Huge health pool for a destroyer.
  • Surveillance Radar gives Ragnar the ability to defend and push other destroyers off of capture zones.
  • 25mm armor amidships will shatter most destroyer-caliber HE shells fired at her.


  • Large hull makes Ragnar an easier and more inviting target for enemy cruisers and battleships.
  • Sluggish handling.
  • Additional armor means that she will eat more full penetration damage from opposing destroyer captains who learn to fire AP shells at her when broadside.
  • No appreciable long-range AA defenses to discourage enemy aerial attacks.
  • No Smoke Generator.


As a premium ship, Ragnar doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Ragnar are as follows:

Most of Ragnar’s upgrade choices are fairly self-explanatory. Players have a difficult choice in Slot 2 between Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.), Surveillance Radar Modification 1 (Increases the action time of the Surveillance Radar consumable.:  +20% action time.), and Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.); Surveillance Radar Modification 1 earns the recommendation here because it best fits Ragnar’s primary role in a given battle.

The other tough choice comes in Slot 6 between Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) and Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.). Players wishing to focus on anti-destroyer duties should equip the former; those looking for more of a generalist build should take the latter, giving her the range to harass larger enemy ships.

Commander Skills

Most of the tough choices for Ragnar’s commander skills come in Tiers 3 and 4. While Adrenaline Rush, Superintendent, and Survivability Expert are almost mandatory, a valid case can be made for Main Battery & AA Specialist as well. Concealment Expert remains the most important Tier 4 skill, but both Fearless Brawler and Main Battery & AA Expert are worthy of consideration; particularly the latter if building out a commander that is meant to be capable of long-range harassment of heavier enemy ships.


Ragnar can equip the following consumables:


As a premium ship, Ragnar comes included with Type XX camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

Ships of Europe
Destroyers  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons • X Ragnar 
Cruisers  I Gryf 
Battleships  V Viribus UnitisDoubloons 
Aircraft Carriers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons • X Ragnar 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  VII HaidaDoubloons • X Vampire II 
Netherlands  IX Groningen 
Pan-America  VI JuruáDoubloons