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Ragnar

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Ragnar
Ragnar_wows_main.jpg
Destroyer | Europe | Tier X
Tech Tree Position
Ragnar_icon_small.png
General
Purchase price34,650 Credits
Hit Points26,500 
Main Battery
152 mm/53 Model 1942 in a turret2 х 2 pcs.
Rate of Fire17.65 shots/min.
Reload Time3.4 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range13 km.
Maximum Dispersion60 m.
HE Shell152 mm HE M1942 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP M1942 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
152 mm/53 Model 1942 in a turret2 х 2 pcs.
. . . Average Damage per Second33.4 
. . . Firing Range5.19 km.
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount12 х 1 pcs.
. . . Average Damage per Second313.2 
. . . Firing Range3.51 km.
57 mm/60 SAK Model 1950 on a Model 1950 mount2 х 2 pcs.
. . . Average Damage per Second100.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius770 m.
Rudder Shift Time5.6 sec.
Concealment
Surface Detectability Range9.56 km.
Air Detectability Range4.71 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
X
Ship_PWSD710_Ragnar.png
34,650

Ragnar — European Tier X destroyer.

A large post-war destroyer with cruiser-caliber guns and strong AA armament.

Ragnar was first released 11 August 2021 with Update 0.10.7 and is available in the Armory for Steel 27,000 Steel.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Model 1942 in a turret17.67.2602,200113,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ragnar26,500132522/12/2 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 10 Mod. 1013 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 76,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Ragnar enters the Armory nominally as a replacement for Småland. While she does incorporate some elements of Småland's play style, she is more akin to Elbing and Friesland than her premium predecessor at Tier X.

Ragnar has an array of tools that maker her a superb destroyer-hunter. For starters, Ragnar is better-armored than most destroyers. Her hull is made up of 25mm of plate between the barbettes, which gives her the capability to shatter most incoming high explosive rounds of 149mm and below. Destroyer captains that find themselves in a gunfight with an opposing Ragnar are likely to be a bit taken aback by her ability to shrug off incoming damage from their main battery guns as a result of this quirk of construction. Further enhancing her survivability is her 30,000 point health pool (with the Survivability Expert skill) - nearly equal to some Tier X light cruisers - and her access to the Repair Party consumable. Rounding things out is Ragnar’s Surveillance Radar. With a 7.5km range - equivalent to her lowest achievable surface detection - and a 25-second duration, she can quickly counter-spot ships that spot her on the surface.

To punish destroyers that she spots, Ragnar mounts light cruiser guns on a destroyer hull. Similar to German destroyer leader Elbing, Ragnar comes equipped with 152mm guns: four rifles that reload every 3.4 seconds. While a straight damage-per-minute comparison seems to leave Ragnar at the back of the pack, the reality is that she outperforms what the raw numbers might suggest. Her ability to bully opposing destroyers with her rate of fire and health pool is unique in World of Warships. When not picking on opposing destroyers, Ragnar can sit at longer ranges and use her HE to light fires on enemy cruisers and battleships; her 11% fire chance per shell is best-in-tier amongst Tier X destroyers.

Everything isn't sunshine and roses, of course. Like Friesland before her, Ragnar relies wholly on her main battery for damage; she has no torpedoes. Her huge health pool and armor advantage mean that she has an inflated surface detection radius to help balance her out against opposing destroyers; similar to Elbing, she is best played as a second-line destroyer, backing up friendly destroyers with better detection in their efforts to fight over capture zones. Unlike most high-tier European destroyers, Ragnar has no long-range anti-aircraft aura to speak of. Her mid-range aura is quite strong, but enemy planes that press home an attack against her are virtually guaranteed to survive to drop their ordnance due to her lack of flak. Additionally, her large hull size and below-average rudder shift time means that she handles poorly at best. Players familiar with how Harugumo handles will understand what they're up against in this department when considering purchasing Ragnar.

In summary, Ragnar marries the all-gun destroyer play style of Friesland to the health pool of Elbing and adds Småland’s radar. She's a highly specialized ship, exceptionally good at bullying most opposing destroyers and capable of harassing enemy cruisers and battleships. Played well, she is a nightmare for opposing destroyer captains to deal with. Lacking access to smoke and with her poor handling, however, she can be focused off the board by a coordinated enemy team if she finds herself in a bad position.

Pros:

  • Powerful main guns with a relatively fast 3.4s reload, great ballistics, and her HE pens 30mm of armor
  • Tightest main battery dispersion in the game, similar to Elbing's destroyer branch.
  • Huge health pool with access to Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • 7.5km range Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. gives Ragnar the ability to defend and push other destroyers off of capture zones.
  • 25mm armor amidships will shatter most destroyer-caliber HE shells fired at her.
  • Difficult to hit with Emergency Engine PowerWhile active, increases a ship's speed by a fixed percentage. active

Cons:

  • Inherently underpowered maneuverability, sluggish when Emergency Engine PowerWhile active, increases a ship's speed by a fixed percentage. is not active
  • Lacks the necessary AA to make meaningful impact on carrier hangar reserves
  • No burst damage to speak of due to a lack of torpedoes, similar to Friesland and Groningen
  • Split turrets, loss of a turret halves her firepower
  • Somewhat fragile platform if the player is not careful, Ragnar is large and relatively easy to hit
  • Seriously lacking in concealment due to her high surface and aerial detection radius, though mitigated by her radar

Research

As a premium ship, Ragnar has no module upgrades to research.

Optimal Configuration

There are two potential build priorities for Ragnar, one as a destroyer hunter-killer, the other as a long-range harasser of heavier ships. For the former, maximize her stealth, radar, and damage-per minute. Strengthening her survivability is important, too, but her health pool is already larger than most of the destroyers she may encounter.

To be effective against heavier ships she will need more range and better shell penetration.

Upgrades

The recommended upgrades for Ragnar are as follows:

Most of Ragnar’s upgrade choices are fairly self-explanatory. Players have a difficult choice in Slot 2 between Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time., Surveillance Radar Modification 1 :  +20% action time., and Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time.; Surveillance Radar Mod 1 earns the recommendation here because it best fits Ragnar’s primary role as a destroyer killer.

The other tough choice comes in Slot 6 between Main Battery Modification 3 (reload) and Gun Fire Control System Mod 2 (range). Players wishing to focus on anti-destroyer duties should equip the former; those looking for more of a generalist build should take the latter, giving her the range to harass larger enemy ships.

Commander Skills

Most of the tough choices for Ragnar’s commander skills come in Tiers 3 and 4. While Adrenaline Rush, Superintendent, and Survivability Expert are almost mandatory, a valid case can be made for Main Battery & AA Specialist as well. Concealment Expert remains the most important Tier 4 skill, but both Fearless Brawler and Main Battery & AA Expert are worthy of consideration if building out a commander that is meant to be capable of long-range harassment of heavier enemy ships.

Consumables

Ragnar equips the following consumables:

Camouflage

As a premium ship, Ragnar comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.5.

Testing Changes

  • DevBlog 152:
    • Preliminary characteristics.
  • DevBlog 168:
    • Main battery reload time decreased from 4 to 3.5 s.
    • With the release of Update 0.10.6:
      • Action time of the Surveillance Radar consumable increased from 20 to 30 s.
      • The main battery turrets can now rotate 360 degrees.
  • DevBlog 178:
    • Detectability range by sea increased from 8.5 to 9.5 km. Other detectability ranges increased changed accordingly.
    • Main battery reload time decreased from 3.5 to 3 s.
    • Main battery accuracy increased to the improved destroyer dispersion formula.
    • Engine Boost consumable replaced with the Emergency Engine Power consumable with the following settings:
      • Number of charges: 3.
      • Cooldown time: 180 s.
      • Action time: 60 s.
      • Speed bonus: +30%.
  • DevBlog 179:
    • Main battery reload time increased from 3 to 3.2 s.
    • Detectability range by sea increased from 9.46 to 9.56 km. Other detectability ranges increased accordingly.
  • DevBlog 187:
    • Detectability range by submarines increased from 4.2 to 4.7 km.
    • Number of charges of the Repair Party, Surveillance Radar, and Emergency Engine Power consumables decreased from 3 to 2.
  • Update 0.10.7:
    • Available for purchase in the Armory for 27,000 Steel.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.2:
    • The Dragon Ship permanent camouflage was added for purchase for 10 Ranked Tokens in the Armory.
  • Update 0.11.3:
    • The Dusty Owl permanent camouflage was added for purchase for 3 Clan Tokens in the Armory.
  • Update 0.11.4:
    • Main battery reload time increased from 3.2 to 3.4 s.
  • Update 0.11.5:
    • A bug that caused the caliber of the ship's main battery to be displayed incorrectly in port was fixed.

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