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Cruiser | Pan-Asia | Tier VI
Tech Tree Position
Research price36000 exp
Purchase price3,000,000 Credits
Hit Points21,200 
Main Battery
113 mm/45 Mk.III on a Mk.IIIUD mount5 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range11.36 km.
Maximum Dispersion119 m.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight25 kg.
AP Shell113 mm AP Mk XVI 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
IDS_PZGT100_21IN_3TUBE_TR_MK_IV_R2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range9.46 km.
AA Defense
113 mm/45 Mk.III on a Mk.IIIUD mount5 х 2 pcs.
. . . Average Damage per Second44.5 
. . . Firing Range5.01 km.
IDS_PZGM113_5_25IN_50_QF_MK_I5 х 2 pcs.
. . . Average Damage per Second40.5 
. . . Firing Range4.5 km.
40 mm Vickers 2-pdr. Mk VIII on a Mk.VII mount2 х 4 pcs.
. . . Average Damage per Second25.8 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.IV1 х 1 pcs.
. . . Average Damage per Second3.6 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.4 mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.24 mount4 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
Maximum Speed32.3 knot
Turning Circle Radius580 m.
Rudder Shift Time9.1 sec.
Surface Detectability Range9.95 km.
Air Detectability Range6.44 km.
Battle Levels

Rahmat — Pan-Asian Tier VI cruiser.

A Dido-class light cruiser built in Great Britain. A small ship armed with dual-purpose artillery, designed to protect a squadron or convoy from attacks by destroyers and aircraft.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
113 mm/45 Mk.III on a Mk.IIIUD mount8181191,60072,100 0300,000
133 mm/50 QF Mk.I on a Mk.II mount8181191,90082,550 9,000540,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Rahmat (A)21,200108952/52 0450,000
Rahmat (B)23,600108952/5/52 13,500810,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX**0.8727.215,866619.5 0300,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 1011.4 0300,000
Mk VI mod. 21012.5 9,000540,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 62,000 hp32.3 0300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


  • Excellent HE DPM.
  • Great fire starting capabilities due to the high volume of shells and fire chance (9%). Because of this, IFHE is not recommended.
  • Has access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • Low detection, sitting at 9km when fully upgraded.
  • Can comfortably shoot over islands thanks to her floaty ballistics.
  • Torpedoes hits hard and have a low detection (0.8km).
  • Rear turrets can rotate 360°.
  • Decent AA suite, which can be improved further with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Best agility in tier with a tight turn radius (580m) and a fast rudder shift (6.7s).


  • HE penetrates only 22mm of armour, therefore good aiming at superstructure is required to land penetration hits.
  • Really poor AP performance, relying exclusively upon high-explosive shells is advisable.
  • Non-existent armour and zero citadel protection, her HP pool will drain quickly the moment enemy ships will return fire.
  • Cannot mount Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., being careful of enemy destroyers is a must while shooting from smoke.
  • Due to the floaty ballistics, she struggles at landing shells at range.
  • Torpedoes lacks quantity; only three per side.
  • Poor rate of fire, with a 7.5s base reload: only 80 RPM.
  • Rearmost turret has poor firing angles.
  • Her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. lasts less than usual, reducing her flexibility in open water.


Availability of researchable upgrades for Rahmat is as follows:

  • Main Battery: Upgrade to 133mm/50 QF Mk I for 9,000 XP.
  • Hull: Upgrade to Hull (B) for 13,500 XP. Research of this module unlocks progression to Chumphon.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Rahmat equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.10.

Testing Changes

  • DevBlog 220:
    • Preliminary characteristics.
  • DevBlog 242:
    • Stock guns' AP and HE shell ballistics became more arcing.
  • DevBlog 247:
    • In order to achieve a more consistent progression of ship's artillery, the 133 mm main battery guns became a separate researchable module that is compatible with either of the equipped hulls. Note: This change was not applied til the live release of the ship, and was never implemented correctly during the entire testing phase.
    • 133 mm main battery guns reload time decreased from 7 to 6.5 s.
    • 113 mm main battery guns reload time increased from 5.3 to 6 s.
    • 180-degree turn time for the 113 mm turrets increased from 9 to 18 s.
  • DevBlog 257:
    • Reload time of stock main battery guns increased from 6 to 7 s.
    • Reload time of researchable main battery guns increased from 6.5 to 7.5 s.
  • DevBlog 264:
    • Main battery reload time increased from 7 to 7.5 s.
    • Smoke Generator consumable cooldown time increased from 100 to 110 s.
    • Sigma parameter decreased from 2.05 to 2.
  • Update 0.11.0:
    • Available from sequential bundle #2 of the Pan-Asian Cruisers event (for Pan-Asian Tokens).
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 0.11.2.

Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang 
Cruisers  I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-Sen 
Aircraft Carriers  VIII SanzangDoubloons
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI Leipzig • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • IX Admiral Schröder • X Hindenburg •  Clausewitz 
Europe  I Gryf 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Monmouth •  Edgar 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli • X Napoli B 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons • IX Hector 
Spain  VI CanariasDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons