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Renown

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Renown
Renown_wows_main.jpg
Battleship | U.K. | Tier VI
Tech Tree Position
Tiger
Arrow_down.png
Renown_icon_small.png
Arrow_down.png
Rooke
stock
 top
General
Research price40000 exp
Purchase price3,500,000 Credits
Hit Points47,200 
Main Battery
IDS_PBGM009_15IN42_MK13 х 2 pcs.
Rate of Fire2.55 shots/min.
Reload Time23.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range15.82 km.
Maximum Dispersion194 m.
HE Shell381 mm HE Mk VIIIc 
Maximum HE Shell Damage5,350 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIc 
Maximum AP Shell Damage11,350 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PR Mk II8 х 1 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount4 х 2 pcs.
. . . Average Damage per Second35.6 
. . . Firing Range5.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount3 х 4 pcs.
. . . Average Damage per Second38.7 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.I on a Mk.IIIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed29.9 knot
Turning Circle Radius840 m.
Rudder Shift Time20.1 sec.
Concealment
Surface Detectability Range12.82 km.
Air Detectability Range10.28 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSB206_Renown.png
3,500,000

Renown — British Tier VI battleship.

Having returned to the post of First Sea Lord, Admiral Fisher lobbied for the construction of two battlecruisers—Repulse and Renown. HMS Renown was put afloat in 1916 and entered service the same year. During World War II, the ship participated in the hunt for German raiders Graf Spee and Bismarck. She was also involved in the Norwegian campaign; guarded Maltese convoys; covered the landing of Allied forces in North Africa; and was used for diplomatic purposes, transporting Winston Churchill. In 1944, she took part in the final stage of the war as part of the Eastern Fleet.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk.I on a Mk.I mount2.6451945,3503411,350 0350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Renown (A)47,200163303424/4/48 0525,000
Renown (B)55,200163303426/20/3/1/48 15,0001,050,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm PR Mk II0.6951510,000536 0350,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 0350,000
Mk VI mod. 20 10,000700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp29.9 0350,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Renown is the Tier VI ship of the British battlecruiser tech tree, and further continues the emphasis on speed and firepower over survivability and armor.

Armament:

Renown carries six 381 mm guns in three twin turrets, with a range of 17.4 km. Her AP shells have good alpha damage, and a significantly shortened fuse time of just 0.015 seconds, which means fewer overpenetrations when shooting cruisers. Her AP can overmatch the 26 mm plating found on most mid-tier battleships, although the shorter fuse time will result in fewer citadels. Her HE shells have a 34% fire chance, and 64 mm of penetration.

Renown’s guns are accurate, with good horizontal and vertical dispersion values. However, having only six guns can cause her accuracy to be frustrating at times. While she shares the same guns as her premium counterpart Repulse, her sigma value is lower at 1.8. Her guns have a fast reload time of 23 seconds.

Her turrets have a 180-degree turn time of 45 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.

Renown carries eight single-launch torpedo launchers, with four per side. These torpedoes have a 95-second reload time, 6 km range, and a maximum damage of 10,000. Her torpedo tubes are fixed but have the torpedo turning mechanic. Immediately after launch, they will perform an S-turn to reach the selected heading, before arming and proceeding in a straight line. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. In addition, their “traverse speed” is half as fast as those of “real” launchers, which can cause issues at close range or during drive-bys.


Survivabillity:

Renown’s hull is visibility similar to that of Repulse, with slight differences. Her bow and stern are thinly armored with 16 mm plating, which means every battleship and even some cruisers can overmatch them, and they’re very vulnerable to HE shells. She has a thicker 29 mm deck and 38 mm side plating, but does not have Repulse's 152 mm main armor belt.

Her concealment is good, reaching as low as 11.5 km. She has a good HP pool of 55,200 but a bad 13% torpedo damage reduction. As a result, Renown should play at medium ranges.

Maneuverability:

Renown is a fast battleship, with a top speed of 31.4 knots that can be further increased to 33.8 knots with her Engine Boost consumable. Her rudder shift time of 15.5 seconds is average, but her turning radius of 840 m is quite poor. Due to her good speed, Renown can change positions easily when needed.

Anti-Aircraft:

Renown has low long- and medium-range AA DPS for a battleship—52.5 and 108.5 respectively. Her short-range AA DPS is quite high at 479.5, but planes will spend the least amount of time in it. While she does have the Defensive AA Fire consumable, her AA DPS is still lackluster. She also only has one flak cloud, so she is almost entirely reliant on her continuous AA damage to shoot down planes. This is definitely not enough to stop an aircraft carrier from striking, so grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.


Battle Performance:

Renown is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the other tech tree British battlecruisers. Her good speed allows her to switch positions for better shots, and react to the situation. Her low concealment and large health pool allow her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of her fast reloading and accurate guns, players should mainly fire AP, while using HE on angled targets. Her torpedoes are best used for deterring suicide rushes.

While she has a good health pool, her 16 mm bow and stern means she is susceptible to battleship AP overmatch through the front, and must avoid drawing too much attention to herself. Her poor turning radius and weak torpedo damage protection mean players should not seek close quarter engagements too early, when destroyers have not been dealt with.

Pros:

  • Good health pool
  • Accurate guns with good dispersion
  • Short AP fuse time
  • Torpedoes have the torpedo turning mechanic
  • Strong short-range AA DPS
  • Fast
  • Excellent concealment
  • Access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable

Cons:

  • Weak, easily overmatched bow and stern plating
  • Poor torpedo damage protection
  • Slow turret traverse
  • Average main battery range
  • Overall bad AA DPS, with just one flak cloud
  • Poor turning radius

Research

Researchable upgrades for Renown:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Rooke.
  2. Gun Fire Control System: Upgrade to Mk VI Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Renown equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.5.

Testing Changes

  • Update 0.11.6:
    • Available from sequential bundle #3 of the British Battleships event (for British tokens).
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
  • Introduced into the game as a researchable ship in Update 0.11.8.
  • Update 0.11.8:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.10:
    • Main battery reload time reduced from 27 to 26 s.
    • Minor fixes to the geometry and textures of the ship.
  • Update 12.0:
    • Main battery reload time reduced from 26 to 25 s.
    • Improved the geometry and textures of the ship.
  • Update 12.11:
    • Main battery reload time reduced from 25 to 23.5 s.
    • Main battery firing range increased:
      • Stock Gun Fire Control System module firing range increased from 15.4 to 15.8 km.
      • Researchable Gun Fire Control System module firing range increased from 16.9 to 17.4 km.

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