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Repulse

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Repulse
Repulse_wows_main.jpg
Battleship | U.K. | Tier VI
Tech Tree Position
Repulse_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points56,100 
Main Battery
381 mm/42 Mk.I on a Mk.I mount3 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range19.76 km.
Maximum Dispersion213 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage5,300 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity731.5 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIb 
Maximum AP Shell Damage11,400 
Initial AP Shell Velocity731.5 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
102 mm/45 QF Mk.V on an HA Mk.III mount6 х 1 pcs.
Firing Range4.96 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
102 mm/45 BL Mk.IX on a T.I. Mk.I mount3 х 3 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell102 mm HE Mk IX 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity800 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
102 mm/45 QF Mk.V on an HA Mk.III mount6 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount1 х 8 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed31.7 knot
Turning Circle Radius860 m.
Rudder Shift Time14.4 sec.
Concealment
Surface Detectability Range13.97 km.
Air Detectability Range9.62 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSB526_Repulse.png
Special

Repulse — British special premium Tier VI battleship.

The second ship of the Renown class—HMS Repulse—was laid down in 1915 and entered service in 1916. She took part in the second Battle of Heligoland Bight. Between 1923 and 1924, the ship participated in the round-the-world Empire Cruise and protected international shipping routes during the Spanish Civil War. At the beginning of World War II, she participated in the hunt for Bismarck and the Norwegian campaign. In 1941, the ship joined Force Z, which was supposed to curb Japanese aggression in the Far East. On December 10, 1941, Repulse was sunk by Japanese aircraft in the South China Sea.

Repulse was first released as the Stage 18 reward in the Clydebank Dockyard on 8 December 2021. She was then made available for doubloons with the release of Update 11.2 in March 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk.I on a Mk.I mount2.4302135,3003411,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Repulse56,1001627936/34/8/3/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 119,025 hp31.7 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Background

Originally laid down as an improved Revenge-class battleship, the Royal Navy suspended construction on Repulse and her sister Renown when it was thought that they wouldn't be completed in time to participate in the First World War. After the success of battlecruisers at the battle of the Falkland Islands, construction restarted, though Repulse would see little service in the war However, between the wars, she received two extensive refits to increase her armament, armor and torpedo protection. In World War Two Repulse participated in unsuccessful searches for Gneisenau, and Scharnhorst, before her redeployment to the Pacific with the Prince of Wales as part of Force Z. On December 10th, 1941, both capital ships were sunk by Japanese torpedo bombers when attempting to intercept Japanese landings in Malaya.

The Ship

Repulse drastically differs from her nation's Tier VI battleship counterparts. Despite losing a twin 381mm turret compared to Warspite and Queen Elizabeth, she makes up for it with battlecruiser dispersion, making Repulse the most accurate battleship at Tier VI. As a battlecruiser, Repulse trades the heavier armor seen on Warspite and Queen Elizabeth for a quick top speed of 31.7 knots, faster than all other battleships in her tier.

Armor

Repulse’s bow and stern protection is only 16mm compared to most other Tier VI battleships that have 26mm bow and stern plating. This allows every ship with a gun caliber of 228mm or higher to overmatch her bow and stern. The 26mm torpedo protection reaches just above the waterline, allowing well aimed shots along the waterline to penetrate the 229mm plated casemate armor belt protecting the citadel. The main armor belt is covered in 152mm plating with a lighter 38mm belt up to the deck, protecting the citadel well from mid and small caliber salvos. Repulse has a large superstructure that is covered in 16mm plating, allowing for smaller caliber shells to penetrate and deal damage.

Armament

Repulse is armed with three twin 381mm turrets with two mounted forward, and one aft. While being the same guns found on Warspite and Queen Elizabeth, Repulse has the same dispersion formula found on most other battlecruisers, but benefits from tighter dispersion with a maximum dispersion of 149m and sigma of 2.0. She also reloads three seconds faster than her cousins at 25 seconds. Pairing this excellent accuracy and reload with a respectable range of 19.8km, Repulse can comfortably fight at any range and consistently deal damage.

Anti-Aircraft

Repulse does not have the best AA armament when it comes to Tier VI battleships. Hers is the shortest range at only 4km, with long-range continuous damage of only 28 and one weak flak burst.. The mid range AA suite has a firing range of 2.5km and continuous damage of 140. The short range AA batteries have a maximum range of 2km and continuous damage of 106. Players should stick with allies to have a better chance at fending off incoming carrier attacks.

Battle-Performance

Repulse should use her high speed to get to a flank early in the battle and provide crossfire onto enemy cruisers and battleships. Due to the lack of armor, engaging at mid to long range and using her accurate salvoes to focus broadside enemies. If the ship becomes the target of focus fire, Repulse can use her stealthy concealment of 12.57km with Concealment Expert and Engine BoostWhile active, increases a ship's speed by a fixed percentage. to quickly relocate to a different position. She should stick with a supporting cruiser to help fend off attacks from enemy aircraft and destroyers. Overall, Repulse is a great support and flanking battlecruiser that can quickly redeploy to other parts of the map to support pushes or retreats.

Pros:

  • Fastest battleship at Tier VI.
  • Accurate main battery guns with battlecruiser dispersion capable of overmatch.
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumables.

Cons:

  • Light armor, especially on the bow and stern.
  • Only six guns.
  • Despite having high speed, Repulse is not maneuverable and has a weak 16% damage reduction TDS.
  • Weak and short ranged AA suite.

Research

As a premium ship, Repulse has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Repulse equips the following consumables:

Camouflage

As a premium ship, Repulse comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.5.

Testing Changes

  • DevBlog 152:
    • Preliminary Characteristics.
  • DevBlog 168:
    • Main battery turret 180 degree turn time decreased from 54 to 30 s.
    • With the release of Update 0.10.6:
      • Engine Boost consumable speed bonus decreased from 15% to 10%.
  • DevBlog 194:
    • Engine Boost consumable speed bonus decreased from 10% to 8%.
  • DevBlog 239:
    • Main battery reload time increased from 26 to 27 s.
  • First available for completing 18 stages of the Clydebank Dockyard in December 2021.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.2:
    • Available for purchase in March 2022, in the Armory for 6800 doubloons and in the Premium Shop.
  • Update 0.11.4:
    • Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
  • Update 12.0:
    • Improved the geometry and textures of the ship.
  • Update 12.1:
    • Improved the geometry and textures of the ship.
  • Update 12.5:
    • Main battery reload time reduced from 27 to 25 seconds.
    • The number of Repair Party consumable charges has increased from 3 to 4.
  • Update 12.10:
    • Fixed an issue with the ship that caused her AA defenses to not work properly in some situations.

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