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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_defense;aa_effectivity_0;aaEffectivity0;aa_effectivity_1;aaEffectivity1;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_name_0;aaName0;aa_name_1;aaName1;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletSpeedHE_0;atba_burnProbHE_0;atba_caliber_0;atba_damageHE_0;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_name_0;atbaName0;atba_numBarrels_0;atba_numGuns_0;atba_shotDelay_0;atba_shotSpeed;atba_shotSpeed_0;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;floodProb;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_gunnerDamage;planes_bomber_level;planes_bomber_name;planes_bomber_numInSquadron;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_vitality;planes_dive_accuracyMax;planes_dive_accuracyMin;planes_dive_bomb_bulletMass;planes_dive_bomb_bulletMassHE;planes_dive_bomb_bulletSpeed;planes_dive_bomb_bulletSpeedHE;planes_dive_bomb_burnProb;planes_dive_bomb_burnProbHE;planes_dive_bomb_maxDamage;planes_dive_bomb_nameHE;planes_dive_gunnerDamage;planes_dive_level;planes_dive_name;planes_dive_numInSquadron;planes_dive_planesRestoreTime;planes_dive_speed;planes_dive_vitality;planes_fighter_ammoAmount;planes_fighter_gunnerDamage;planes_fighter_level;planes_fighter_medDamage;planesFighterMeddamage;planes_fighter_name;planes_fighter_numInSquadron;planes_fighter_planesRestoreTime;planes_fighter_speed;planes_fighter_vitality;slotsNum;torpedoes_damage;torpedoes_maxDist;torpedoesMaxdist;torpedoes_nameTorp;torpedoesNametorp;torpedoes_shotDelay;torpedoesShotdelay;torpedoes_speed;torpedoes_visibilityDist;torpedoes_weaponry;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByShip;visibilityDistbyship;visibility_distBySubmarine exp
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Concealment
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[[Ship:|]] — N/A promo premium Tier  N/A.

The first U.S. Navy cruiser built under the limitations of the Washington Naval Treaty with powerful artillery but weak armor, which was characteristic of such ships. The cruiser was armed with 203 mm main guns, on the basis of which she was redesignated as a heavy cruiser soon after commissioning. However, the ship's armor actually corresponded to that of a light cruiser.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1 Sonar Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1 Dive Capacity Modification 1 Sonar Modification 2 Skip Bomber Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bomber Modification 2 Airstrike Modification 1 Depth Charges Modification 1 Submarine Steering Gears Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators||Submarine Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment Dive Capacity Modification 2

Player Opinion


Pros:

  • Decent main batteries - good firing angles for all ten guns compared to their IJN counterparts Aoba and great AP penetration capabilities
  • Good anti-aircraft armament - not as powerful as its light cruiser counterpart Cleveland but a good enough deterrent
  • Good maneuverability - good turning radius, good rudder shift time, and decently fast

Cons:

  • Poorly armored - can take citadels from almost any angle by 406mm AP shells
  • Poor large caliber AA range and damage
  • Very slow turret traverse - almost as slow as Fuso’s turrets
  • Poor concealment - has the same base concealment as New Mexico

Research

Availability of researchable upgrades for ' is as follows:

  • Hull: Upgrade to Hull (B) for slightly more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Astoria.
  • Gun Fire Control System: Upgrade to Mk6 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Key skills for ' commanders include Expert Marksman, Demolition Expert, and Concealment Expert.

Consumables

' equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip ' with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.



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|History=

', YEAR

Construction

Builder:
Laid down: 27 October 1926
Launched: 25 April 1929
Commissioned: 6 February 1930

Specifications

9,100 tons displacement, standard
179m length
19.9m beam
4.9m draft

Machinery

4 × Parsons reduction steam turbines
8 x boilers

Performance

32.7 knots at 107,000 shaft horsepower
10,000nm at 15kts

Armor

Main belt: 64-89mm
Upper belt: 102mm
Decks: 25–44mm
Bulkheads: 64mm
Barbettes: 19mm
Turrets: 64mm/38mm/19mm/19mm turret front/roof/side/rear
Conning tower: 32mm

Armament

Main
Ten (2×3, 2×2) 203 mm/55 caliber guns
Anti-aircraft
Four (4x1) 127mm/25 caliber anti-aircraft guns
Two (2x1) 3-pounder 47 mm saluting guns
Four (2x2) 27.9 mm/75 anti-aircraft guns
Eight (8x1) 20 mm Oerlikon cannons
Torpedoes

Aircraft

Total
=====Fighters=====

History

Design

Service

Historical Inaccuracies

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