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Scharnhorst '43

Scharnhorst '43

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Scharnhorst '43
Battleship | Germany | Tier VII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points56,300 
Main Battery
283 mm/54.5 SK C/34 on a Drh LC/34 mount3 х 3 pcs.
Rate of Fire2.61 shots/min.
Reload Time23 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range18.87 km.
Maximum Dispersion248 m.
HE Shell283 mm Spr.Gr. L/4.5 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity890 m./s.
HE Shell Weight315 kg.
AP Shell283 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage7,600 
Initial AP Shell Velocity890 m./s.
AP Shell Weight330 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
Firing Range6.3 km.
Rate of Fire19.23 shots/min.
Reload Time3.12 sec.
HE Shell105 mm Spr.gr. Bdz u. Kz. 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
HE Shell150 mm Spr.gr. Bdz u. Kz. L/4.5 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Secondary Armament #3
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs.
Firing Range6.3 km.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
HE Shell150 mm Spr.gr. Bdz u. Kz. L/4.5 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire1.33 shots/min.
Reload Time45 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
. . . Average Damage per Second116.2 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount5 х 4 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
Maximum Speed30 knot
Turning Circle Radius800 m.
Rudder Shift Time14.5 sec.
Surface Detectability Range15.19 km.
Air Detectability Range9.94 km.
Battle Levels

Scharnhorst '43 — German special premium Tier VII battleship.

The lead ship in a series of two battleships designed for raiding operations entered service a few months before the outbreak of World War II. Scharnhorst conducted her first battle raid in November 1939. It was followed by support for a landing in Norway, a raid into the Atlantic Ocean, and a breakthrough across the English Channel. In 1943, the battleship was transferred to Norway to attack enemy Arctic convoys. On December 26, 1943, Scharnhorst, flying Rear Admiral Erich Bey's flag, was sunk in battle by an Allied squadron off the North Cape.

Scharnhorst '43 was first released on 6 December 2023, as the reward for the 10th stage of the Holidays in Santa City event's free progression line.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
283 mm/54.5 SK C/34 on a Drh LC/34 mount2.6252483,200207,600 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Scharnhorst '4356,3001636037/4/410/5/8/72 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G7a T11.3457.213,700646 00
Maximum Firing Range
Research price
Purchase price
FKS Typ 7 Mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 160,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Scharnhorst '43 is an analogue of Scharnhorst, but even more attuned to brawling. A fearsome suite of auxiliary weapons means she is especially lethal in close-quarters combat, but comes at the expense of main battery performance.

Main Battery

When it comes to main battery guns, Scharnhorst '43 isn’t like most battleships. Like Scharnhorst, she only has 283mm guns, which are significantly smaller than most of her Tier VII counterparts. To compensate, she has a fast 23 second reload and good 2.0 sigma, which means she is more likely to land shells where aimed. She may look and perform more like a battlecruiser, but she still has battleship dispersion. While the reload is three seconds longer than on Scharnhorst, she can still manage to fire two salvos in the time it takes most other battleships to reload.

Another difference is that Scharnhorst '43 uses the standard battleship armor piercing shell fuse time of 0.033 seconds as opposed to Scharnhorst’s improved 0.010 seconds, which means she in practice means she has a better chance of citadelling battleships, but more likely to overpenetrate enemy cruisers. She also has a slightly shorter main battery range of 18.8 km, and, unlike Scharnhorst, it can't be temporarily improved by mounting the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable (see Consumables below).

In all other regards, Scharnhorst '43 and Scharnhorst have identical gunnery characteristics. Captains of Scharnhorst will find her ballistics quite comfortable, with the only real downside being her lackluster high explosive shell performance. Bearing all this in mind, Scharnhorst '43’s guns are more effective against battleship superstructures or upper armor belts for more reliable damage.


Scharnhorst '43’s torpedo armament looks identical to those of Scharnhorst, but with one major difference. They have the same 6 km range and 64 knot speed, but with an unrivaled 45 second reload that makes her a fearsome opponent in close-quarters combat. This gives her the ability to launch torpedoes in advance of engaging an opponent, and possibly have reloaded her torpedo tubes for a killing blow as she sails past her opponent. That is, assuming her torpedo tubes haven’t been knocked out or destroyed in the meantime.

Secondary Battery

In common with most German battleships, Scharnhorst '43 has a fearsome secondary battery with high penetration and standard German battleship accuracy. In fact, it’s even more impressive than Scharnhorst’s secondary battery owing to the faster reload on all of her secondaries. Her 105mm dual-purpose guns reload in just 3.1 seconds, and her heavier 150mm guns reload in only 6.5 seconds. The incredible volume of fire that her secondary battery can dish out gives her excellent potential damage-per-minute in a close-quarters brawl and decent fire-starting capabilities.


Scharnhorst '43 and Scharnhorst share an identical armor scheme, which is strong all-around. She boasts a thick icebreaker armor belt that protects her from being citadelled through the bow, and her citadel is well-protected by turtleback armor scheme, traditional of German battleships. A mediocre 22% torpedo damage reduction will help to take the edge off of any unfortunate torpedo strikes, but her below-average pool of hitpoints means that she must utilize her maneuverability and situational awareness to avoid taking torpedoes in the first place. Fortunately, she is equipped with four charges of the standard Repair Party consumable to recover some hitpoints throughout the course of a battle.


In terms of speed and handling, Scharnhorst '43 is yet again almost identical to Scharnhorst. She has the same 30 knot top speed, 800 meter turning radius, and 14.5 second rudder shift. Her large surface detection radius means that opponents will most likely see her before she spots them, but Scharnhorst '43 has an ace up her sleeve. She is equipped with an enhanced version of the Engine Boost consumable that increases her top speed by 15%, enabling her to rapidly close the distance to her victim to within secondary gun battery range, where she can inflict heavy damage.


As mentioned previously, Scharnhorst '43 is equipped with the standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumables. These will keep her in the fight longer, which she will definitely need given her high stakes, high reward brawling playstyle. She also has access to a 15% Engine BoostWhile active, increases a ship's speed by a fixed percentage. similar to those found on French vessels (3 charges), allowing her to rapidly close to within brawling range of other ships or get out of harm’s way. She also comes with a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. by default - there is no option to swap it out for a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..

Anti-Aircraft Defenses

Scharnhorst '43’s anti-aircraft suite is identical to that of Scharnhorst, which is below-average. She has good long-range damage-per-second but only a 5.2 km range, and her short- and medium-range damage output is abysmal. It is, in effect, a fireworks show welcoming enemy aircraft to the ship.


Scharnhorst '43 is equipped with standard air-dropped depth charges, featuring an 8 kilometer range and 30 second reload. She gets two flights that drop one depth charge each, dealing a maximum 3400 damage over a blast radius of 375m.

Battle Performance

Scharnhorst '43 is a close-quarters combat player’s dream. She excels at brawling thanks to her faster secondary battery and torpedo reloads combined with a good overall armor scheme and powerful Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable. The slightly longer reload on her main battery guns compared to Scharnhorst will not feel so significant at close range - it’s still faster than almost all of the battleships she will face in her matchmaking spread. Captains are recommended to isolate opponents then charge in, guns blazing, chipping away hitpoints and closing the distance until they can deliver the final knockout blow with her torpedoes.


  • Great armor scheme
  • Relatively quick main battery reload for a battleship
  • Incredibly quick torpedo reload (45 seconds!)
  • High rate of fire on secondary guns
  • Access to improved speed boost consumable


  • Below-average HP pool
  • Low-caliber main battery guns for a battleship, low penetration
  • Poor AAA
  • Large detection radius
  • No option for spotter plane


As a premium ship, Scharnhorst '43 has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Scharnhorst '43 equips the following consumables:


As a premium ship, Scharnhorst '43 comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.9.

Testing Changes

  • DevBlog 476:
    • Preliminary characteristics.
  • DevBlog 489:
    • Sigma value increased from 1.8 to 2.
    • AP shell fuse delay increased from 0.01 to 0.033 s.
    • Added the Engine Boost consumable with the following parameters:
      • Maximum speed: +15%.
      • Action time: 180 s.
      • Reload time: 90 s.
      • Number of charges: 3.
    • Parameters of the Repair Party consumable were changed and will now be more similar to other battleships:
      • Reload time increased from 60 to 80 s.
      • HP restoration per second reduced from 337 to 281.
  • DevBlog 495:
    • Secondary gun parameters were changed:
      • Maximum HE shell damage of 105 mm guns reduced from 1,200 to 1,100.
      • Fire chance of 105 mm guns increased from 5 to 8%.
      • Maximum HE shell damage of 150 mm guns reduced from 1,700 to 1,500.
      • Fire chance of 150 mm guns increased from 8 to 12%.
  • Update 12.11:
    • Added as the reward for completing the 10th stage for the free progression line of the Holidays in Santa City event.

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