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Battleship | Japan | Tier X
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points97,200 
Main Battery
510 mm/45 Type 98 in a twin turret3 х 2 pcs.
Rate of Fire2.22 shots/min.
Reload Time27 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range26.63 km.
Maximum Dispersion249 m.
HE Shell510 mm HE Type98 
Maximum HE Shell Damage8,100 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity765 m./s.
HE Shell Weight2620 kg.
AP Shell510 mm AP Type98 
Maximum AP Shell Damage19,400 
Initial AP Shell Velocity765 m./s.
AP Shell Weight2620 kg.
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount6 х 2 pcs.
Firing Range7.7 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
Firing Range7.7 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs.
Firing Range7.7 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
100 mm/65 Type 98 on a Model A mount6 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range5.01 km.
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
40 mm/60 Type 5 on a twin mount24 х 2 pcs.
. . . Average Damage per Second271.2 
. . . Firing Range3.51 km.
25 mm/60 Type 96 on a triple mount16 х 3 pcs.
. . . Average Damage per Second52.8 
. . . Firing Range2.49 km.
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Surface Detectability Range17.46 km.
Air Detectability Range12.78 km.
Battle Levels

Shikishima — Japanese special premium Tier X battleship.

The plans for the Yamato-class battleships included the construction of eight ships before 1950. At the beginning of 1941, the program was adjusted: Based on intelligence data on the scale of construction of capital ships in the U.S., the leadership of the Japanese Navy decided to increase the number of battleships under construction. One of the ships was supposed to be built according to the design of the Yamato class, and all subsequent ones—according to an improved design with 510 mm main battery artillery. A six-gun variant with three main battery turrets had a standard displacement of 65,700 tons.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
510 mm/45 Type 98 in a twin turret2.2602498,1004019,400 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Shikishima97,20019650310/216/24/10 00
Maximum Firing Range
Research price
Purchase price
Type10 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 158,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Shikishima is a Japanese Tier X special Battleship armed with six 510mm guns, the largest in the game. She features similar characteristics to Yamato and fills a classic sniper battleship role. She is available for purchase for 32,000 steel.


Shikishima features six 510mm/45 Type 58 guns housed in 3 twin turrets. These guns have a high range of 26.6km which is further increased by the Spotter Plane consumable.

While her guns are massive at 510mm, they do not provide any meaningful overmatch advantage in comparison to Yamato’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage as well as high penetration. Her HE shells feature a 40% fire chance and 85mm penetration. Shikishima’s large caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.

Her guns are accurate, featuring better accuracy than a Yamato with the Main Battery Director System. However, due to having only 6 guns, her accuracy can be frustrating due to the low amount of shells per salvo. This can be offset by equipping Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. bringing the reload down to 23.7 seconds

The turrets on Shikishima are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.


Shikishima’s hull features a similar armor scheme to her predecessor Yamato. Her concealment of 14.1km is standard amongst Tier X battleships. Her hull has a high health pool of 97,200 and retains a 55% Torpedo damage reduction. Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel Shikishima through the cheek of her bow armor.

As a result of her armor layout, Shikishima captains should play her at medium to long ranges.

Secondary Armament:

Shikishima features a secondary armament which consists of twenty 100 mm/65 type 98 Dual Purpose guns. They are the same guns found on Harugumo and have 30mm HE penetration, a fast rate of fire of 3 seconds, and are dual purpose guns that contribute to her AA DPS. A secondary build is not recommended on Shikishima due to weakness of her armor at close ranges and the lack of increased range/accuracy on the secondary guns.


Shikishima is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is decent at 18.7s and 900m respectively. Early positioning is vital due to her slow speed preventing quick relocation.


Shikishima has a high long/medium AA DPS (234 and 437 respectively) for a battleship. This is due to the dual purpose 100mm guns she possesses. This is not enough to stop an aircraft carrier from striking so grouping with allied ships to overlap Anti-Aircraft aura is recommended in games with carriers.

Battle Performance:

Shikishima is a ship that Yamato players will find familiar. The core gameplay of long range artillery support remains the same even with the different quirks of 510mm guns.

Shikishima plays much like the classic sniper battleship, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. Because of her large guns that feature 35mm overmatch, players should mainly fire AP at cruisers and capital ships. While her secondaries feature improved penetration and fast fire rate, her poor close range armor scheme and slow hull speed means she is not a brawler.

Shikishima is essentially a sidegrade to Yamato. While Yamato delivers accurate 9 shell salvos that feature 32mm overmatch, Shikishima does that with less shells and faster reload.


  • High HP pool
  • Largest guns in the game with high penetration, alpha damage, and overmatch
  • Fast reload
  • Decent AA DPS


  • Large target
  • Large Citadel with cheek weakness
  • Low salvo weight
  • Slow turret traverse


As a special ship, Shikishima doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Shikishima are as follows:

Commander Skills


Shikishima can equip the following consumables:


As a premium ship, Shikishima comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Design A-150 battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.1 under the name Yashima.

Testing Changes

  • Jan 14, 2020:
    • Preliminary characteristics.
  • Feb 7, 2020:
    • Secondary battery firing range decreased from 7 to 6 km.
  • Feb 21, 2020:
    • Ship renamed to Shikishima. The old name was too similar to that of another Japanese Tier X ship, the Yoshino. The new name, like the old one, was used for a battleship of the early 20th century.
  • Apr 3, 2020:
    • Main battery reload time decreased from 35 to 27 s.
    • HE and AP shells' initial velocity increased from 720 to 765 m/s.
    • AP shell maximum damage decreased from 19,400 to 17,000.
    • Shell ballistics changed. Accuracy settings for the main caliber guns are now similar to those of the Japanese Tier X battleship Yamato, and the shell trajectory became flatter.
  • DevBlog 8:
    • AP shell maximum damage increased from 17,000 to 19,400.
  • DevBlog 23:
    • Secondary battery firing range increased from 6.0 to 7.7 km.
  • Update 0.9.5:
    • Available for purchase in the Armory for 32,000 Steel.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The audible range of main battery firing was increased.
  • Update 0.10.6:
    • Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
  • Update 12.9:
    • Fixed camera issues when viewing the ship.

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