Ship Smasha
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire13.64 shots/min. |
Reload Time4.4 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range12.46 km. |
Maximum Dispersion108 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight15 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage2,050 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight19 kg. |
Type90 mod. 11 х 4 pcs. |
Rate of Fire0.49 shots/min. |
Reload Time122 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PZPT030_610MM_WH_ORK |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
40 mm Bofors on a Mk.2 mount5 х 2 pcs. |
. . . Average Damage per Second55 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.3 mount2 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius730 m. |
Rudder Shift Time4.5 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.56 km. |
Ship Smasha — Pan-Asian special premium Tier VIII destroyer.
Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.
Ship Smasha was first released for sale on 29 Oct 2021 in collaboration with Warhammer 40,000.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type90 mod. 1 | 0.5 | 122 | 7.2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Ship Smasha is a clone of Fenyang and shares her combat performance.
Ship Smasha is based on the Japanese destroyer Akizuki, with several tweaks which change the way she plays. Most notably, she exchanges her torpedoes for deep water versions and gains improved AP rounds, but her HE shells are considerably weaker.
The Ship
As Ship Smasha shares a hull with Akizuki, both ships have very similar handling. With a top speed of 33 knots, Ship Smasha is slow for a destroyer, and she can be outpaced by most destroyers as well as many cruisers that she is likely to meet. Her rudder shift time of 4.5 seconds is an improvement on Akizuki, taking it from “worst in tier” to merely “terrible.” Compounding the slow rudder shift, she has a large turning circle of 730 meters. Her speed, rudder shift, and turning circle combine to make her an unwieldy ship that can struggle in the short-range knife fights common to destroyer engagements. Her concealment is fairly poor, only 6.1 km even with the Concealment Expert skill and Concealment System Modification 1 , which leaves her vulnerable to being outspotted by many other destroyers.
Ship Smasha carries a decent assortment of consumables. The Engine Boost and Torpedo Reload Booster will be familiar to players who have experienced Akizuki. The Engine Boost provides an 8% increase to her top speed, bringing it to a somewhat more respectable 35.6 knots for 2 minutes. This has a cooldown of 2 minutes between uses and three uses as standard. Her Torpedo Reload Booster can be used to reduce the torpedo reload time to 5 seconds, enabling players to rapidly launch two salvos. This has three uses as standard and a 160 second cooldown between uses. Ship Smasha also carries the same Smoke Generator consumable as other Pan-Asian destroyers. This creates a series of smoke clouds which each take 70 seconds to disperse and five uses as standard. Although the dispersion time is rather short, she also has a shorter 100 second cooldown between uses. In total, Ship Smasha can have almost 6 minutes of concealed firing. Finally, she has a Defensive AA Fire consumable which boosts her AA DPS for 40 seconds. This has four charges as standard with 80 seconds between uses.
Survivability
Ship Smasha is a large ship, which results in a large health pool for a destroyer. As would be expected, her armor will only protect her against destroyer and cruiser AP shells when heavily angled and serves only to fuse every HE shell thrown her way. With her slow speed and mediocre concealment, she can struggle to disengage from an unwanted fight without her smokescreen or some hard cover she can duck behind.
Armament
Ship Smasha mounts a similar main battery to Akizuki, with eight 100 mm guns in four twin turrets and a quad torpedo launcher. Although the guns are similar, they have different ballistics, which makes gunnery somewhat easier. As her shells lose less velocity, it is easier to hit targets at longer ranges. A 4.4 second reload means that Ship Smasha has one of the highest potential DPM totals at her tier. In practice, however, there are limitations to her armament that throttle her damage output.
Ship Smasha has weak HE shells with low damage and, more importantly, the worst penetration in her tier. With only 17 mm of penetration, players will need to aim for the superstructure of most ships; even enemy destroyer hull plating can shatter her shells, and she will be entirely unable to directly damage higher tier battleships. This is partially offset by her excellent fire starting potential, allowing her to start up to 8.7 fires per minute and seriously stretch the Damage Control Parties of enemy ships. If players opt to increase their armor penetration with the Inertial Fuse for High Explosive skill, then they will be able to punch through 21 mm plating at the expense of halving her fire starting capabilities. This will enable her HE rounds to punch through battleship superstructures and destroyer hull plating, but she will still find herself unable to directly damage the hulls of most high tier targets. Without the IFHE skill, her high explosive rounds are little more than a throw of the RNG dice.
Players will often find themselves relying on Ship Smasha’s AP rounds, as much due to the weakness of the HE rounds as the strength of the AP rounds. Her AP rounds also have some of the lowest damage at her tier, with her potential DPM relying on her reload and number of guns. Ship Smasha’s AP has improved ricochet angles compared to other destroyers, identical to those of US heavy cruisers. Her rounds need 17 mm of armor to fuse, which means that players can expect more over penetrations when facing lower tier destroyers and cruisers, which further reduces her actual DPM output.
Ship Smasha carries powerful deep water torpedoes although they are unable to damage destroyers. These weapons have a high flooding chance and deal high damage, and pose a serious threat to any large ships players can attack. As they are deepwater weapons, they are much harder to detect. If they aren’t spotted early by Hydroacoustic Search or other allies, they will not be detected until they are 800 meters away from the target. Targets will have slightly more than 4 seconds to react, which makes it unlikely that a large ship will be able to successfully avoid them.
Anti-Submarine
Ship Smasha drops a pattern of ten depth charges from her stern. This potentially allows her to cover a sizable area when attacking a submarine. However, Ship Smasha has some of the weakest depth charges at her tier, with low damage and a poor chance of starting a fire or flood. She relies on hitting a submarine with a large number of depth charges in order to sink it. Additionally, locating a submarine can be a challenge without Hydroacoustic Search, and her maneuverability can make it difficult to reach a good attack position. Overall, she is a poor ASW platform, particularly when compared to British destroyers.
Anti-Aircraft
Ship Smasha has good anti-air defenses for a destroyer, reflecting her historical role as an AA escort. Although it will reveal her position, her long range AA reaches out to 5.8 km with some of the highest DPS at her tier. She will also put up five flak bursts, which can cause serious damage to a squadron that does not avoid them. The rest of Ship Smasha’s AA defenses are concentrated in medium-range 40 mm weapons, that reach out to 3.5 km and also have some of the highest DPS at her tier. Her Defensive AA Fire can further boost her AA output. Overall, Ship Smasha’s AA can make her an unpleasant target, particularly for Tier VI carriers. But she is by no means immune to air attack, and players should not expect to be so.
Battle Performance
Ship Smasha is a ship that is potentially capable of large damage scores, although reaching these scores is sometimes difficult. Players will need to be aware of their targets and the limitations of their ammunition options. Her AP rounds, while improved, are still only destroyer caliber. Her HE rounds lack penetration, and her torpedoes cannot damage destroyers. Although she may look (and feel) a lot like Akizuki, she is a very different beast. Fenyang is capable of chewing through enemy destroyers with little difficulty if she is able to catch them. Her smoke screens offer her plenty of opportunity to rain shells on larger targets from relative safety.
Although she may look (and feel) a lot like Akizuki, she is a very different beast. Ship Smasha is capable of chewing through enemy destroyers with little difficulty if she is able to catch them. Her smoke screens offer her plenty of opportunity to rain shells on larger targets from relative safety.Pros:
- Very good health pool.
- Outstanding AP/HE shell velocity.
- Improved AP penetration angles.
- Good torpedo range, detectability, damage and flood chance
- Good AA suite for a destroyer.
- Access to five different consumables, each in its own slot.
- Red wuns go faster.
Cons:
- Large ship, with low top speed and large turn radius for a destroyer.
- Very light shells quickly lose speed at long range, making hitting far targets difficult
- HE shells have a mere 17mm penetration and require IFHE to deal with same-tier destroyers.
- Torpedoes are deepwater and cannot hit destroyers.
- Only one torpedo rack with a slow reload speed.
Research
Optimal Configuration
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection -or- Engine Boost Modification 1 (for coal)
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 -or- Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Generally speaking, Ship Smasha is not an ideal option for training Pan-Asian captains, as her gameplay differs somewhat from the tech tree options and torpedo skills are less useful on Ship Smasha.
Non-IFHE build
Pyrotechnician and Extra Heavy AP shells are both potentially viable options if players are looking to fill a skill slot.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★★ |
2 |
★ |
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★ |
★★ |
★★★ |
3 |
★★ |
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★★ |
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★★★ |
4 |
|
|
★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
IFHE Build
Using the IFHE skill will boost Ship Smasha’s HE penetration to a somewhat usable level, although she will still struggle to penetrate many targets. If players want to use the skill, it will require sacrificing other options.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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|
|
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★★★ |
2 |
★ |
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|
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★★★ |
3 |
★★ |
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|
★★★ |
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★★ |
4 |
★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Ship Smasha equips the following:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Torpedo Reload Booster
- Slot 4: Engine Boost
- Slot 5: Defensive AA Fire
Camouflage
Ship Smasha comes with permanent camouflage Warhammer 40,000 - Orks - SHIP SMASHA
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
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★ |
★★★ |
★★★ |
★ |
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★★ |
★★★ |
★★★ |
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★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- First appeared on sale in October 2021.
- Update 0.10.11:
- Reworked the Warhammer 40k logo on the ships' flag.
- Number of charges of depth charge armament increased from 1 to 2.
- Update 0.11.1:
- AP shell damage increased from 1,900 to 2,050.
- AP and HE shell weight increased.
- Update 12.2:
- Main battery reload time reduced from 4.7 to 4.4 s.
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 10 to 16.
- Update 13.4:
- Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
- Update 13.6:
- Fixed description of the ship's deepwater torpedoes in the Armory.
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Cruisers | I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI Huanghe • VII Chumphon • VIII Harbin • VIII Irian • VIII Wukong • IX Sejong • IX Dalian • IX Mengchong • IX Tianjin • X Jinan • X Incheon |
Battleships | IX Bajie • IX Wujing • IX Sun Yat-Sen • IX Louchuan • IX Xuan Wu |
Aircraft Carriers | VIII Sanzang |
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |