Ship Smasha
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100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire13.64 shots/min. |
Reload Time4.4 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range12.46 km. |
Maximum Dispersion108 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight15 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage2,050 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight19 kg. |
Type90 mod. 11 х 4 pcs. |
Rate of Fire0.49 shots/min. |
Reload Time122 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
40 mm Bofors on a Mk.2 mount5 х 2 pcs. |
. . . Average Damage per Second55 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.3 mount2 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius730 m. |
Rudder Shift Time4.5 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.56 km. |
Ship Smasha — Pan-Asian special premium Tier VIII destroyer.
Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.
Ship Smasha was first released for sale on 29 Oct 2021 in collaboration with Warhammer 40,000.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Type90 mod. 1 | 0.5 | 122 | 7.2 | 20,966 | 67 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Powerful torpedoes.
Cons:
- Torpedoes run too deep to strike anything but battleships and aircraft carriers.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ship Smasha are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
*
- Slot 3: Aiming Systems Modification 1
*
- Slot 4: Propulsion Modification 1
*
- Slot 5: Concealment System Modification 1
Engine Boost Modification 1 and Defensive AA Fire Modification 1
(specials) are also justifiable in Slot 2.
Smoke Generator Modification 1 (special) is reasonable in Slot 3.
In Slot 4, some commanders will prefer Steering Gears Modification 1 . Submarine hunters will want Depth Charges Modification 1
as it triples (from 1 to 3) the number of charges (the number of depth bombs per charge remains unchanged).
Commander Skills
Consumables
Ship Smasha equips the following:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Torpedo Reload Booster
- Slot 4: Engine Boost
- Slot 5: Defensive AA Fire
Camouflage
Ship Smasha comes with permanent camouflage Warhammer 40,000 - Orks - SHIP SMASHA
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- First appeared on sale in October 2021.
- Update 0.10.11:
- Reworked the Warhammer 40k logo on the ships' flag.
- Number of charges of depth charge armament increased from 1 to 2.
- Update 0.11.1:
- AP shell damage increased from 1,900 to 2,050.
- AP and HE shell weight increased.
- Update 12.2:
- Main battery reload time reduced from 4.7 to 4.4 s.
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Chengan • III Ning Hai![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | IX Bajie![]() ![]() ![]() ![]() |
Aircraft Carriers | VIII Sanzang![]() |