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Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points13,800 
Main Battery
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs.
. . . Average Damage per Second22.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
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VII
Ship_PASD029_Sims_1941.png
Special

Sims — American special premium Tier VII destroyer.

The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.

Sims was first sold in pre-order bundles from 8 April through 25 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0/mod.1 mount185.31111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sims13,800102044/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.

Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.

Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
  • Can mount the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
  • Can fire up to a range of 15.5km with a captain with Main Battery & AA Expert. However, hitting anything but the slowest of Battleships will prove incredibly challenging.
  • Outstanding turning circle radius of only 500m.

Cons:

  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Stock (unbuffed) AA is weak.
  • Has one less main battery gun than Mahan.
  • Above-average detectability for a Tier VII destroyer.


Research

As a premium ship, Sims has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims are as follows:

Commander Skills

Consumables

Sims can equip the following consumables:

Camouflage

As a premium ship, Sims comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Sims (DD-409) - Wikipedia
  2. Sims-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.3.0 (Alpha) as a Tier VII premium ship.
  • Update 0.4.1:
    • The firing range of the 20 mm Oerlikons was increased from 1.2 to 2.1 km, while the firing range of the Browning M2s was decreased from 1.2 to 0.9 km.
    • An alternative set of torpedoes was added.
    • The Defensive AA Fire consumable was added.
  • Update 0.5.1:
    • Main battery reload was decreased from 4.5 to 3.34 s.
  • Update 0.5.3.2:
    • The Type 7 permanent camouflage was renamed to Type 10.
  • Update 0.5.7:
    • The hull armor model was refined.
  • Update 0.6.0:
    • Adjusted the appearance of the ship using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • The efficiency of the Defensive AA Fire consumable was increased. Now it increases the power of the aura by four times, instead of three.
    • Fire extinguishing time now 30 s instead of 60 s.
    • The durability of the bow section was reduced by 100 HP. This does not affect the HP of the ship in any way.
  • Update 0.6.15:
    • A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
    • Sims was made available for purchase with Doubloons in the tech tree.
  • Update 0.7.7:
    • Sims was removed for sale with Doubloons in the game client.
    • The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s.
  • Update 0.7.11:
    • Sims was made available for purchase with Doubloons in the game client.
    • The tarp over the over the rear main guns was no longer displayed as a surface with a 1 mm armor thickness.
  • Update 0.8.0:
    • The range of the base torpedoes was increased from 5.7 to 7.0 km.
    • The parameters of the alternative torpedoes were changed:
      • Range increased from 9.2 to 10.5 km.
      • Damage increased from 8,500 to 9,667.
      • Reload time increased from 72 to 76 s.
  • Update 0.11.6:
    • Ship's 3D model changed, resulting in:
      • 0.43 m increase in draught.
      • 0.49 m decrease in hull height.
      • 0.05 m increase in waterline length.
      • 0.01 m decrease in total length.
      • 0.12 m increase in waterline hull width.
      • 0.04 m increase in maximum hull width.
    • Aiming sector of the second main battery turret increased by 5 degrees on each side.
    • Aiming sector of the second torpedo launcher increased by 3 degrees on each side.
    • Number of depth charges decreased from 11 to 10.
    • Amount of HP in the superstructure increased from 900 to 1,100.
    • Amount of HP in the bow decreased from 2,100 to 1,900.

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