Submarines in Ranked and Co-op Battles in 2021
... and in Random battles.
Newer article: Submarines in 2022
Contents
Update 0.10.7:
Update 0.10.8:
- Article: Changes to submarines
Update 0.10.9:
- Article: Submarines in Random Battles, Changes
- Development Blog: Submarines, additional explanations
Update 0.10.10:
- Article: Submarine Tweaks
- Submarines in Random and Co-op battles, not in Ranked battles.
Submarines
Update 0.10.10
Submarine | Cachalot | U-69 | Salmon | U-190 | Balao | U-2501 |
---|---|---|---|---|---|---|
Tier | VI | VI | VIII | VIII | X | X |
Nation | USA | Germany | USA | Germany | USA | Germany |
Torpedoes (bow) | 4 | 4 | 4 | 4 | 6 | 6 |
Torpedoes (stern) | 2 | 1 | 4 | 2 | 4 | 0 |
Torpedo damage (Acoustic Homing Torpedoes) | 7833 | 7533 | 7833 | 8633 | 7833 | 8633 |
Torpedo damage (Torpedoes with a Proximity Fuze) | -- | -- | 11600 | 12033 | 11600 | 12033 |
Torpedo reload time (s) | 50 | 58 | 48 | 58 | 46 | 77 |
Torpedo range (km) | 10 | 11.5 | 11 | 12.5 | 12 | 14 |
Secondary gun | yes (cannot shoot straight forward), 4 km range | yes (cannot shoot straight backwards), 4 km range | yes (cannot shoot straight forward), 5 km range | no | no | no |
Hydrophone range (km) | 5.0 | 5.5 | 5.5 | 6.0 | 6.0 | 6.5 |
Hydrophone action time (s) | 40 | 40 | 40 | 40 | 40 | 40 |
Hydrophone reload time (s) | 80 | 60 | 80 | 60 | 80 | 60 |
Hydrophone ping interval (s) | 10 | 10 | 10 | 10 | 10 | 10 |
Detectability range by sea (km) | 6.6 | 5.8 | 6.1 | 5.8 | 6 | 5.7 |
Reduced detectability range at periscope/operating depth (km) | 2.4 | 2.2 | 2.3 | 2.1 | 2.2 | 2.1 |
Detectability range by air and on surface from submarines at periscope/operating depth (km) | 2.3 | 2.1 | 2.2 | 2.1 | 2.2 | 2.1 |
Hit points | 9900 | 8300 | 12500 | 9900 | 14300 | 13400 |
Torpedo loaders (bow/stern) | 2/2 | 4/1 | 2/2 | 4/2 | 2/2 | 6/0 |
Torpedo speed (knots) | 82 | 73 | 86 | 77 | 89 | 82 |
Dive Capacity (units) | 360 | 400 | 400 | 470 | 450 | 470 |
Surface Speed (knots) | 25 | 25 | 31 | 27 | 28 | 26 |
Turning circle radius (m) | 550 | 470 | 640 | 540 | 650 | 540 |
Rudder shift time (s) | 6.2 | 5.2 | 6.9 | 5.5 | 7.2 | 6.8 |
Underwater speed (knots) | 15 | 15 | 18 | 15 | 29 | 31 |
Diving plane shift time (s) | 16 | 12.4 | 19 | 13.4 | 20 | 18.4 |
Dive speed (m/s) | 2.5 | 2.7 | 2.9 | 3.2 | 3.3 | 3.4 |
Sonar ping reload time (s) | 7.5 | 6 | 8.9 | 7.1 | 10 | 8.3 |
Ping duration (s) | 30 | 25 | 30 | 25 | 30 | 25 |
Ping velocity (m/s) | 600 | 500 | 600 | 500 | 600 | 500 |
Ping width (m) | 18 | 15 | 18 | 15 | 18 | 15 |
- The torpedoes are launched individually.
- Time to switch torpedo type: 5 s.
- Torpedo arming time: 2 s.
- Secondary guns fire SAP shells.
- No AA defense.
- No citadel.
USA vs. Germany
Update 0.10.10
Advantages of US submarines
- More hit points
- Higher torpedo damage (Tier VI)
- Faster torpedoes
- Shorter torpedo reload time
- More stern torpedoes
- Longer sonar ping duration
- Faster sonar ping
- Wider sonar ping
- Enhanced Rudder Gears consumable
Advantages of German submarines
- Lower detectability
- More torpedo loaders (all torpedo launchers can reload at the same time)
- Higher torpedo range
- Higher torpedo damage (Tiers VIII, X)
- Higher hydrophone range
- Shorter hydrophone reload time
- Lower turning circle radius
- Lower rudder shift time
- Lower diving plane shift time
- Higher dive/ascent speed
- Lower sonar ping reload time
- Higher dive capacity
- Reserve Battery Unit consumable
Submarine depths
Surface level | Periscope depth | Operating depth | Maximum depth | |
---|---|---|---|---|
Sight | above-water | above-water | underwater | underwater |
Can capture an area/base/zone | yes | no | no | no |
Can launch torpedoes like a normal ship | yes | yes | no | no |
Can shoot with secondary gun (if available) | yes | no | no | no |
Can hit submarines that are at operating/maximum depth with sonar ping | no | no | yes | yes |
Submarine Speed | normal | normal | Tier VI: much slower; Tier VIII: much slower; Tier X: a little faster |
Tier VI: much slower; Tier VIII: much slower; Tier X: a little faster |
Dive Capacity | increases slowly (0.5 units/s, up to maximum value) | decreases (1 unit/s, much faster if detected: 3 units/s) | decreases (1 unit/s, much faster if detected: 3 units/s) | decreases (1 unit/s, much faster if detected: 3 units/s) |
Can be detected by and detect enemy ships/aircraft | yes | yes | yes | no |
Can be detected by and detect enemy submarines | yes (only if enemy is not at maximum depth) | yes (only if enemy is not at maximum depth) | yes | yes (only if enemy is at operating/maximum depth) |
Can be detected with hydroacoustic search | yes | yes | yes | no |
Can be detected with radar | yes | yes | no | no |
Can be detected with hydrophone (only by enemy submarine that is at operating/maximum depth) | no | no | yes | yes |
Can be located with Radio Location commander skill | yes | yes | yes | no |
Spotting range | normal | reduced | reduced | 0 km |
Enemies spotted by team are shown on minimap | yes | yes | yes | no |
Allies are shown on minimap | yes | yes | yes | yes |
Enemies spotted by team are shown in game world | yes (if distance<=spotting range) | yes (if distance<=spotting range) | yes (if distance<=spotting range) | no |
Allies are shown in game world | yes (if distance<=spotting range) | yes (if distance<=spotting range) | yes (if distance<=spotting range) | no |
Can be damaged with shells, ship/aircraft torpedoes, bombs, rockets | yes | yes | no | no |
Can be damaged with ship depth charges | yes? | yes? | yes | yes? |
Can be damaged with airstrike depth charges | yes? | yes? | yes | yes? |
Sonar pings
Update 0.10.10
- Damage Control Party consumable removes sonar ping hits.
- Sonar pings do not go through land or ships.
- The highlighted sector blinks orange during the last few seconds of the ping duration.
If | Then | ||
---|---|---|---|
highlighted sector on enemy ship | your ping hits | hit sector | ping action time |
none | a sector | becomes highlighted white | starts |
white | the highlighted sector | becomes highlighted green | restarts |
white | an unhighlighted sector | becomes highlighted white | restarts |
green | the highlighted sector | stays highlighted green | restarts |
green | an unhighlighted sector | becomes highlighted green | continues (does NOT restart) |
highlighted sector on enemy ship | homing torpedoes | proximity fuze torpedoes |
---|---|---|
none | no homing | no homing, higher damage than other torpedo type |
white or green | horizontal and vertical homing | 25% lower torpedo detectability, only vertical homing |
green | improved homing | double torpedo damage if it hits anti-torpedo protection |
Line-of-sight detectability
Update 0.10.10
- Emitting a sonar ping does not increase the detectability of submarines.
- Fire does not increase the detectability of submarines.
- Smoke does not always (but sometimes) block line of sight between submarine at operating depth and ship/submarine on surface.
Standard | After firing main gun (not in smoke) | |||
---|---|---|---|---|
Vehicle1 depth | Vehicle2 depth | Line-of-sight detectability of vehicle1 by vehicle2 | Line-of-sight detectability of vehicle2 by vehicle1 | Line-of-sight detectability of vehicle1 by vehicle2 |
surface | surface | detectability range by sea of vehicle1 | detectability range by sea of vehicle2 | main battery firing range of vehicle1 |
surface | periscope | detectability range by depths at periscope depth of vehicle1 (= normal detectability range by air) | reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) | unchanged? |
surface | operating | 2 km (if vehicle1 is submarine: detectability range by depths at operating depth of vehicle1 (= detectability range by air)) | reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) | unchanged? |
periscope/operating | periscope/operating | reduced detectability range of vehicle1 (similar to „by air“, < 2.5 km) | reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) | -- |
surface | maximum | no | no | no |
periscope/operating | maximum | no? | no | -- |
maximum | maximum | no? | no? | -- |
air | maximum | no | no | -- |
surface/periscope/operating | air | detectability range by air of vehicle1 | detectability range of vehicle2 | detectability range by air of vehicle1 after firing a main gun shell |
air | air | detectability range of vehicle1 | detectability range of vehicle2 | -- |
Assured detectability (2 km)
Confirmation needed.
Vehicle1 depth | Vehicle2 depth | Assured detectability (2 km) |
---|---|---|
surface/periscope | surface/periscope | yes |
operating/maximum | operating/maximum | yes |
operating/maximum | surface/periscope | no |
air/surface/periscope/operating/maximum | air | no |
Ships with anti-submarine weapons
Update 0.10.10
Type | Tier | Nation or Ship | Exceptions | Kind |
---|---|---|---|---|
Battleship | V-X | all | Hybrid battleships (Ise (VI), Kearsarge (IX)) | Airstrike |
Cruiser | V-X | Germany, Italy, UK light (152 mm guns), USSR light (180 mm guns or less), Commonwealth, Pan-Asia; De Zeven Provinciën (VIII), Austin (X), Flint (VII), Atlanta (VII), Yahagi (V) | Napoli (X), Tallinn (VIII), Tiger '59 (VIII), Belfast (VII), Graf Spee (VI), Gorizia (VII), Kutuzov (VIII), Makarov (VI), Irian (VIII), Mysore (VI), Ägir (IX), Siegfried (IX), Weimar (VII), Genova (V), ? | Depth charges |
Cruiser | V-X | Cruisers without depth charges | Hybrid cruisers (Tone (VIII)), Dutch cruisers | Airstrike |
Destroyer | V-X | all | Leone (VI), Okhotnik (V), ? | Depth charges |
Tier | Type | Anti-submarine airstrike range (km) | Exceptions |
---|---|---|---|
V | Cruiser | 4 | ? |
VI | Cruiser | 4 | ? |
VII | Cruiser | 4 | ? |
VIII | Cruiser | 5 | ? |
IX | Cruiser | 5 | ? |
X | Cruiser | 6 | ? |
V | Battleship | 6 | Giulio Cesare (4), ? |
VI | Battleship | 8 | ? |
VII | Battleship | 8 | ? |
VIII | Battleship | 10 | Massachusetts/B (5), ? |
IX | Battleship | 10 | Jean Bart/B (5), Musashi (5), ? |
X | Battleship | 11 | Thunderer (6), Ohio (6), ? |
Miscellaneous
- You can see your submarine torpedoes on the minimap.
- A dive capacity bar is shown under the HP bar of enemy/allied submarines.
- Pressing F or C deactivates the autopilot of submarines.
- Points for destroying a submarine are the same as for destroying a destroyer.
- Submarines have the same Damage Control Party consumable as destroyers.
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