Welcome to Wargaming.net Wiki!
Variants
/
/
Submarines in Ranked and Co-op Battles in 2021

Submarines in Ranked and Co-op Battles in 2021

Jump to: navigation, search

... and in Random battles.

Newer article: Submarines in 2022

Update 0.10.7:

Update 0.10.8:

Update 0.10.9:

Update 0.10.10:

  • Article: Submarine Tweaks
  • Submarines in Random and Co-op battles, not in Ranked battles.

Submarines

Update 0.10.10

Submarine Cachalot U-69 Salmon U-190 Balao U-2501
Tier VI VI VIII VIII X X
Nation USA Germany USA Germany USA Germany
Torpedoes (bow) 4 4 4 4 6 6
Torpedoes (stern) 2 1 4 2 4 0
Torpedo damage (Acoustic Homing Torpedoes) 7833 7533 7833 8633 7833 8633
Torpedo damage (Torpedoes with a Proximity Fuze) -- -- 11600 12033 11600 12033
Torpedo reload time (s) 50 58 48 58 46 77
Torpedo range (km) 10 11.5 11 12.5 12 14
Secondary gun yes (cannot shoot straight forward), 4 km range yes (cannot shoot straight backwards), 4 km range yes (cannot shoot straight forward), 5 km range no no no
Hydrophone range (km) 5.0 5.5 5.5 6.0 6.0 6.5
Hydrophone action time (s) 40 40 40 40 40 40
Hydrophone reload time (s) 80 60 80 60 80 60
Hydrophone ping interval (s) 10 10 10 10 10 10
Detectability range by sea (km) 6.6 5.8 6.1 5.8 6 5.7
Reduced detectability range at periscope/operating depth (km) 2.4 2.2 2.3 2.1 2.2 2.1
Detectability range by air and on surface from submarines at periscope/operating depth (km) 2.3 2.1 2.2 2.1 2.2 2.1
Hit points 9900 8300 12500 9900 14300 13400
Torpedo loaders (bow/stern) 2/2 4/1 2/2 4/2 2/2 6/0
Torpedo speed (knots) 82 73 86 77 89 82
Dive Capacity (units) 360 400 400 470 450 470
Surface Speed (knots) 25 25 31 27 28 26
Turning circle radius (m) 550 470 640 540 650 540
Rudder shift time (s) 6.2 5.2 6.9 5.5 7.2 6.8
Underwater speed (knots) 15 15 18 15 29 31
Diving plane shift time (s) 16 12.4 19 13.4 20 18.4
Dive speed (m/s) 2.5 2.7 2.9 3.2 3.3 3.4
Sonar ping reload time (s) 7.5 6 8.9 7.1 10 8.3
Ping duration (s) 30 25 30 25 30 25
Ping velocity (m/s) 600 500 600 500 600 500
Ping width (m) 18 15 18 15 18 15
  • The torpedoes are launched individually.
  • Time to switch torpedo type: 5 s.
  • Torpedo arming time: 2 s.
  • Secondary guns fire SAP shells.
  • No AA defense.
  • No citadel.

USA vs. Germany

Update 0.10.10

Advantages of US submarines

  • More hit points
  • Higher torpedo damage (Tier VI)
  • Faster torpedoes
  • Shorter torpedo reload time
  • More stern torpedoes
  • Longer sonar ping duration
  • Faster sonar ping
  • Wider sonar ping
  • Enhanced Rudder Gears consumable

Advantages of German submarines

  • Lower detectability
  • More torpedo loaders (all torpedo launchers can reload at the same time)
  • Higher torpedo range
  • Higher torpedo damage (Tiers VIII, X)
  • Higher hydrophone range
  • Shorter hydrophone reload time
  • Lower turning circle radius
  • Lower rudder shift time
  • Lower diving plane shift time
  • Higher dive/ascent speed
  • Lower sonar ping reload time
  • Higher dive capacity
  • Reserve Battery Unit consumable

Submarine depths

Surface level Periscope depth Operating depth Maximum depth
Sight above-water above-water underwater underwater
Can capture an area/base/zone yes no no no
Can launch torpedoes like a normal ship yes yes no no
Can shoot with secondary gun (if available) yes no no no
Can hit submarines that are at operating/maximum depth with sonar ping no no yes yes
Submarine Speed normal normal Tier VI: much slower;
Tier VIII: much slower;
Tier X: a little faster
Tier VI: much slower;
Tier VIII: much slower;
Tier X: a little faster
Dive Capacity increases slowly (0.5 units/s, up to maximum value) decreases (1 unit/s, much faster if detected: 3 units/s) decreases (1 unit/s, much faster if detected: 3 units/s) decreases (1 unit/s, much faster if detected: 3 units/s)
Can be detected by and detect enemy ships/aircraft yes yes yes no
Can be detected by and detect enemy submarines yes (only if enemy is not at maximum depth) yes (only if enemy is not at maximum depth) yes yes (only if enemy is at operating/maximum depth)
Can be detected with hydroacoustic search yes yes yes no
Can be detected with radar yes yes no no
Can be detected with hydrophone (only by enemy submarine that is at operating/maximum depth) no no yes yes
Can be located with Radio Location commander skill yes yes yes no
Spotting range normal reduced reduced 0 km
Enemies spotted by team are shown on minimap yes yes yes no
Allies are shown on minimap yes yes yes yes
Enemies spotted by team are shown in game world yes (if distance<=spotting range) yes (if distance<=spotting range) yes (if distance<=spotting range) no
Allies are shown in game world yes (if distance<=spotting range) yes (if distance<=spotting range) yes (if distance<=spotting range) no
Can be damaged with shells, ship/aircraft torpedoes, bombs, rockets yes yes no no
Can be damaged with ship depth charges yes? yes? yes yes?
Can be damaged with airstrike depth charges yes? yes? yes yes?

Sonar pings

Update 0.10.10

  • Damage Control Party consumable removes sonar ping hits.
  • Sonar pings do not go through land or ships.
  • The highlighted sector blinks orange during the last few seconds of the ping duration.
If Then
highlighted sector on enemy ship your ping hits hit sector ping action time
none a sector becomes highlighted white starts
white the highlighted sector becomes highlighted green restarts
white an unhighlighted sector becomes highlighted white restarts
green the highlighted sector stays highlighted green restarts
green an unhighlighted sector becomes highlighted green continues (does NOT restart)
highlighted sector on enemy ship homing torpedoes proximity fuze torpedoes
none no homing no homing, higher damage than other torpedo type
white or green horizontal and vertical homing 25% lower torpedo detectability, only vertical homing
green improved homing double torpedo damage if it hits anti-torpedo protection

Line-of-sight detectability

Update 0.10.10

  • Emitting a sonar ping does not increase the detectability of submarines.
  • Fire does not increase the detectability of submarines.
  • Smoke does not always (but sometimes) block line of sight between submarine at operating depth and ship/submarine on surface.
Standard After firing main gun (not in smoke)
Vehicle1 depth Vehicle2 depth Line-of-sight detectability of vehicle1 by vehicle2 Line-of-sight detectability of vehicle2 by vehicle1 Line-of-sight detectability of vehicle1 by vehicle2
surface surface detectability range by sea of vehicle1 detectability range by sea of vehicle2 main battery firing range of vehicle1
surface periscope detectability range by depths at periscope depth of vehicle1 (= normal detectability range by air) reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) unchanged?
surface operating 2 km (if vehicle1 is submarine: detectability range by depths at operating depth of vehicle1 (= detectability range by air)) reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) unchanged?
periscope/operating periscope/operating reduced detectability range of vehicle1 (similar to „by air“, < 2.5 km) reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) --
surface maximum no no no
periscope/operating maximum no? no --
maximum maximum no? no? --
air maximum no no --
surface/periscope/operating air detectability range by air of vehicle1 detectability range of vehicle2 detectability range by air of vehicle1 after firing a main gun shell
air air detectability range of vehicle1 detectability range of vehicle2 --

Assured detectability (2 km)

Confirmation needed.

Vehicle1 depth Vehicle2 depth Assured detectability (2 km)
surface/periscope surface/periscope yes
operating/maximum operating/maximum yes
operating/maximum surface/periscope no
air/surface/periscope/operating/maximum air no

Ships with anti-submarine weapons

Update 0.10.10

Type Tier Nation or Ship Exceptions Kind
Battleship V-X all Hybrid battleships (Ise (VI), Kearsarge (IX)) Airstrike
Cruiser V-X Germany, Italy, UK light (152 mm guns), USSR light (180 mm guns or less), Commonwealth, Pan-Asia; De Zeven Provinciën (VIII), Austin (X), Flint (VII), Atlanta (VII), Yahagi (V) Napoli (X), Tallinn (VIII), Tiger '59 (VIII), Belfast (VII), Graf Spee (VI), Gorizia (VII), Kutuzov (VIII), Makarov (VI), Irian (VIII), Mysore (VI), Ägir (IX), Siegfried (IX), Weimar (VII), Genova (V), ? Depth charges
Cruiser V-X Cruisers without depth charges Hybrid cruisers (Tone (VIII)), Dutch cruisers Airstrike
Destroyer V-X all Leone (VI), Okhotnik (V), ? Depth charges
Tier Type Anti-submarine airstrike range (km) Exceptions
V Cruiser 4  ?
VI Cruiser 4  ?
VII Cruiser 4  ?
VIII Cruiser 5  ?
IX Cruiser 5  ?
X Cruiser 6  ?
V Battleship 6 Giulio Cesare (4), ?
VI Battleship 8  ?
VII Battleship 8  ?
VIII Battleship 10 Massachusetts/B (5), ?
IX Battleship 10 Jean Bart/B (5), Musashi (5), ?
X Battleship 11 Thunderer (6), Ohio (6), ?

Miscellaneous

  • You can see your submarine torpedoes on the minimap.
  • A dive capacity bar is shown under the HP bar of enemy/allied submarines.
  • Pressing F or C deactivates the autopilot of submarines.
  • Points for destroying a submarine are the same as for destroying a destroyer.
  • Submarines have the same Damage Control Party consumable as destroyers.
Category: