Super Containers
Super container
Sources
Super containers can be obtained from missions, campaigns, clans, etc. The more common method occurs in connection with the collection of Daily / Standard containers.
How Standard containers become Super containers
Each player account starts with a progress counter that advances from zero to 100. A Super container drop number between zero and 100 is randomly generated. Obtaining one of of the four types of Standard container { More Economic Bonuses, More Signals, More Camouflages, More Coal } advances the counter by 3. Try Your Luck or the receipt of a Small container advances the counter by 9.[1] When the counter exceeds the drop number, the container that advanced the counter past the number becomes a Super container. When the counter reaches 100, it is reset and a new drop number is randomly generated.[2]
The current counter value and drop number are persistent across log-ins.
All Standard containers, no matter how obtained, advance the progress bar. However, not every Standard container may itself convert to a Super container. For example, Standard containers obtained from Daily (log-in) Rewards: if one does advance the progress bar past the drop number, then the next Standard container obtained by other means will convert.
Super containers themselves do not interact with the progress bar or the mercy rule. Only a conversion can reset the guaranteed drop counter.
Contents
One item from the following list:
- 30% – 50x one of { India Delta , India X-Ray , India Yankee , Juliet Charlie , November Echo Setteseven , November Foxtrot , Sierra Bravo , Sierra Mike , Victor Lima , X-Ray Papa Unaone } signals
- 28% – 25x one of { , , , }.
- 10% – 7,500 Coal
- 6.6% – 15x one of { , , , }
- 6.5% – 75,000 Elite Commander XP
- 6.5% – 25,000 Free XP
- 5.4% – 7 days of Warships Premium Account
- 4% – 1,000 Doubloons
- 1% – 1,500 Steel
- 1% – 1,500 Research Points
- 1% – A ship with a Port slot and Commander with 10 skill points. Breakdown:
- 0.82% – Tier V–VII ship
- 0.15% – Tier VIII–IX ship
- 0.03% – Tier X or Rare Ship (1 in 3333 chance).
If you already have all the ships that can be obtained from a Super container, you will instead receive 1,500 Doubloons.
Steam Super container
The Steam Super container, a relatively new item, is nearly identical to the original Super container. It does not appear to be related to the Steam version of the game, i.e. a Steam Super container can be obtained by a non-Steam account.
Sources
Steam Super containers are currently mission rewards.
Contents
One item from the following list:
- 30% – 50x one of { India Delta , India X-Ray , India Yankee , Juliet Charlie , November Echo Setteseven , November Foxtrot , Sierra Bravo , Sierra Mike , Victor Lima , X-Ray Papa Unaone } signals
- 24% – 25x one of { , , , }.
- 10% – 7,500 Coal
- 6.6% – 15x one of { , , , }
- 6.5% – 75,000 Elite Commander XP
- 6.5% – 25,000 Free XP
- 5.4% – 7 days of Warships Premium Account
- 4% – 25x Steam camouflages
- 4% – 1,000 Doubloons
- 1% – 1,500 Steel
- 1% – 1,500 Research Points
- 1% – A ship with a Port slot and Commander with 10 skill points. Breakdown:
- 0.82% – Tier V–VII ship
- 0.15% – Tier VIII–IX ship
- 0.03% – Tier X or Rare Ship (1 in 3333 chance).
If you already have all the ships that can be obtained from a Steam Super container, you will instead receive 1,500 Doubloons.
Ships from a Super container
Ships of the "Tier X or Rare Ship" group
Ships of the "Tier VIII–IX" group
Ships of the "Tier V–VII" group
Policy on duplicate ships
[This applies to all containers that have the possibility of containing a ship.]
A player's ships are taken into account when a container is collected. If a container includes a Premium ship that the player already possesses, it is replaced by another randomly-selected ship. If a player already has all the ships in a group, he will draw from another group where he does not have all the ships, applying the relative chances. The player that already possesses all the ships that can be obtained from a Super container will instead receive 1,500 Doubloons.
Notes
The contents chances and the ship lists are taken from this article.
- ↑ It is not known whether the counter wraps values in excess of 100, or how this interacts with the new drop number. For instance, with the counter at 98 and a drop number of 99, a Small Container (counter value 9) will cause a SC to drop, then the counter to reset as it gets to 100, leaving 7 un-applied. Is 7 lost or applied after the counter is reset to zero? And what if the newly generated drop number is 2.0? These questions likely will remain unanswered.
- ↑ Technically, there is no "percent roll" to obtain a Super container in place of a Standard container. Nevertheless, by simulating a very large number of Standard containers, we find that 9% of TYL and 3% of other Standard containers do, on average, become Super containers.