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Svietlana

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Svietlana
Светлана_wows_main.jpg
Cruiser | U.S.S.R. | Tier IV
Tech Tree Position
Bogatyr
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Светлана_icon_small.png
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Kotovsky
stock
 top
General
Research price5700 exp
Purchase price666,000 Credits
Hit Points22,100 
Main Battery
130 mm/55 Model 1913 on an Obukhov Plant mounting15 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range10.24 km.
Maximum Dispersion103 m.
HE Shell130 mm HE Model 1911 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity823 m./s.
HE Shell Weight36.86 kg.
AP Shell130 mm AP Model 1911 
Maximum AP Shell Damage2,400 
Initial AP Shell Velocity823 m./s.
AP Shell Weight36.86 kg.
Torpedo Tubes
450 mm Goncharov Triple4 х 3 pcs.
Rate of Fire1.54 shots/min.
Reload Time39 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorpedo Model 1912 
Maximum Damage7,233 
Torpedo Speed52 knot
Torpedo Range5.01 km.
AA Defense
63 mm Model 19164 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed29 knot
Turning Circle Radius590 m.
Rudder Shift Time10.1 sec.
Concealment
Surface Detectability Range9.9 km.
Air Detectability Range4.82 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IV
Ship_PRSC104_Svetlana.png
666,000

Svietlana — Soviet Tier IV cruiser.

The first light cruiser with turbine propulsion, laid down for the Imperial Russian Navy. Svietlana was notably faster than her predecessors. Her armor protection and weapons were quite good for her time. The ship's artillery was remarkable for its long range and strong ballistic properties.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 Model 1913 on an Obukhov Plant mounting6361031,90092,400 072,000
130 mm/55 Model 1913 on an Obukhov Plant mounting625.711031,90092,500 900140,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Svietlana (A)22,100101251544 090,000
Svietlana (B)24,600101251594 1,700240,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Torpedo Model 19121.5397.27,233525 0125,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IV mod. 1010.2 041,000
GFCS IV mod. 21011.3 700110,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp29 038,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection

Player Opinion

Performance

Svietlana is a unique ship with many interesting qualities that make her stand apart from her tier 4 rivals. Most noticeably she has numerous 130 mm guns as her main battery armament - the caliber later seen on higher tier Soviet destroyers. She can fire eight of these guns per broadside, the most of any Tier IV cruiser. In addition, swinging the bow of the ship back and forth can bring almost all the guns to bear on a target you are charging at, as well as making yourself hard to hit.

The downside for the cruiser though is the poor reload time, unlike the other cruisers for it's tier. The AA weaponry is also for show and will rarely shoot down any aircraft. The placement of torpedoes is also something to be aware at, due to the fact that their placement is way at the back of the ship and exposes your entire broadside when attacking. This allows the enemy easy citadel hits.

Pros:

  • Excellent shell ballistics (high shell speed and flat arcs).
  • Good concealment despite being the largest cruiser at Tier IV.
  • Wide torpedo launch arcs.
  • Can equip Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Cons:

  • Slow reload time for a Tier IV cruiser.
  • Poor torpedo damage, speed, and range.
  • Slow rudder shift time.
  • Abysmal AA defense.
  • Second slowest Tier IV cruiser.

Research

Availability of researchable upgrades for Svietlana is as follows:

  • Main Battery: Much faster turret traverse and improved AP shell damage
  • Hull: Larger health pool, more AA, quicker rudder shift. Research of this module unlocks progression to Kotovsky.
  • Gun Fire Control System: Upgrade to GFCS IV Mk.2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Svietlana are as follows:

Commander Skills

Consumables

Svietlana can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Soviet cruiser Krasny Krym - Wikipedia
  2. Svetlana-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.4.1:
    • The acceleration rate of the ship was increased, however, the turning radius and top speed remained the same.
  • Update 0.5.5:
    • The vulnerability of the engine to high explosive shell splash damage was reduced, while the size of the module itself was also reduced.
  • Update 0.5.6:
    • For Hull (B), the 4x1 45 mm 21-K anti-aircraft mounts were replaced with 9x1 76.2 mm Lender guns. As a result, AA firing range was increased from 2.5 to 3.0 km, and average AA damage was increased from 8 to 14 points.
    • The ship's flag was changed to that of the Imperial Russian Navy.
  • Update 0.5.8:
    • A bug that sometimes led to incorrect calculation of the deck armor was fixed.
  • Update 0.5.10:
    • The display of the antennas was fixed.
  • Update 0.6.3:
    • Credit earnings were increased by 5%.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 4.01 km.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
    • The durability of the bow section of Hull (B) was increased by 100 points. This did not affect the ship's HP in any way.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.8:
    • The ship's silhouette was reworked.
  • Update 0.8.11:
    • The volume of the ship's hull was fixed, and is now taken into account when calculating the chance of engine damage.
  • Update 0.9.7:
    • The Hydroacoustic Search consumable was made available on Hull (A).
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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