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T-22

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T-22
T-22_wows_main.jpg
Destroyer | Germany | Tier V
Tech Tree Position
V-170
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T-22_icon_small.png
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Ernst Gaede
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 top
General
Research price11000 exp
Purchase price1,320,000 Credits
Hit Points9,400 
Main Battery
105 mm L/45 MPL C/32ge4 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10.5 deg./sec.
180 Degree Turn Time17.14 sec.
Firing Range9.12 km.
Maximum Dispersion83 m.
HE Shell105 mm Spr.Gr. 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity780 m./s.
HE Shell Weight15.1 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity780 m./s.
AP Shell Weight15.1 kg.
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Klippfisch 
Maximum Damage13,700 
Torpedo Speed61 knot
Torpedo Range6.99 km.
AA Defense
105 mm L/45 MPL C/32ge4 х 1 pcs.
. . . Average Damage per Second12.4 
. . . Firing Range4.5 km.
37 mm Flakzwilling 302 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
20 mm Flak 382 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
20 mm Flakvierling 381 х 4 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius540 m.
Rudder Shift Time4.1 sec.
Concealment
Surface Detectability Range6.52 km.
Air Detectability Range2.37 km.
Battle Levels
12345678910
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V
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1,320,000

T-22 — German Tier V destroyer.

This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
105 mm L/45 MPL C/32ge1517.14831,20052,200 0100,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
T-22 (A)9,400101642/2/1/420 0160,000
T-22 (B)11,300101641/420 5,000470,000
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
G7 Klippfisch0.9687.213,700617 0100,000
G7a T10.9687.213,700627.5 2,800260,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 5 Mod. 109.1 0110,000
FKS Typ 5 Mod. 21010 3,400310,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 32,000 hp34.5 0125,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 and she has not yet acquired the powerful guns that allow her to become a good hybrid gun and torpedo boat. She does gain the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable that the German destroyer line is known for, though. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.

While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.

The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) on cooldown.

Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.

Pros:

  • Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
  • All turrets can rotate 360 degrees.
  • Torpedoes are fairly good in all respects.
  • Only destroyer at Tier V (and first in the German tech tree line) with Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.), though of modest duration.

Cons:

  • Slowest Tier V destroyer.
  • Loses forward firing torpedo tubes her predecessors had.
  • Terrible HE shell alpha damage, below average HE DPM.
  • Horrendous ballistics, especially at range.
  • Very short smokescreen duration limits offensive smoking ability.

Research

If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are.

Optimal Configuration

Upgrades

The recommended upgrades for T-22 are as follows:

T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.). The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).

Commander Skills

Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.

Consumables

T-22 can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables and Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding, and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery

References

  1. German torpedo boat T22 - Wikipedia
  2. Type 39 torpedo boat - Wikipedia
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