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Taranto

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Taranto
Taranto_wows_main.jpg
Cruiser | Italy | Tier III
Tech Tree Position
Nino Bixio
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Taranto_icon_small.png
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Alberto di Giussano
stock
 top
General
Research price2000 exp
Purchase price270,000 Credits
Hit Points17,600 
Main Battery
150 mm/45 SK L/45 on an MPL C/16 mount7 х 1 pcs.
Rate of Fire5.36 shots/min.
Reload Time11.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.34 km.
Maximum Dispersion104 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Maximum SAP Shell Damage3,550 
Initial SAP Shell Velocity835 m./s.
Torpedo Tubes
500 mm tubo lanciasiluri1 х 1 / 1 х 1 pcs.
Rate of Fire2.86 shots/min.
Reload Time21 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo500 mm G7 
Maximum Damage10,433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm/45 SK L/45 on an MPL C/13 mount2 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed28.2 knot
Turning Circle Radius450 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range9.36 km.
Air Detectability Range5.11 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
III
Ship_PISC103_Taranto.png
270,000

Taranto — Italian Tier III cruiser.

A light cruiser built for the German Navy and transferred to the Royal Navy of Italy after World War I. In addition to the 150 mm main guns, the ship was armed with two single-tube torpedo launchers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/45 SK L/45 on an MPL C/16 mount5.425.711043,700 028,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Taranto (A)17,6006100722 040,000
Taranto (B)19,6006100722 90090,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
500 mm G7/533 mm Si 270 G2.9477.29,066518 022,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 3 mod.1010.3 021,000
SDT 3 mod.21011.4 45040,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 33,742 hp28.2 018,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion

Performance

At Tier III, Taranto brings some welcome advancements over her lower tier sister Nino Bixio in the form of larger guns and the addition of torpedoes to her armament.

Taranto’s battery consists of seven 150mm single turrets, although due to their arrangement it is not possible to bring more than five to bear on a target at a time. The guns do not reload or turn quickly, and their range is quite short. However, the SAP shell they fire can deal surprising amounts of damage with their ease of penetration. SAP is best employed against lightly armored targets such as destroyers and cruisers, and at longer distances where the improved penetration angles can enable SAP to penetrate thin decks. By comparison, the AP shells can penetrate armor too thick for SAP, and can do excellent damage when they do penetrate, but their penetration is only sufficient to threaten the citadels of similar cruisers at short ranges. Taranto’s guns fire shells at a high angle, which can facilitate firing over islands to take advantage of terrain, but also results in the shells having quite a long travel time which can make firing at fast moving or distant targets a challenge.

When first purchased Taranto features two single 500mm torpedo launchers, one on either side. With rapid reload but short range, these launchers have limited usefulness. Upon upgrading the hull these launchers are upgraded to twin launchers armed with 533mm torpedoes with twice as much range, although at the expense of taking more than twice as long to reload, and with the individual torpedoes being slower and dealing less damage. Nonetheless, the more numerous, longer range torpedoes are valuable assets, and they enjoy wide arcs of fire. Care should be taken when committing to a close quarters torpedo attack due to the low damage potential.

Although the hull upgrade does improve the torpedo armament, the same cannot be said for the AA defenses. Upon upgrading the hull Taranto’s pair of 88mm flak guns are replaced with a pair of 76mm AA machine guns, resulting in the loss of any flak and a significant reduction in AA range for a marginal increase in AA DPS. In either case, Taranto’s AA suite is poorly suited to defending from aerial attacks.

Taranto’s survivability is mixed. She is a large target for a tier 3 cruiser and thinly armored across most of her surface. Her citadel is well protected behind both a thick belt and sloped internal armor, but this won’t protect her citadel from battleships. Taranto also has low HP for her tier, making avoiding damage even more important.

To that end, Taranto’s short rudder shift time and impressive turning circle afford her some of the best agility available at her tier, enabling her to actively dodge incoming fire. She can also reach a respectable speed, outpacing the protected cruisers frequently encountered at her tier.

Overall, Taranto is a well rounded cruiser. Her lack of HP and long reload are her greatest drawbacks, but careful positioning can enable her to succeed by utilising her SAP shells and taking advantage of what range she has, using terrain to attack from relative safety and utilising her maneuverability to evade fire while falling back when faced with an enemy advance.

Pros:

  • Reasonable citadel protection for a tier III cruiser
  • High shell damage on both the SAP and AP
  • Shell arcs aid in firing over terrain and hitting decks with SAP
  • Wide angle torpedoes with long range
  • Good top speed
  • Agile

Cons:

  • Large target
  • A small health pool
  • Guns are slow to turn and reload
  • Torpedoes are slow with small warheads
  • Long shell travel time makes hitting fast or distant targets difficult
  • The only ships with worse AA are those with none

Research

  1. Hull: Upgrade to Hull (B) first to increase HP and improve torpedo performance. Research of this module unlocks progression to Tier IV Giussano.
  2. Gun Fire Control System: Upgrade to SDT 3 mod.2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Taranto can equip the following consumable:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits;

Choose one and append after semicolon above: Types 1 or 5 are recommended at a minimum to reduce detectibility range. Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
    • Stock main battery firing range increased from 9.6 to 10.34 km.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 65-80 degrees.
  • Oct 14, 2019:
    • Detectability range by air increased from 4 to 5.1 km.
    • Main battery reload time decreased from 13 to 12 s.
  • Introduced in Update 0.8.10.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
  • Update 0.10.0:
    • Acceleration and braking dynamics were decreased to standard values.
    • Main battery reload time decreased from 12 to 11.2 s.
  • Update 0.11.1:
    • Minor corrections to the geometry and textures of the ship.

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