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Tashkent

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Tashkent
Ташкент_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Kiev
Arrow_down.png
Ташкент_icon_small.png
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Delny
stock
 top
General
Research price160000 exp
Purchase price13,200,000 Credits
Hit Points16,700 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.53 km.
Maximum Dispersion110 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
12.7 mm DShK6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range1.2 km.
37 mm 70-K mount5 х 1 pcs.
. . . Average Damage per Second28.5 
. . . Firing Range3.21 km.
76 mm Model 1935 on a 39-K mount1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed42.5 knot
Turning Circle Radius730 m.
Rudder Shift Time8.5 sec.
Concealment
Surface Detectability Range9.12 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD409_Pr_20i_Tashkent.png
13,200,000

Tashkent — Soviet Tier IX destroyer.

A destroyer flotilla leader intended to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-2LM mount1218.561101,90082,500 01,000,000
130 mm/55 on a B-2-U mount1291101,90082,600 23,5001,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tashkent (A)16,70062035/1/63 01,400,000
Tashkent (B)21,80062036/63 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-36 mod. 20.9707.214,400558 01,300,000
53-39 mod.20.9697.215,100608 20,0001,500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 1011.5 0900,000
GFCS IX mod. 21012.7 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,500 hp42.5 01,100,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, the Tashkent was much maligned in her previous Tier VIII incarnation. Fortunately, the Tashkent received a package of buffs resulting in a quite serviceable ship even at her new home at Tier IX.

Tashkent retains the excellent guns and speed of Kiev, and, while significantly larger and less maneuverable than Kiev, her generous hit point pool and edge in range (up to 15.2 km with module and Advanced Firing Training) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the last upgrade slot are welcome advantages.

As with the Kiev, the Tashkent can replace her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable with Repair PartyWhile active, restores a percentage of the ship's health points each second.. Both are viable; while the value of smoke in getting out of bad situations and supporting the team is obvious, the sheer longevity provided by Repair Party cannot be denied either.

In contrast to the traditional destroyer role, Tashkent should primarily be played at long range, where enemies will have trouble hitting it despite its large size, while the Tashkent’s high-velocity guns can still hit the enemy. That said, Tashkent will still often find herself pressed into more traditional destroyerly duties such as screening, baiting, and capturing points when there are no better ships available for the job. Here her torpedoes should not be ignored; while they are merely mediocre, they reload quickly, making them a good option for preemptively firing into chokepoints or smoke whenever an opportunity presents itself.

Pros:

  • Good HE shell fire chance
  • Strong AP shells, reliable against all unangled targets
  • Decent torpedo damage and range, as well as quick torpedo reload speed
  • Three triple torpedo launchers offer considerable flexibility
  • Large hitpoint pool for a destroyer
  • Very fast, with an unmodified speed of 42.5 knots
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

Cons:

  • Very poor concealment for a destroyer
  • Large ship, almost as big as a light cruiser
  • Large turn radius and slow rudder shift for a destroyer
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • Torpedo tubes has higher risk of being incapacitated or destroyed

Research

The Tashkent has four modules to research. The main battery or the hull should be researched first. If researching main battery the traverse speed of the turrets will be doubled. As an always moving, always dodging shots destroyer, traverse to fight back is very important. The hull is an upgrade as equally important for the survivability of the boat on the long term in battles, as the un-upgraded rudder shift is even more painful than missing the last 10% of range, not to mention the other benefits of the hull upgrade. The range should be researched third, and then finally the torpedoes.

Optimal Configuration

Upgrades

The recommended upgrades for Tashkent are as follows:

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Engine Room Protection upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 30%.

Commander Skills

Tashkent is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated.

Consumables

Tashkent can equip the following consumables:

As with the Kiev the second slot will really define how the captain plays this ship. The smoke provides the standard utility of team cover, retreating, and smoke firing. However repair offers a unique playstyle giving captains a survivability increase to assist their gun-fighting capabilities.

Signals

Since Tashkent is a gunboat destroyer with excellent fire starting guns, flags such as Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) are great for boosting the fire starting capabilities of the ship. Alongside them, the Juliet Charlie flag (-100% to the risk of your ship's magazine detonating.) is great for keeping the ship from having a quick trip back to port due to a detonation. Sierra Mike (+5% to the ship's maximum speed.) is a great choice for assisting the ship in dodging incoming shells, as this increases her speed.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Soviet destroyer Tashkent - Wikipedia
  2. Tashkent-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.0.1.
  • Introduced into the game as a researchable ship in Update 0.5.0.3.
  • Update 0.5.2:
    • The damage of HE-46 high-explosive shells was reduced from 1900 to 1600, and the chance of setting fire was reduced from 9% to 7%.
  • Update 0.5.3.2:
    • The Type 7 camouflage was renamed to Type 10.
  • Update 0.5.6:
    • The firing range of 37-mm 70-K air defense installations on Hull A was increased by 1.2 km (from 2 to 3.2 km).
    • The durability of the 70-K shield mounting variant was increased by 20%.
  • Update 0.5.7:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • Added a new director model.
    • The display of some decorative objects was fixed on low graphics settings.
  • Update 0.6.2:
    • Moved from Tier VIII to Tier IX.
    • The damage of HE-46 shells was increased from 1600 to 1900.
    • The Repair Party consumable was added to the Smoke Generator slot.
  • Update 0.6.5:
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.7:
    • Experience earnings increased by +10%.
    • Credits earnings increased by +10%.
  • Update 0.6.8:
    • HP for Hull B was increased from 19,600 to 21,800.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.73 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.7:
    • Added a researchable main battery module: 130 mm / 55 B-2-U, from Khabarovsk.
  • Update 0.8.7:
    • Fixed names of torpedo tube modules.
  • Update 0.10.3:
    • The base hull was replaced with a new one, created on the basis of the upgraded hull with a modified air defense composition.
  • Update 0.10.7:
    • Fixed a bug due to which there was no alternative color scheme for her permanent camouflage.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.3:
    • Draft increased by approximately 0.5 m, she now sits lower in the water.
    • Port preview fixed.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
    • Fixed the geometry and textures of the Crush'n'Destroy permanent camouflage.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.

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