Tashkent
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range11.53 km. |
Maximum Dispersion110 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-36 mod. 2 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
12.7 mm DShK6 х 1 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range1.2 km. |
37 mm 70-K mount5 х 1 pcs. |
. . . Average Damage per Second28.5 |
. . . Firing Range3.21 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed42.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range4.3 km. |
Tashkent — Soviet Tier IX destroyer.
In the early 1930s, the Soviet Navy's authorities placed an order for a destroyer leader to be built by the Italian company Odero Terni Orlando. In 1937, a Project 20I destroyer named Tashkent was laid down at the Livorno dockyard. The leader joined the Black Sea Fleet of the U.S.S.R. in 1939, but the intended 130 mm B-2LM twin-gun turrets were fitted only in 1941. During World War II, she took part in the defense of Odessa and Sevastopol, where she was the last vessel to break through to the city under siege.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Tashkent is a Tier IX destroyer in World of Warships, part of the Soviet destroyer line. This ship is known for its impressive speed and firepower, offering a distinctive playstyle among destroyers.
Firepower: The Tashkent features a potent main battery armament with three triple 130mm gun turrets, totaling six guns. These guns exhibit an average reload time but can provide substantial damage output. The turret traverse speed is commendable, facilitating rapid target switching. It's worth noting that the guns tend to have a rather long reload times compared to other gunboats. Nonetheless, the excellent shell velocity compensates for this limitation.
Torpedoes: The Tashkent carries three triple-tube torpedo launchers with torpedoes of limited range. While these torpedoes have constraints in terms of range, they can still be used effectively in close-quarters combat situations. They might not be a primary armament, but they provide a supplementary weapon system for the Tashkent when the need arises.
Speed and Maneuverability: The Tashkent is one of the fastest destroyers in the game, reaching speeds exceeding 43 knots. This remarkable speed allows you to dictate the tempo of engagements and renders you a challenging target for enemy vessels. The ship's maneuverability is not as impressive, with a fairly long rudder shift time and large turning circle radius, but her high top speed should help in dodging incoming shells.
Durability: In terms of durability, the Tashkent has a more substantial health pool than some other destroyers at Tier IX, making it capable of withstanding damage better. This added durability can be valuable when engaging in prolonged engagements and provides you with greater staying power.
Concealment: The Tashkent's concealment characteristics are not its forte. It possesses a high detection range, resulting in frequent enemy detection before you can spot them. This can pose a challenge in fulfilling the traditional destroyer roles of capturing objectives and providing spotting for your team.
Playstyle: The Tashkent is most effectively employed as a long-range gunboat. Exploit its exceptional speed to kite enemy vessels, maintaining a safe distance while delivering harassing fire with its formidable guns. Its torpedoes can be used as a last resort or for close-range engagements, but their limited range should be taken into account.
Overall: The Tashkent offers a distinctive and enjoyable destroyer experience, presenting a playstyle different from other destroyers. Its remarkable speed, impressive gun armament, and supplementary torpedoes make it a versatile vessel. Its added durability allows it to engage enemies more effectively in prolonged combat. However, its fragility and suboptimal concealment necessitate careful positioning and heightened map awareness. In the hands of a skilled commander, the Tashkent can prove to be a formidable vessel in specific situations, though it may not align with every player's preferred playstyle.Pros:
- Large health pool for a destroyer
- Good HE shell fire chance
- Strong AP shells, reliable against all un-angled targets
- Three triple torpedo launchers
- Decent torpedo damage and range, as well as quick torpedo reload speed
- Very fast, with an unmodified speed of 42.5 knots
- Has access to the Repair Party consumable
Cons:
- Large ship, almost as big as a light cruiser
- Very poor concealment for a destroyer
- Large turn radius and slow rudder shift
- Torpedo tubes easily incapacitated or destroyed
- Must give up Smoke Generator to equip Repair Party
Research
Availability of researchable upgrades for Tashkent is as follows:
- Main Battery: Upgrade to 130 mm/55 on a B-2-U mount, for better turret traverse, improved ballistics, higher AP shell damage, and long-range AA defenses.
- Hull: Upgrade to Tashkent (B) for more health, improved maneuverability, and better AA. Research of this module unlocks progression to Delny.
- Torpedoes: Upgrade to 53-39 mod.2 for better damage, faster speed, and higher flooding chance.
- Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% main battery range.
Optimal Configuration
As with Kiev the second Consumables slot defines how Tashkent plays, as well as two distinct builds for her. The Smoke build provides the standard utility of team cover, retreating, and smoke firing. However, a Repair build offers a unique play style giving captains a survivability increase to assist their gun-fighting capabilities.
Upgrades
The recommended upgrades for Tashkent are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Consider replacing Engine Room Protection in Slot 2 with the Engine Boost Modification 1 Special Upgrade to extend the Engine Boost consumable duration by 30%.
In Slot 4, Propulsion Modification 1 may be preferred, particularly with a Smoke build.
Commander Skills
Tashkent is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated.
Consumables
Tashkent can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator – 3 charges or Repair Party – 3 charges
- Slot 3: Engine Boost – 3 charges
Signals
Since Tashkent is a gunboat destroyer with excellent fire starting guns, use Victor Lima () and India X-Ray () for further boosting the fire starting capabilities of the ship. Alongside them, mount Juliet Charlie () for keeping the ship from having a quick trip back to port due to a detonation.
India Delta () or Sierra Bravo () should be flown to bolster the selected consumable in Slot 2.
Note that the India Delta signal flag is only useful for captains that choose her Repair Party over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★★ |
★★ |
★ |
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★ |
★★★ |
★★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.0.1.
- Introduced into the game as a researchable ship in Update 0.5.0.3.
- Update 0.5.2:
- The damage of HE-46 high-explosive shells was reduced from 1900 to 1600, and the chance of setting fire was reduced from 9% to 7%.
- Update 0.5.3.2:
- The Type 7 camouflage was renamed to Type 10.
- Update 0.5.6:
- The firing range of 37-mm 70-K air defense installations on Hull A was increased by 1.2 km (from 2 to 3.2 km).
- The durability of the 70-K shield mounting variant was increased by 20%.
- Update 0.5.7:
- The armored model of the hull was refined.
- Update 0.5.10:
- Added a new director model.
- The display of some decorative objects was fixed on low graphics settings.
- Update 0.6.2:
- Moved from Tier VIII to Tier IX.
- The damage of HE-46 shells was increased from 1600 to 1900.
- The Repair Party consumable was added to the Smoke Generator slot.
- Update 0.6.5:
- Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
- Update 0.6.7:
- Experience earnings increased by +10%.
- Credits earnings increased by +10%.
- Update 0.6.8:
- HP for Hull B was increased from 19,600 to 21,800.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.73 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.7:
- Added a researchable main battery module: 130 mm / 55 B-2-U, from Khabarovsk.
- Update 0.8.7:
- Fixed names of torpedo tube modules.
- Update 0.10.3:
- The base hull was replaced with a new one, created on the basis of the upgraded hull with a modified air defense composition.
- Update 0.10.7:
- Fixed a bug due to which there was no alternative color scheme for her permanent camouflage.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.3:
- Draft increased by approximately 0.5 m, she now sits lower in the water.
- Port preview fixed.
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- Update 0.11.7:
- Fixed the geometry and textures of the Crush'n'Destroy permanent camouflage.
- Update 0.11.9:
- Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.
- Update 12.1:
- Armor layout updated.
- Update 12.5:
- Detectability range by sea reduced from 9.1 to 8.9 km.
- Detectability range by air increased from 4 to 4.3 km.
- The ship's visibility when firing from the smoke screen has been reduced from 3.7 to 3.6 km.
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Cruisers | I Orlan • II Diana • II Diana Lima • II Novik • III Aurora • III Bogatyr • III Oleg • III Varyag • III AL Avrora • IV Svietlana • V Murmansk • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny Krym • V Mikoyan • V Kirov • VI Budyonny • VI Molotov • VI Admiral Makarov • VII Shchors • VII Lazo • VII Lazo B • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov • VIII Ochakov • VIII Pyotr Bagration • VIII Bagration • VIII Dmitry Pozharsky • IX Dmitri Donskoi • IX Riga • IX Kronshtadt • IX Kozma Minin • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad • X Smolensk B • X Smolensk • X Sevastopol • X Komissar • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk • ★ Novosibirsk |
Battleships | III Knyaz Suvorov • IV Imperator Nikolai I • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya • VI Izmail • VI Novorossiysk • VII Sinop • VII Poltava • VIII Vladivostok • VIII Lenin • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX Navarin • IX AL Sov. Rossiya • X Kremlin • X Slava • ★ Admiral Ushakov |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov • X Admiral Orlov |
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
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Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
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France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
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Spain | X Álvaro de Bazán |
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