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Tashkent

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Tashkent
Ташкент_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Kiev
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Ташкент_icon_small.png
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Delny
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 top
General
Research price160000 exp
Purchase price13,200,000 Credits
Hit Points16,700 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.53 km.
Maximum Dispersion110 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
12.7 mm DShK6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range1.2 km.
37 mm 70-K mount5 х 1 pcs.
. . . Average Damage per Second28.5 
. . . Firing Range3.21 km.
76 mm Model 1935 on a 39-K mount1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed42.5 knot
Turning Circle Radius730 m.
Rudder Shift Time8.5 sec.
Concealment
Surface Detectability Range8.92 km.
Air Detectability Range4.3 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD409_Pr_20i_Tashkent.png
13,200,000

Tashkent — Soviet Tier IX destroyer.

A destroyer flotilla leader intended to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-2LM mount1218.61101,90082,500 01,000,000
130 mm/55 on a B-2-U mount1291101,90082,600 23,5001,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tashkent (A)16,70062036/5/13 01,400,000
Tashkent (B)21,800620363 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-36 mod. 20.9707.214,400558 01,300,000
53-39 mod.20.9697.215,100608 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0900,000
GFCS IX mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,500 hp42.5 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Tashkent is a Tier IX destroyer in World of Warships, part of the Soviet destroyer line. This ship is known for its impressive speed and firepower, offering a distinctive playstyle among destroyers.

Firepower: The Tashkent features a potent main battery armament with three triple 130mm gun turrets, totaling six guns. These guns exhibit an average reload time but can provide substantial damage output. The turret traverse speed is commendable, facilitating rapid target switching. It's worth noting that the guns tend to have a rather long reload times compared to other gunboats. Nonetheless, the excellent shell velocity compensates for this limitation.

Torpedoes: The Tashkent carries three triple-tube torpedo launchers with torpedoes of limited range. While these torpedoes have constraints in terms of range, they can still be used effectively in close-quarters combat situations. They might not be a primary armament, but they provide a supplementary weapon system for the Tashkent when the need arises.

Speed and Maneuverability: The Tashkent is one of the fastest destroyers in the game, reaching speeds exceeding 43 knots. This remarkable speed allows you to dictate the tempo of engagements and renders you a challenging target for enemy vessels. The ship's maneuverability is not as impressive, with a fairly long rudder shift time and large turning circle radius, but her high top speed should help in dodging incoming shells.

Durability: In terms of durability, the Tashkent has a more substantial health pool than some other destroyers at Tier IX, making it capable of withstanding damage better. This added durability can be valuable when engaging in prolonged engagements and provides you with greater staying power.

Concealment: The Tashkent's concealment characteristics are not its forte. It possesses a high detection range, resulting in frequent enemy detection before you can spot them. This can pose a challenge in fulfilling the traditional destroyer roles of capturing objectives and providing spotting for your team.

Playstyle: The Tashkent is most effectively employed as a long-range gunboat. Exploit its exceptional speed to kite enemy vessels, maintaining a safe distance while delivering harassing fire with its formidable guns. Its torpedoes can be used as a last resort or for close-range engagements, but their limited range should be taken into account.

Overall: The Tashkent offers a distinctive and enjoyable destroyer experience, presenting a playstyle different from other destroyers. Its remarkable speed, impressive gun armament, and supplementary torpedoes make it a versatile vessel. Its added durability allows it to engage enemies more effectively in prolonged combat. However, its fragility and suboptimal concealment necessitate careful positioning and heightened map awareness. In the hands of a skilled commander, the Tashkent can prove to be a formidable vessel in specific situations, though it may not align with every player's preferred playstyle.

Pros:

  • Large health pool for a destroyer
  • Good HE shell fire chance
  • Strong AP shells, reliable against all un-angled targets
  • Three triple torpedo launchers
  • Decent torpedo damage and range, as well as quick torpedo reload speed
  • Very fast, with an unmodified speed of 42.5 knots
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

Cons:

  • Large ship, almost as big as a light cruiser
  • Very poor concealment for a destroyer
  • Large turn radius and slow rudder shift
  • Torpedo tubes easily incapacitated or destroyed
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Repair PartyWhile active, restores a percentage of the ship's health points each second.

Research

Availability of researchable upgrades for Tashkent is as follows:

  • Main Battery: Upgrade to 130 mm/55 on a B-2-U mount, for better turret traverse, improved ballistics, higher AP shell damage, and long-range AA defenses.
  • Hull: Upgrade to Tashkent (B) for more health, improved maneuverability, and better AA. Research of this module unlocks progression to Delny.
  • Torpedoes: Upgrade to 53-39 mod.2 for better damage, faster speed, and higher flooding chance.
  • Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% main battery range.

Optimal Configuration

As with Kiev the second Consumables slot defines how Tashkent plays, as well as two distinct builds for her. The Smoke build provides the standard utility of team cover, retreating, and smoke firing. However, a Repair build offers a unique play style giving captains a survivability increase to assist their gun-fighting capabilities.

Upgrades

The recommended upgrades for Tashkent are as follows:

Consider replacing Engine Room Protection in Slot 2 with the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. Special Upgrade to extend the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 30%.

In Slot 4, Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. may be preferred, particularly with a Smoke build.

Commander Skills

Tashkent is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated.

Consumables

Tashkent can equip the following consumables:

Signals

Since Tashkent is a gunboat destroyer with excellent fire starting guns, use Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) for further boosting the fire starting capabilities of the ship. Alongside them, mount Juliet Charlie (-100% to the risk of your ship's magazine detonating.) for keeping the ship from having a quick trip back to port due to a detonation.

India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) or Sierra Bravo (+10% Hydro action; =10% DAAF reload.) should be flown to bolster the selected consumable in Slot 2.

Note that the India Delta signal flag is only useful for captains that choose her Repair Party over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Soviet destroyer Tashkent - Wikipedia
  2. Tashkent-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.0.1.
  • Introduced into the game as a researchable ship in Update 0.5.0.3.
  • Update 0.5.2:
    • The damage of HE-46 high-explosive shells was reduced from 1900 to 1600, and the chance of setting fire was reduced from 9% to 7%.
  • Update 0.5.3.2:
    • The Type 7 camouflage was renamed to Type 10.
  • Update 0.5.6:
    • The firing range of 37-mm 70-K air defense installations on Hull A was increased by 1.2 km (from 2 to 3.2 km).
    • The durability of the 70-K shield mounting variant was increased by 20%.
  • Update 0.5.7:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • Added a new director model.
    • The display of some decorative objects was fixed on low graphics settings.
  • Update 0.6.2:
    • Moved from Tier VIII to Tier IX.
    • The damage of HE-46 shells was increased from 1600 to 1900.
    • The Repair Party consumable was added to the Smoke Generator slot.
  • Update 0.6.5:
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.7:
    • Experience earnings increased by +10%.
    • Credits earnings increased by +10%.
  • Update 0.6.8:
    • HP for Hull B was increased from 19,600 to 21,800.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.73 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.7:
    • Added a researchable main battery module: 130 mm / 55 B-2-U, from Khabarovsk.
  • Update 0.8.7:
    • Fixed names of torpedo tube modules.
  • Update 0.10.3:
    • The base hull was replaced with a new one, created on the basis of the upgraded hull with a modified air defense composition.
  • Update 0.10.7:
    • Fixed a bug due to which there was no alternative color scheme for her permanent camouflage.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.3:
    • Draft increased by approximately 0.5 m, she now sits lower in the water.
    • Port preview fixed.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.7:
    • Fixed the geometry and textures of the Crush'n'Destroy permanent camouflage.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.
  • Update 12.1:
    • Armor layout updated.
  • Update 12.5:
    • Detectability range by sea reduced from 9.1 to 8.9 km.
    • Detectability range by air increased from 4 to 4.3 km.
    • The ship's visibility when firing from the smoke screen has been reduced from 3.7 to 3.6 km.

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