Tashkent
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range11.53 km. |
Maximum Dispersion110 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-36 mod. 2 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
12.7 mm DShK6 х 1 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range1.2 km. |
37 mm 70-K mount5 х 1 pcs. |
. . . Average Damage per Second28.5 |
. . . Firing Range3.21 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed42.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range9.12 km. |
Air Detectability Range3.96 km. |
Tashkent — Soviet Tier IX destroyer.
A destroyer flotilla leader intended to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.
Modules
Compatible Upgrades
Slot 1 |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|
Slot 2 |
![]() |
![]() |
![]() | ||
Slot 3 |
![]() |
![]() |
![]() |
![]() |
![]() |
Slot 4 |
![]() |
![]() |
![]() |
![]() | |
Slot 5 |
![]() |
![]() |
![]() |
![]() | |
Slot 6 |
![]() |
![]() |
![]() |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Nicknamed "The Blue Cruiser" despite being a destroyer due to her large size and alluding to her historical paint being Cobalt Blue, Tashkent retains the excellent guns and speed of Kiev. While significantly larger and less maneuverable than Kiev, her generous health pool and edge in range (15.2 km with the Main Battery and AA Expert skill and GFCS module upgrade) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the sixth upgrade slot are welcome advantages.
As with Kiev, Tashkent can replace her Smoke Generator consumable with Repair Party
. Both are viable; while the value of smoke in getting out of bad situations and supporting the team is obvious, the sheer longevity provided by Repair Party cannot be denied either.
Pros:
- Large health pool for a destroyer
- Good HE shell fire chance
- Strong AP shells, reliable against all un-angled targets
- Three triple torpedo launchers
- Decent torpedo damage and range, as well as quick torpedo reload speed
- Very fast, with an unmodified speed of 42.5 knots
- Has access to the Repair Party
consumable
Cons:
- Large ship, almost as big as a light cruiser
- Very poor concealment for a destroyer
- Large turn radius and slow rudder shift
- Torpedo tubes easily incapacitated or destroyed
- Must give up Smoke Generator
to equip Repair Party
Research
- B Hull – Nearly 30% more health, ~30% quicker rudder shift time, and improved AAA. Also unlocks progress to X Delny.
- 130mm/55 on a B-2-U mount – same rifles but in a turret that traverses in half the time of the stock mount (9 sec vs. 18.5 sec)
- GFCS IX mod.2 – for 1.4km more main battery range
- 53-59 mod.2 torpedoes – for the faster speed. They still almost qualify as sea mines, though.
Optimal Configuration
As with Kiev the second Consumables slot defines how Tashkent plays, as well as two distinct builds for her. The Smoke build provides the standard utility of team cover, retreating, and smoke firing. However, a Repair build offers a unique play style giving captains a survivability increase to assist their gun-fighting capabilities.
Upgrades
The recommended upgrades for Tashkent are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
*
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
*
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Consider replacing Engine Room Protection in Slot 2 with the Engine Boost Modification 1 Special Upgrade to extend the Engine Boost
consumable duration by 30%.
In Slot 4, Propulsion Modification 1 may be preferred, particularly with a Smoke build.
Commander Skills
Tashkent is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated.
Consumables
Tashkent can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
or Repair Party
- Slot 3: Engine Boost
Signals
Since Tashkent is a gunboat destroyer with excellent fire starting guns, use Victor Lima () and India X-Ray (
) for further boosting the fire starting capabilities of the ship. Alongside them, mount Juliet Charlie (
) for keeping the ship from having a quick trip back to port due to a detonation.
India Delta () or Sierra Bravo (
) should be flown to bolster the selected consumable in Slot 2.
Recommended Signal Flags ![]() | |||||
---|---|---|---|---|---|
Combat | |||||
![]() ★★★ |
![]()
|
![]()
|
![]()
|
![]() ★★★ |
![]() ★★★ |
![]() ★★ |
![]()
|
![]()
|
![]() ★★★ |
![]() ★★★ |
![]() ★★ |
![]() ★★ |
![]()
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.0.1.
- Introduced into the game as a researchable ship in Update 0.5.0.3.
- Update 0.5.2:
- The damage of HE-46 high-explosive shells was reduced from 1900 to 1600, and the chance of setting fire was reduced from 9% to 7%.
- Update 0.5.3.2:
- The Type 7 camouflage was renamed to Type 10.
- Update 0.5.6:
- The firing range of 37-mm 70-K air defense installations on Hull A was increased by 1.2 km (from 2 to 3.2 km).
- The durability of the 70-K shield mounting variant was increased by 20%.
- Update 0.5.7:
- The armored model of the hull was refined.
- Update 0.5.10:
- Added a new director model.
- The display of some decorative objects was fixed on low graphics settings.
- Update 0.6.2:
- Moved from Tier VIII to Tier IX.
- The damage of HE-46 shells was increased from 1600 to 1900.
- The Repair Party consumable was added to the Smoke Generator slot.
- Update 0.6.5:
- Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
- Update 0.6.7:
- Experience earnings increased by +10%.
- Credits earnings increased by +10%.
- Update 0.6.8:
- HP for Hull B was increased from 19,600 to 21,800.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.73 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.7:
- Added a researchable main battery module: 130 mm / 55 B-2-U, from Khabarovsk.
- Update 0.8.7:
- Fixed names of torpedo tube modules.
- Update 0.10.3:
- The base hull was replaced with a new one, created on the basis of the upgraded hull with a modified air defense composition.
- Update 0.10.7:
- Fixed a bug due to which there was no alternative color scheme for her permanent camouflage.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.3:
- Draft increased by approximately 0.5 m, she now sits lower in the water.
- Port preview fixed.
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- Update 0.11.7:
- Fixed the geometry and textures of the Crush'n'Destroy permanent camouflage.
- Update 0.11.9:
- Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.
- Update 12.1:
- Armor layout updated.