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World of Warships has disabled all team damage, making teamkilling no longer possible. However, "teamkilling" penalties still apply, initially for 15 hits (shells, torpedoes, collisions) with teammates. The teamkilling penalty will thusly be referred to as an "unsportsmanlike conduct penalty".

Gaining an unsportsmanlike conduct penalty

Hitting friendly ships

Hit teammates 15 times with shells, torpedoes, or collisions.

Being AFK, inactive, or prematurely leaving battles

Regardless of whether intentional or unintentional, premature disconnections from the game and inactivity negatively affect one's team by effectively removing a ship from play. As such, they are considered unsportsmanlike conduct, and are penalized automatically.

Leaving a battle early while still alive via the <esc> - Exit Battle mechanism is clearly intentional and will incur a penalty.

Disconnecting in the middle of a battle is usually not under the player's control, yet in general is treated as "leaving early". A game crash is treated as a disconnect. It is often possible to reconnect or restart and rejoin the battle, in which case no penalty may be applied if the player reconnects fast enough. A "flaky ISP" is no defense.

Another form of inactivity is failure to load into battle. This can be due to several possible software glitches or a shaky internet connection. There is usually plenty of time to restart the game and enter battle to avoid a penalty. If the issue is suspected to be caused by mods, it is recommended to relaunch the game in "safe mode" to prevent the same issue from occurring when restarting the game.

Additionally, leaving the World of Warships game window (i.e alt-tabbing to a different window) for too long can result in receiving the same penalty. A pop-up notification warning the player of their inactivity will be sent before a penalty is applied.

No Damage Dealt (Aircraft Carriers only)

An aircraft carrier that contributes no damage throughout a match will be subject to the same penalites as a ship that remains AFK for the match.


There are other forms of unsportsmanlike conduct that cannot be monitored by an automated system. Things like collusion, reporting information to the enemy, malicious sync-dropping, bullying, etc. are handled by reporting to Customer Service. A replay is usually sufficient evidence.


Hits against friendly ships are not counted in Training Rooms and certain event modes. Inactivity is not counted in Training Rooms.

Scenarios previously did not track hits against friendly ships, but have been changed to do so.

Consequences of an unsportsmanlike conduct penalty

The offending player receives a disciplinary penalty of increasing severity.


A player that is penalized as a direct result of hitting teammates suffers effects in that battle. A penalty is assessed immediately and announced both by voice and in chat. The player's icon and username will turn pink.

Any team damage thereafter is reflected back to him as a percentage. For example, if a pink player deals hits that would deal 10,000 damage to an Allied ship and the damage constitutes 50% of that ship's starting hit point pool, the offender's ship loses 50% of his ship's starting HP.

Should the offender continue to hit allied ships, the percentage of damage reflected back to him will increase until his ship is destroyed.


While damage to teammates may not be sufficient to incur a penalty during the latest battle, damage is tracked over several battles, and the cumulative effect may be enough to trigger a penalty.

Note that the following Unsportsmanlike Conduct penalties apply for other actions such as: inactivity in battle/AFK, or leaving a battle early. The penalty may be assessed for a combination of these offenses and team damage.

Penalty levels


The color pink

The first level of penalty is that the player's nickname and ship and aircraft icons are displayed in pink on the team panel, on the main map and mini-map, and, if still pink after the battle, on the post-battle report screens, and in the Port screens. On the Details page of the post-battle report, and again in a notice in the Port screen, the number of battle for which the "pink" status will continues appears. The typical penalty is 2 battles, though it may be longer. Continued violations during this period may potentially extend the duration of the penalty.

A "pink" penalty should be considered as a probationary period. It has no appreciable effect on future play as long as the player does not hit friendly ships.

The color orange


The next level of an unsportsmanlike conduct penalty is more serious. While the player's nickname and icons are still pink in battle, it is displayed in orange in Port. Other players cannot see if a player is currently orange. Like a pink status, the penalty has a duration — usually 8 or more battles.

An orange penalty is accompanied by a limit to the battle modes that can be played. Orange players are limited to Co-op, Clan Battles, or a Training Room for the duration of the penalty.

Game bans

Repeated and egregious misconduct may result in temporary or even permanent game bans.

Serving penalties

Each unsportsmanlike conduct penalty is accompanied by a duration - the number of subsequent battles that the penalized player must play without causing team damage. After these "clean" battles, the penalty is lifted.[1]

In order to remove this status, play the required number of battles without any team damage. If allowed (by nature of the penalty), Co-op, Random, Scenarios, Ranked, and Special Event modes count toward the total. The Training Room does not. Special rules apply for orange penalties (see below).

If within the penalty period the offender commits more heinous acts, the penalty period may be extended or escalated.

Special rules for orange status

Orange players are limited to Co-op, Clan Battles, or a Training Room. Clan Battles played by an orange player are not counted toward the number of clean battles required to lift the penalty. (Training Rooms never count.)

Customer Service will NOT assist with Penalty Appeals on Allied damage (TeamKill).


0.7.4 Release notes 0.7.5 clarification
Current Support article

  1. Note that while the penalty is lifted, the system is still tracking damage; the TK "event" will be remembered for a while.