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Tianjin

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Tianjin
Tianjin_wows_main.jpg
Cruiser | Pan-Asia | Tier IX
Tech Tree Position
Tianjin_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points50,500 
Main Battery
220 mm/60 on an SM-7 mount3 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range19.28 km.
Maximum Dispersion166 m.
HE Shell220 mm HE Model 1943 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity995 m./s.
HE Shell Weight190.1 kg.
AP Shell220 mm AP Model 1944 
Maximum AP Shell Damage6,050 
Initial AP Shell Velocity995 m./s.
AP Shell Weight190.1 kg.
Secondary Armament #1
130 mm/60 on a BL-101 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-101 mount6 х 2 pcs.
. . . Average Damage per Second91.2 
. . . Firing Range5.19 km.
57 mm ZIF-75 mount4 х 4 pcs.
. . . Average Damage per Second100 
. . . Firing Range3.99 km.
37 mm V-11 mount10 х 2 pcs.
. . . Average Damage per Second92 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius920 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range14.88 km.
Air Detectability Range8.62 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
IX
Ship_PZSC719_Tianjin.png
Special

Tianjin — Pan-Asian special premium Tier IX cruiser.

A heavy cruiser with a similar design to the early version of Soviet Project 82, initially equipped with nine 220 mm guns as her main armament. The ship's main battery guns are complemented by dual-purpose and anti-aircraft guns that were developed by the mid-1950s, around the time the ship could have been transferred to the People's Republic of China Navy had history taken a different course.

Tianjin was first released for sale on 7 February 2024, and was available in 1 of 54 random doubloon bundles in the Armory. She currently is available for 19,300 doubloons and in the Premium shop.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/60 on an SM-7 mount427.71663,050146,050 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tianjin50,500162603610/4/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 165,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pros:


    Cons:

      Research

      As a premium ship, Tianjin has no module upgrades to research.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:
      • Slot 6:

      Commander Skills

      Consumables

      Tianjin equips the following consumables:

      Camouflage

      As a premium ship, Tianjin comes with Default permanent camouflage and a set of permanent combat bonuses.

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.10.

      Testing Changes

      • DevBlog 484:
        • Preliminary characteristics.
      • DevBlog 495:
        • Main battery parameters were changed:
          • AP shell maximum damage increased from 5,550 to 6,350.
          • AP shell penetration reduced, now it will be more similar to Riga.
          • Initial shell speed increased from 965 to 995 m/s.
          • Ballistics changed: Shell trajectory will now become more arcing and more similar to Riga.
        • Removed "Fighter" consumable.
        • Added "Defensive AA Fire" and "Hydroacoustic Search" consumables which will share the same slot.
        • "Spotter" consumable is replaced with "High-Precision Spotter" consumable which will have the following characteristics:
          • Action time: 55 s.
          • Main battery range: +10%.
          • Maximum main battery shell dispersion: -10%.
          • Reload time: 200 s.
          • Number of charges: 3.
      • DevBlog 501:
        • The parameters of the High-Precision Spotter consumable were changed:
          • Action time reduced from 55 to 30 s.
          • Number of charges increased from 3 to 5.
          • Reload time reduced from 200 to 100 s.
        • With the release of Update 13.0:
          • Main battery reload time reduced from 17 to 14 s.
          • The number of charges of the Fast Damage Control Team consumable is no longer limited.
            • Other parameters such as reload and duration of the Fast Damage Control Team consumable were not changed.
      • DevBlog 503:
        • Main battery reload time increased from 14s to 15 s.
        • AP shell damage reduced from 6,350 to 6,050.
      • Update 13.1:
        • Available in 1 of 54 random bundles available in the Armory.
        • Available for purchase in the Armory for 19,300 doubloons and in the Premium shop.

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