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Tianjin

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Tianjin
Tianjin_wows_main.jpg
Cruiser | Pan-Asia | Tier IX
Tech Tree Position
Tianjin_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points50,500 
Main Battery
220 mm/60 on an SM-7 mount3 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range19.28 km.
Maximum Dispersion166 m.
HE Shell220 mm HE Model 1943 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity995 m./s.
HE Shell Weight190.1 kg.
AP Shell220 mm AP Model 1944 
Maximum AP Shell Damage6,050 
Initial AP Shell Velocity995 m./s.
AP Shell Weight190.1 kg.
Secondary Armament #1
130 mm/60 on a BL-101 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-101 mount6 х 2 pcs.
. . . Average Damage per Second91.2 
. . . Firing Range5.19 km.
57 mm ZIF-75 mount4 х 4 pcs.
. . . Average Damage per Second100 
. . . Firing Range3.99 km.
37 mm V-11 mount10 х 2 pcs.
. . . Average Damage per Second92 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius920 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range14.88 km.
Air Detectability Range8.62 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
IX
Ship_PZSC719_Tianjin.png
Special

Tianjin — Pan-Asian special premium Tier IX cruiser.

A heavy cruiser with a similar design to the early version of Soviet Project 82, initially equipped with nine 220 mm guns as her main armament. The ship's main battery guns are complemented by dual-purpose and anti-aircraft guns that were developed by the mid-1950s, around the time the ship could have been transferred to the People's Republic of China Navy had history taken a different course.

Tianjin was first released for sale on 7 February 2024, and was available in 1 of 54 random doubloon bundles in the Armory. She was also available for 19,300 doubloons and in the Premium shop at the same time until 14 March 2024.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/60 on an SM-7 mount427.71663,050146,050 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tianjin50,500162603610/4/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 165,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier IX Pan-Asian premium cruiser Tianjin shares some similar aspects to her same-tier counterpart Riga, being a well-armored ship with powerful guns. However, while Riga favors mid- to close-range engagements, Tianjin puts an emphasis on long-range combat with her main battery peculiarities and access to High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time..

Hull

Sharing the same hull as Riga, Tianjin boasts some of the highest survivability among Tier IX cruisers. Her 140 mm main belt and 35 mm upper belt allow her to deflect most shells when she is properly angled. Her 40 mm deck will shatter most cruiser-HE shells. She has a standard 25 mm bow and stern, with the former additionally protected by a 40 mm icebreaker. Her HP pool of 50,500 is on the higher end of Tier IX cruisers, only beaten by large cruisers. However, she is not without weaknesses. Her citadel is large, so she can take a large amount of damage if she presents her broadside. She is also a large target and rather easy to hit. In spite of this, Tianjin can be a difficult ship to take down with her above-average armor scheme.

Tianjin pays the price for her survivability with her maneuverability. While her top speed of 33.5 knots is above average, her turning circle and rudder shift are poor, at 920 meters and 13.6 seconds respectively. Her concealment is also high, reaching only 12.1 km even when fully specced for. Careful maneuvering is required, as her large citadel means one wrong move can quickly send her back to port.

Armament

Like Riga, Tianjin’s main armament comprises nine 220 mm guns housed in three triple turrets. Her AP shells retain Riga’s signature improved pen angles and good penetration, and have slightly higher damage. Unlike Riga, Tianjin uses standard cruiser dispersion. While she has less of an edge at close- and mid-range engagements, she can excel at long-range combat. This advantage is further compounded by her high base range of 19.3 km, which can be further extended with her High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time.. Her shells also have flat ballistics, making aiming relatively easy. Captains should use her AP shells as much as possible, as her HE shells have standard characteristics for their caliber. Her reload is mediocre at 15 seconds base, somewhat hampering her damage output and making HE even less appealing. It should only be used against heavily angled targets or destroyers. Tianjin’s gun handling is below average, with a slow turret traverse speed of 27.7 seconds and poor firing angles. Captains should plan which targets they wish to engage in advance.

Tianjin’s AA defenses are mediocre. She has a respectable range of 6 km, but her long-range DPS is poor. Her mid-range DPS is decent, but she lacks short-range defenses. Her flak count is also on the lower end at only 5 clouds. Captains should seek allied assistance to deal with enemy aircraft.

Tianjin carries standard Depth Charge Airstrikes for a Tier IX cruiser. She has two charges with a 7 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.

Consumables

Tianjin is unique among Tier IX cruisers by carrying the Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with an increased action time (10 s) and reduced cooldown (40 s) compared to the standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.. Unlike other ships with the consumable, hers has unlimited charges, further enhancing her survivability.

Tianjin also stands out with her High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time., similar to the one found on the tech tree Japanese battlecruisers. The consumable slightly increases both her range and accuracy, allowing her to more precisely hit targets at long range at the cost of a shorter duration than the normal Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. It comes with five charges and a 100 s cooldown, which can be improved with Eye in the Sky to seven charges and 50 s respectively. Captains should make frequent use of this consumable given its high amount of charges, primarily against broadside targets at long range.

Tianjin comes with a standard Repair PartyWhile active, restores a percentage of the ship's health points each second., and a choice between standard variants of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. The former is preferred, given her underwhelming AA.

Gameplay

Given her differences compared to Riga, Tianjin finds herself at home in long-range fights. Captains should take up good positions on the map and use her range to establish crossfires. Tianjin’s High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time. allows her to effectively punish enemy mistakes with her AP shells. Her survivability and Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. allow her to tank more damage compared to most cruisers. However, her poor concealment and maneuverability mean captains should always have a close eye on the battle, as Tianjin takes time to respond to new situations.

Tianjin presents a longer-ranged variant of Riga, and provides new tools to succeed in this shifted role. She has a low skill floor, but a high skill ceiling for captains of all skill levels to reach. Her consumables also open up more opportunities compared to traditional cruisers.

Pros:

  • Good HP pool
  • Well-armored, with a 40 mm deck and icebreaker bow
  • AP shells have improved pen angles and high penetration
  • Shells have flat ballistics
  • Unlike Riga, uses standard cruiser dispersion
  • Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. has unlimited charges
  • High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time. increases accuracy and range, with a short cooldown and lots of charges

Cons:

  • Large ship with a vulnerable citadel
  • Mediocre main battery reload
  • Lackluster AA
  • Poor turning circle and rudder shift
  • High concealment
  • High-Precision SpotterExtends main battery firing range and increases accuracy. Short action time. has a short action time

Research

As a premium ship, Tianjin has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Tianjin equips the following consumables:

Camouflage

As a premium ship, Tianjin comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.10.

Testing Changes

  • DevBlog 484:
    • Preliminary characteristics.
  • DevBlog 495:
    • Main battery parameters were changed:
      • AP shell maximum damage increased from 5,550 to 6,350.
      • AP shell penetration reduced, now it will be more similar to Riga.
      • Initial shell speed increased from 965 to 995 m/s.
      • Ballistics changed: Shell trajectory will now become more arcing and more similar to Riga.
    • Removed "Fighter" consumable.
    • Added "Defensive AA Fire" and "Hydroacoustic Search" consumables which will share the same slot.
    • "Spotter" consumable is replaced with "High-Precision Spotter" consumable which will have the following characteristics:
      • Action time: 55 s.
      • Main battery range: +10%.
      • Maximum main battery shell dispersion: -10%.
      • Reload time: 200 s.
      • Number of charges: 3.
  • DevBlog 501:
    • The parameters of the High-Precision Spotter consumable were changed:
      • Action time reduced from 55 to 30 s.
      • Number of charges increased from 3 to 5.
      • Reload time reduced from 200 to 100 s.
    • With the release of Update 13.0:
      • Main battery reload time reduced from 17 to 14 s.
      • The number of charges of the Fast Damage Control Team consumable is no longer limited.
        • Other parameters such as reload and duration of the Fast Damage Control Team consumable were not changed.
  • DevBlog 503:
    • Main battery reload time increased from 14s to 15 s.
    • AP shell damage reduced from 6,350 to 6,050.
  • Update 13.1:
    • Available in 1 of 54 random bundles available in the Armory.
    • Available for purchase in the Armory for 19,300 doubloons and in the Premium shop for 5 weeks.

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