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Tirpitz B

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Tirpitz B
Tirpitz_B_wows_main.jpg
Battleship | Germany | Tier VIII
Tech Tree Position
Tirpitz_B_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points69,300 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.45 km.
Maximum Dispersion274 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs.
. . . Average Damage per Second133.6 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount8 х 4 pcs.
. . . Average Damage per Second48 
. . . Firing Range2.01 km.
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed30.5 knot
Turning Circle Radius850 m.
Rudder Shift Time16 sec.
Concealment
Surface Detectability Range15.89 km.
Air Detectability Range11.83 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSB598_Black_Tirpitz.png
Special

Tirpitz B — German special premium Tier VIII battleship.

One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.

Tirpitz B was first released for sale on 29 November 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3362744,4003411,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tirpitz B.69,3001936048/612/8/8/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 163,000 hp30.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tirpitz B is a cosmetic variant of Tirpitz, otherwise identical in all regards. The following evaluation applies equally to both.

Tirpitz (B) is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers.

Her AA suite — once considered sub-par — has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. At 30.7 knots, it may be easy for her to outrun her team; excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players that fail to consider it quickly earn the ire of their teammates. Many Tirpitz captains will put too much or not enough trust in her armor, either rushing too far forward for a torpedo rush and quickly sinking from a focused enemy barrage, or staying too far back, where her guns are inaccurate, lose power, and make her vulnerable to plunging fire. The key to success with Tirpitz is proper positioning and knowing the right balance for your positioning in a given scenario. Being a German vessel, she was designed and built with the relatively short range battles of the northeast Atlantic and Baltic in mind, not the long range battles of the Pacific. Thus, her armor is a double-edged sword, very thick on the side for short range attacks, but very weak on the deck should a round manage to land and penetrate there. Similar to her cruiser counterparts in the German tech tree, her AP shells far outshine her HE shells, which leave much to be desired.

With her handling characteristics, there are two primary ways to drive this ship: either joining the main wave as part of the battle line, or as the capital ship for a cruiser group that did not join the main line to form a flanking unit. One important thing to remember is that Tirpitz has fallen from its place as the top brawler at tier VIII, for a number of reasons. While still a daunting opponent, the addition of Bismarck means you can no longer be sure of beating anything at close range. With its equal secondary armament and access to Hydroacoustic Search, Bismarck is capable of outbrawling Tirpitz B &mdash until one recalls Tirpitz`torpedoes. At close range they are usually decisive.

Tirpitz is a very capable ship in the right hands, and especially inside its torpedo range, is not to be underestimated. However, it has become very difficult to play effectively. With all these things considered, team play and knowing where to be, when to be there, and using her assets effectively when you get there will carry you to victory.

Pros:

  • Fast turret traverse and main battery reload time (26 seconds) for a battleship.
  • Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
  • Has one quadruple torpedo tube on each side located near amidships.
  • Insanely good secondary battery.
  • Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies.
  • Well-protected citadel and impressive durability. Tirpitz B is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
  • Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.

Cons:

  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
  • Torpedoes only have a 6.0 km range and are vulnerable to frequent incapacitations due to their location on her deck.
  • Anti-aircraft suite is not as strong as that of sister ship Bismarck.
  • Weak deck armor makes Tirpitz B susceptible to plunging fire at long range.
  • Weak torpedo protection, although better than North Carolina.
  • Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
  • Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; may not take citadel damage, but a lot of regular penetration damage hurts just as badly.


Research

As a premium ship, Tirpitz B doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Tirpitz B has access to five Upgrade Slots as a Tier VIII ship. Tirpitz B also has the option of building for Secondaries or for AA.

Commander Skills

Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Tirpitz B’s secondaries, captains should invest in Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Extra skill points should be invested in either Basics of Survivability, High Alert, or Vigilance, as desired.

Anti-Aircraft Build: Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.

Consumables

Tirpitz B can equip the following consumables:

Camouflage

As a premium ship, Tirpitz B comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German battleship Tirpitz - Wikipedia
  2. Bismarck-class battleship - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for purchase in the Premium Store during Update 0.7.11 in the Black Friday promotion. Could also drop from Black Friday containers.

Testing Changes

  • Update 0.7.11.1:
    • Fixed a bug due to which the armor could differ from the armor of the original version of the ship.
  • Update 0.7.12:
    • Fixed a bug with incorrect armor penetration value. The armor penetration of the 150 mm secondary high-explosive shells was increased from 36 mm to 37 mm.
    • The coat of arms was added to the battleship's hull.
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 850 m to correct prior discrepancy.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 7.6 km.

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