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Tromp

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Tromp
Tromp_wows_main.jpg
Tech Tree Position
Tromp_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points24,500 
Main Battery
150 mm/50 Mk.11 on a Mk.11 mount3 х 2 pcs.
Rate of Fire11.54 shots/min.
Reload Time5.2 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Firing Range13.26 km.
Maximum Dispersion114 m.
HE Shell150 mm Brisantgranaat 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell150 mm Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
Torpedo Tubes
53,3 cm drievoudige torpedobuis2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53,3 cm torpedo 
Maximum Damage15,000 
Torpedo Speed71 knot
Torpedo Range12.009 km.
AA Defense
40 mm/56 №4 on a №9 (Boffin) mount2 х 1 pcs.
. . . Average Damage per Second54.6 
. . . Firing Range3.51 km.
76 mm/50 Mk20 on a single mount4 х 1 pcs.
. . . Average Damage per Second23.2 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.VIIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount2 х 2 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount2 х 2 pcs.
. . . Average Damage per Second45.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius720 m.
Rudder Shift Time5.3 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range3.69 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
X
Ship_PHSD610_Tromp.png
Special

Tromp — Dutch special premium Tier X destroyer.

A large destroyer leader armed with 150 mm guns, officially listed as a light cruiser in the Royal Netherlands Navy.

Tromp was first released for sale on 25 Nov 2022 at first for Doubloons Doubloons discounted by Free XP FXP, then for Coal 238,000 Coal in the Armory.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/50 Mk.11 on a Mk.11 mount11.5151142,150113,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tromp24,500132532/2/2/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53,3 cm torpedo0.9707.215,0007112 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 10 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 56,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Dutch destroyer Tromp was added for The Netherlands in World of Warships during Update 0.11.10. Tromp is a hybrid destroyer that relies on her main battery, airstrike, and torpedoes to offset a sluggish, large target profile, with few options to disengage from a fight.

Firepower:

Guns:

On paper, Tromp has nearly identical main battery shells to Tier X European destroyer Ragnar, both in damage and shell flight time. Her 13.3 km main battery range is nearly best in tier, but her mediocre alpha and average reload leave her damage per minute lacking compared to her peers. Unlike the other large-caliber Tier X destroyers, Elbing and Ragnar, Tromp does not have the same reduced dispersion formula for her main battery.

For a long range gunboat, the ability to dodge incoming fire, heal damage, or smoke and shoot from stealth is vital. Tromp can do none of these. Players will still rely on her main battery for the majority of her damage output, but must be mindful of her 24,500 hitpoints. Any damage taken is permanent, and she presents a large target. The short bursts of speed from her Emergency Engine Power allow her to dodge incoming fire and offer some relative safety, but when it’s on cooldown, she’s an easy target for return fire.

Torpedoes:

Tromp carries three torpedoes per side, with a fantastic 70 second reload and decent 71 knot speed, but their 12 km range and 15,000 damage are average. Her torpedo launchers are mounted one per side, just like lower tier American destroyers, and have fairly limited firing angles. They’re usable, but due to their weaknesses, players shouldn’t focus on them too much.

Airstrike:

Tromp’s airstrike is her defining feature and currently unique for a destroyer. At a glance, she uses the same planes and number of bombs as her Tier X Dutch cruiser counterpart, Gouden Leeuw. Tromp drops 72 bombs per charge, and each bomb deals up to 3700 damage. Due to their low penetration of 21 mm the armament largely becomes a tool for starting fires, rather than dealing direct damage, as it limits her targets to superstructures, destroyers, and some thinly armored light cruisers such as Minotaur.

The range is limited to 10km, rather than the longer ranges of her cruiser counterparts. With Airstrike Modification 1 in slot 4, Tromp’s airstrike recharges in 48 seconds. While this is fast, it comes at the expense of Propulsion Modification 1. She stores a maximum of 2 drops at any given time. Her bombs have a faster fall time than those of the cruisers, making them a bit easier to lead. Wily players may even target enemy destroyers with them in a pinch, thanks to the reduced targeting area (lots of bombs in a small spot).

Maneuverability:

Tromp is not the most agile of destroyers, with an average 720 m turning circle and slower 5.3 second rudder shift. These factors are compounded by her base speed of 33.5 knots, the slowest of any Tier X destroyer. While the Emergency Engine Power consumable can offset this lack of speed in short bursts, for a significant portion of the match she will be the slowest destroyer in her tier. This lack of speed can lead to multiple cruisers and even some battleships outrunning her!

Concealment:

Tromp is quite stealthy for her size, and one of the stealthiest destroyers at Tier X, with a minimum detection range of 5.9 km. However, her excellent stealth doesn’t quite line up with the rest of her characteristics. Her large size and mediocre handling don’t work well in close-range knife fighting, and her slow turret traverse is also poorly suited for close engagements. Once the engagement starts, she lacks any practical option to disengage. With her long main battery range, even if an enemy destroyer smokes up, a teammate may still have line of sight. Then she’s in the even less favorable situation of a smoked-up enemy able to farm her while she remains spotted!

Consumables:

Tromp gets the high power but short duration Emergency Engine Power consumable found on destroyers like Småland and Ragnar. The standard Defensive AA Fire in a separate slot would be more notable if not for her 3.5 km AA range, and zero flak puffs. That’s… it. Nothing else.

Summary:

Tromp is a bit of a strange ship. A hybrid destroyer that sacrifices torpedo and consumable power, in exchange for adding an airstrike to her arsenal. The trouble is, the airstrike doesn’t make up for the traits sacrificed to acquire it.

Her good concealment may tempt players to focus on her torpedoes, but her slow speed and mediocre torpedo power make her a less-than-ideal torpedo boat.

Players will find her guns to be decent. They have excellent base range, but do not benefit from the improved dispersion of other large-gun destroyers like Elbing and Ragnar. Gunboating at range for periods of time can be productive, but her large size and no smokescreen make her an easy target, and any damage taken is permanent. Dipping into closer ranges to drop torpedoes and the occasional airstrike before retreating to a longer range for sustained gunfire is likely the best course of action. An occasional torpedo hit will pad her damage numbers, but their mediocre characteristics and limited number prevent them from being a true strength.

At the end of the day, Tromp feels a bit like if you had a bunch of puzzle pieces, but no matter how you put them together, they never quite fit right. It’s missing the central piece, and without it, there’s no definition to go by.

Pros:

  • Large HP pool
  • Long main battery range
  • Fast torpedo reload
  • Has an airstrike
  • Good concealment

Cons:

  • Large target
  • Poor main battery DPM
  • Weak torpedo armament
  • Weak AA defenses
  • Sacrifices a lot for her airstrike
  • Slow, with poor agility
  • No smokescreen

Research

As a premium ship, Tromp has no module upgrades to research.

Optimal Configuration

Upgrades

The main choice in Upgrades comes in slot 4. Captains may choose between Airstrike Modification 1 and Propulsion Modification 1. A 20% reduction in airstrike reload time AND a 25% increase in airstrike aircraft HP is debatably best in slot, at the expense of propulsion. Players thinking they may struggle with her mediocre handling and low speed should stick to Propulsion mod.


The recommended upgrades are:

Commander Skills

Consumables

Tromp equips the following consumables:

Camouflage

As a premium ship, Tromp comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 353:
    • Preliminary characteristics.
  • DevBlog 363:
    • With the release of Update 0.11.8:
      • Minimum HE Bomb Airstrike drop distance increased from 1 to 1.5 km.
  • DevBlog 366:
    • Main battery reload time reduced from 8 to 6.5 s.
    • HE Bomb Airstrike reload time increased from 40 to 60 s.
  • DevBlog 370:
    • Main battery reload time reduced from 6.5 to 5.5 s.
    • HE shell armor penetration increased from 25 to 30 mm.
  • DevBlog 379:
    • HE Bomb Airstrike range increased from 8 to 10 km.
    • Torpedo range increased from 10 to 12 km.
    • Main battery reload time reduced from 5.5 to 5.2 s.
  • DevBlog 383:
    • Main battery 180° traverse time reduced from 18 to 15 s (Turret traverse speed increased from 10 to 12 degrees/second).
    • The Engine Boost consumable has been replaced with the Emergency Engine Power consumable, with the following characteristics:
      • Speed bonus: +25%
      • Action time: 60 s
      • Cooldown: 100 s
      • Charges: 4
    • The Defensive AA Fire consumable was added in a separate slot.
  • Update 0.11.10:
    • Available for purchase in the Armory starting on 25 November 2022, for 100 Admiral Tokens. The tokens could be purchased with doubloons (38,450 doubloons total) or discounted with free xp (up to a 50% discount for 1,000,000 FXP).
  • Update 0.11.11:
    • Available for purchase in the Armory for 238,000 Coal.
  • Update 12.2:
    • Torpedo speed increased from 64 to 71 knots.
    • Maximum torpedo damage increased from 13,700 to 15,000.
    • Chances of causing flooding with torpedoes increased from 227% to 249%.
    • Improved the geometry and textures of the ship.

Ships of Netherlands
Destroyers  IX GroningenDoubloons • X TrompDoubloons 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Battleships  
Aircraft Carriers
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons