Vampire II
Vampire II
Destroyer | Commonwealth | Tier X
Tech Tree Position
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Main Battery
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
Rate of Fire24 shots/min. |
Reload Time2.5 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.78 km. |
Maximum Dispersion110 m. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity746 m./s. |
HE Shell Weight24.95 kg. |
AP Shell113 mm SAP 55 lb |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity746 m./s. |
AP Shell Weight25 kg. |
Torpedo Tubes
533 mm PR Mk II1 х 5 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM mod. 1 |
Maximum Damage19,500 |
Torpedo Speed62 knot |
Torpedo Range12 km. |
AA Defense
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
. . . Average Damage per Second53.4 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount2 х 1 pcs. |
. . . Average Damage per Second17.4 |
. . . Firing Range3.51 km. |
Maneuverability
Maximum Speed35 knot |
Turning Circle Radius680 m. |
Rudder Shift Time4.4 sec. |
Concealment
Surface Detectability Range7.4 km. |
Air Detectability Range3.38 km. |
Battle Levels
12345678910
Vampire II — Commonwealth Tier X destroyer.
A Daring-class destroyer with improved anti-submarine armament. One of the largest and most powerful warships built in Australia.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Vampire II | 19,800 | 6 | 20 | 3 | 2/3/2 | 1 | 0 | 0 |
Compatible Upgrades
Slot 1 | ![]() |
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Slot 6 | ![]() |
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Player Opinion
Pros:
- Very good main battery rate of fire, better than UK counterpart Daring
- Outstanding fire-starting capability with HE shells
- AP shells have improved penetration angles, useful against angled targets
- Torpedoes deal very good damage, have good range and can be fired one at a time
- Same improved acceleration found on UK destroyers
- Uses a standard Hydroacoustic Search
with shorter duration but extended acquisition range compared to Daring
- Has access to the Crawling Smoke Generator
, and can carry its smoke cloud while moving at 1/4 speed
- Very good concealment, tied with Yueyang as one of the best for a Tier 10 destroyer
Cons:
- Smaller hitpoint pool than Daring
- Lacks the Repair Party
consumable
- Vampire II only has one torpedo rack with poor firing arcs
- Poor AA defenses, vulnerable to plane attacks
- Slow, with an unmodified top speed of only 35 knots
- Requires investment in special upgrades to maximize the efficiency of the Crawling Smoke Generator
- The Crawling Smoke Generator
is rather inflexible due to its very long emission and cooldown times
Research
As a special ship, Vampire II doesn't have any upgrades to research.
Optimal Configuration
Upgrades
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Vampire II can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Crawling Smoke Generator
- Slot 3: Hydroacoustic Search
- Slot 4: Engine Boost
Camouflage
As a special ship, Vampire II comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.11.
Testing Changes
- DevBlog 90:
- Preliminary characteristics.
- DevBlog 113:
- Removed the ability to mount the "Propulsion Modification 1" upgrade (it was already built into the ship!)
- Torpedo damage increased from 16,767 to 19,500.
- Detectability range by ships decreased from 7.6 to 7.4 km. Other detectability ranges were reduced accordingly.
- DevBlog 114:
- Main battery firing range decreased from 13.8 to 12.8 km.
- Torpedo range increased from 10 to 12 km.
- As of Update 0.10.1:
- Torpedo tube reload time decreased from 125 to 96 s.
- DevBlog 116:
- Now possible to mount the Engine Boost Modification 1 special upgrade.
- DevBlog 123:
- Crawling Smoke Generator reload time decreased from 160 to 120 s.
- Main battery reload time decreased from 3.5 to 2.3 s.
- DevBlog 129:
- Main battery reload time increased from 2.3 to 2.5 s.
- Update 0.10.3:
- Available in the "Research Bureau" section of the Armory for 55,000 Research points.
- Update 0.10.4:
- Fixed displayed turning circle in Port. The turning circle in battle was unchanged.
- Update 0.11.5:
- The visual display of launching depth charges was fixed.
Destroyers
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