Vampire II
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
Rate of Fire24 shots/min. |
Reload Time2.5 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.78 km. |
Maximum Dispersion110 m. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity746 m./s. |
HE Shell Weight24.95 kg. |
AP Shell113 mm SAP 55 lb |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity746 m./s. |
AP Shell Weight25 kg. |
533 mm PR Mk II1 х 5 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM mod. 1 |
Maximum Damage19,500 |
Torpedo Speed62 knot |
Torpedo Range12 km. |
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
. . . Average Damage per Second53.4 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount2 х 1 pcs. |
. . . Average Damage per Second17.4 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius680 m. |
Rudder Shift Time4.4 sec. |
Surface Detectability Range7.18 km. |
Air Detectability Range3.38 km. |
Vampire II — Commonwealth special premium Tier X destroyer.
Vampire II is a Tier 10 premium Commonwealth Navy Destroyer, of the Australian Daring class, a modified variant of Daring built in Australia. She is currently moored in Sydney, Australia as a museum ship.
She is available in the Research Bureau for 55,000.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Vampire II | 19,800 | 6 | 20 | 3 | 2/2/3 | 1 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
In game, Vampire II has one quintuple torpedo launcher to Daring's two and no Repair Party consumable, but improves on Daring in most other regards. Vampire II has higher main battery damage output, longer range torpedoes, better concealment, and access to a 5 km Hydroacoustic Search and Crawling Smoke Generator . Players need to be careful with Vampire II, using her impressive features and consumables to control the engagement. She punishes mistakes and is punished for her own mistakes in turn; by contrast, Daring with her short cooldown smokescreens and Repair Party can compensate for some mistakes.
The Hull
Vampire II has a large profile but with an impressive surface detection of 5.8 km and an air detection of 2.7 km with full build. She has a small health pool of 19,800 and mediocre AA that can shoot down fighters but won’t protect her from strikes.
Armament
Vampire II carries six 113 mm guns in three twin turrets, in an AB-X configuration. The main guns fire the same HE and AP shells as Daring with low damage per shell, high shell arcs and a 12.8 km range. However, Vampire II has an improved damage output because of her 2.5 second reload. Her AP shells are highly effective against broadside destroyers and the superstructures of larger ships, and retain the improved penetration angles of Daring. For most conditions players should rely on Vampire II 's HE shells that in combination with her quick reload, have an impressive fire chance of 8%. Vampire II 's torpedoes are limited to one five-torpedo rack, located at the center of the ship. They can reach out to 12 km, 2 km farther than Daring, reload faster at 96 seconds, deal more damage — 19,500 per torpedo and have a better flood chance. Like her Royal Navy cousin, Vampire II can fire her torpedoes with a narrow spread or individually.
Mobility
Vampire II retains Daring 's improved acceleration, effectively giving her a baked-in Slot 4 Propulsion upgrade, but like Daring she can’t select the actual upgrade. While Vampire II accelerates quickly, her base top speed is quite slow at 35 knots, and her 680m turning circle is wider than Daring 's. Unlike Daring, she carries the Engine Boost , which increases her top speed and acceleration.
Battle Performance
At a glance, Vampire II appears to be very similar to Daring. However, her small health pool and lack of a Repair Party mean she can’t sustain extended fights with other destroyers. She is subsequently a less forgiving ship to play. She needs to pick her fights carefully and be more careful with her health pool. Vampire II 's Crawling Smoke Generator is versatile and she can travel at a quarter speed and while remaining in smoke. Unfortunately the consumable has a long cool down so players will want to be careful not to employ it reactively. Players should use her smokescreen combined with her impressive concealment and 5km Hydroacoustic Search to ambush and kill enemy destroyers. While her smokescreen is on cooldown, her improved torpedo range gives players some flexibility against enemy radar ships.
Vampire II is a distinctly different ship to Daring and arguably more difficult to play effectively. Experienced destroyer players will be able to make the most of her strengths, but inexperienced players will find her less forgiving than Daring due to her lack of Repair Party and Short-burst Smoke Generator.Pros:
- Fast main battery reload with high DPM
- High fires per minute
- AP with improved penetration angles
- Good torpedo damage and range, with the ability to single fire
- Improved acceleration, that can be further enhanced with Engine Boost
- Very good concealment
- Potent utility tools including Crawling Smoke Generator and 5 km Hydroacoustic Search .
Cons:
- Small health pool
- Only one torpedo rack, with poor firing angles
- Weak AA defenses
- Slow
- Long Cool Down on Crawling Smoke Generator
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Players may wish to take Hydroacoustic Search Mod 1 in slot 2 if they choose. As with her cousin Daring, Vampire II comes with an in-built Propulsion Upgrade in Slot 4.
Commander Skills
Consumables
Vampire II can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Crawling Smoke Generator – 3 charges
- Slot 3: Hydroacoustic Search – 3 charges
- Slot 4: Engine Boost – 3 charges
Camouflage
As a premium ship, Vampire II comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
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★★★ |
★★★ |
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★★★ |
★★★ |
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★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.11.
Testing Changes
- DevBlog 90:
- Preliminary characteristics.
- DevBlog 113:
- Removed the ability to mount the "Propulsion Modification 1" upgrade (it was already built into the ship!)
- Torpedo damage increased from 16,767 to 19,500.
- Detectability range by ships decreased from 7.6 to 7.4 km. Other detectability ranges were reduced accordingly.
- DevBlog 114:
- Main battery firing range decreased from 13.8 to 12.8 km.
- Torpedo range increased from 10 to 12 km.
- As of Update 0.10.1:
- Torpedo tube reload time decreased from 125 to 96 s.
- DevBlog 116:
- Now possible to mount the Engine Boost Modification 1 special upgrade.
- DevBlog 123:
- Crawling Smoke Generator reload time decreased from 160 to 120 s.
- Main battery reload time decreased from 3.5 to 2.3 s.
- DevBlog 129:
- Main battery reload time increased from 2.3 to 2.5 s.
- Update 0.10.3:
- Available in the "Research Bureau" section of the Armory for 55,000 Research points.
- Update 0.10.4:
- Fixed displayed turning circle in Port. The turning circle in battle was unchanged.
- Update 0.11.5:
- The visual display of launching depth charges was fixed.
- Update 12.5:
- Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |