Welcome to Wargaming.net Wiki!
In other languages


Jump to: navigation, search
Destroyer | Europe | Tier V
Tech Tree Position
Klas Horn
Research price11000 exp
Purchase price1,350,000 Credits
Hit Points8,900 
Main Battery
120 mm/50 Bofors M19242 х 1 / 1 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range8.65 km.
Maximum Dispersion79 m.
HE Shell120 mm HE M1936 
Maximum HE Shell Damage1,600 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight24 kg.
AP Shell120 mm AP M1936 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity900 m./s.
AP Shell Weight24 kg.
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire1.02 shots/min.
Reload Time59 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorped M1913 mod 1 
Maximum Damage6,200 
Torpedo Speed60 knot
Torpedo Range8.01 km.
AA Defense
40 mm/60 Bofors M19363 х 1 pcs.
. . . Average Damage per Second22.5 
. . . Firing Range3.51 km.
20 mm/60 Madsen M19388 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
Maximum Speed39 knot
Turning Circle Radius540 m.
Rudder Shift Time3.5 sec.
Surface Detectability Range6.82 km.
Air Detectability Range2.64 km.
Battle Levels

Visby — European Tier V destroyer.

A further development of the "standard" destroyers of the Swedish Navy. The ship was faster than her predecessors, had a different main-gun-mount arrangement, and carried reinforced anti-aircraft armament.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
120 mm/50 Bofors M1924822.5791,60072,200 0100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Visby (A)8,9007101/28/320 0150,000
Visby (B)9,6007102/11/8/220 4,500480,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
Torped M1913 mod 11597.26,200608 0100,000
Torped M19291.1557.26,200658 3,000320,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
SUO Mk 5 Mod. 108.7 0100,000
SUO Mk 5 Mod. 2109.5 3,000320,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 36,000 hp39 0100,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion


Visby offers captains the first real taste of the play style of the pan-European destroyer line. It is the first ship in the line to get access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, and is also the first ship in the line that has a relatively strong anti-air suite (for a destroyer).

One of the first things a captain might notice about the Visby is the very low number of hitpoints it has. This is not telling the full story though, since there are a lot of extra hitpoints hiding behind the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable. The small number of hitpoints does make the ship vulnerable to burst damage (such as torpedoes), but a captain with an appropriate skill build that manages to avoid getting oneshot will find that the ship is actually deceptively tanky. Further adding to the Visby's surprising resilience is its speed and maneuverability. It is by far the fastest ship in the entire pan-European destroyer line and in fact has the highest base speed of all tier 5 destroyers (it would be the fastest tier 5 destroyer period, but the Jaguar is very slightly faster while Engine Boost (While active, increases a ship's speed by a fixed percentage.) is active). It also has a very quick rudder shift, a tight turning circle and good acceleration, making it an exceptionally nimble ship.

To make the most of the Visby captains will need to use this resilience as far as possible, because the damage output is not very impressive. The guns are okay, middle of the pack for the tier in most respects, but suffer from a very slow turret traverse and a very short range, which makes the ship almost completely incompatible with an open-water gunboat playstyle. The short gun range is not always a downside however, since it makes it very easy to use line-of-sight blockers (such as islands and smoke screens) and to quickly get unspotted after an engagement. So, the main armament of the Visby is really the torpedoes, much like on the rest of the line. They are very characteristic for the line - very low damage per torpedo, but very easy to use. They are fast and long ranged, reload relatively quickly and can be fired with a very narrow spread. They do not have the burst damage of most other torps, but on the other hand they are generally easier to consistently score hits with than most other torps, so one could say they trade best-case damage for more consistent damage.

In short, the playstyle of the Visby can be summed up as "opportunistic". Since it's so fast and maneuverable, a captain is free to choose their engagements as they wish. Any destroyer that outguns the Visby is either slower or has worse concealment or both, making them easy to avoid. At the same time, the Visby is quite capable of winning gun fights against other destroyers and the captain should not forget to use the guns when an opportunity presents itself. The key to doing well in the Visby is relying on its resilience - the damage output is low in general, but it adds up over time, so you need to live and keep applying it consistently.


  • Access to Repair Party (While active, restores a percentage of the ship's health points each second.) unlike many other DD's
  • Somewhat fast torpedo tube reload
  • Very fast and nimble
  • Good AA (for a destroyer)


  • No smoke
  • Turrets turn slowly
  • Low DPM
  • Small HP pool makes it vulnerable to burst damage


Availability of researchable upgrades for Visby is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, an additional main battery gun and faster rudder shift time. Research of this module unlocks progression to Västerås.
  • Gun Fire Control System: Upgrade to SUO Mk 5 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Visby are as follows:

Commander Skills


Visby can equip the following consumables:

Historical Gallery


  1. Visby-class destroyer - Wikipedia
Ships of Europe
Destroyers  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons 
Cruisers  I Gryf • I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • IX Johan de Witt • X Gouden Leeuw 
Battleships  V Viribus UnitisDoubloons 
Aircraft Carriers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Pan-America  VI JuruáDoubloons