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Battleship | U.K. | Tier VI
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points53,800 
Main Battery
IDS_PBGM009_15IN42_MK14 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range16.3 km.
Maximum Dispersion218 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage5,300 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIb 
Maximum AP Shell Damage11,400 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 BL Mk.VII/XII on a PVIII/PIX mount8 х 1 pcs.
Firing Rangekm.
Rate of Fire6.98 shots/min.
Reload Time8.6 sec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount13 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
Maximum Speed23.5 knot
Turning Circle Radius550 m.
Rudder Shift Time14.2 sec.
Surface Detectability Range13.79 km.
Air Detectability Range9.12 km.
Battle Levels

Warspite — British special premium Tier VI battleship.

When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities.

Warspite was first released for sale worldwide on 30 June 2015.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/42 Mk.I on a Mk.I mount254.52185,3003411,400 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Warspite53,8001633044/813/4/4 00
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 80,000 hp23.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.


  • Powerful guns with outstanding accuracy.
  • 381mm guns are capable of overmatching the bow plating on most battleships of her tier and below
  • All-around armor scheme gives her strong bow tanking capability against 356mm armed ships
  • Excellent turning radius rivaling that of Tier III battleships with workable rudder shift time.
  • Decent speed.
  • Stealthy for a Tier VI battleship.
  • Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships.
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. is able to repair more full penetration damage than battleships of other nations, can recover almost a fifth of her own health in a single charge.
  • Secondaries have much higher accuracy and shorter reload time in comparison to her counterparts, making them excellent against destroyers and good at setting other ships on fire.
  • Secondaries have 5.0 km base range which can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion..


  • Takes a rather long time to reach top speed.
  • Mediocre torpedo protection for its tier (24%).
  • Fewer barrels than most Tier VI battleships; only Queen Elizabeth and Bayern have as few.
  • Low shell velocity.
  • Main battery HE shells only get standard penetration, not the enhanced penetration of tech tree UK battleships main guns.
  • Short maximum firing range of only 16.3 km and her Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. has an extremely long cooldown.
  • Slow turret traverse speed.
  • Despite having a fast cooldown, Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is only active for 5 seconds (like on cruisers and destroyers).
  • Mediocre anti-aircraft defence, incapable of sufficiently defending herself from air attack.
  • Large superstructure leaves her vulnerable to fires and HE damage from both cruisers and destroyers.
  • Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers from the rear.


As a premium ship, Warspite doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Warspite are as follows:

Commander Skills

Survivability and additional Secondaries/AA build

Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums

Warspite has a base range of 5.0km for her secondary batteries and also has strong survivability capabilities as her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. takes 90 seconds to cooldown like cruiser and her Repair PartyWhile active, restores a percentage of the ship's health points each second. is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.


Warspite can equip the following consumables:


As a premium ship, Warspite comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. HMS Warspite (03) - Wikipedia
  2. Queen Elizabeth-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.3.0.
  • Update 0.3.1:
    • Increased accuracy of main battery guns at close ranges.
    • Increased the accuracy of secondary battery guns.
    • Increased efficiency of the Repair Party consumable.
  • Update
    • Removed from sale in the game client.
  • Update
    • Type 8 camouflage renamed Type 10.
  • Returned to the premium store on March 18, 2016.
  • Update 0.5.6:
    • Went on sale for doubloons in the game client (before that it was only available in the Premium store).
  • Update 0.5.8:
    • 2 Oerlikon Mk.4 air defense mounts were added in accordance with the historical configuration. As a result, the average AA damage within a 2 km radius increased from 44 to 47 damage.
  • Update 0.5.9:
    • The armor model of the hull was refined.
    • Warspite's draft was revised to make it more historically accurate. The ship now sits 0.65 m deeper in the water, which will positively affect its survivability.
  • Update 0.5.12:
    • Fixed the position of the horizontal plate separating the interior of the main caliber turret from the barbette space. The change will not affect the ship's combat effectiveness, but it will make the armor scheme more reliable.
  • Update 0.6.5:
    • Main battery turret traverse time decreased from 72 to 54.5 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 13.03 km.
  • Update 0.6.13:
    • Improved display of thin elements.
    • Minor fixes to ship geometry and textures.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage:a -10% discount to the cost of post-battle maintenance.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.9:
    • Could be purchased from the Arsenal for sovereigns during the Royal Navy event.
  • Update 0.8.7:
    • Added a special permanent camouflage in the national style with the following bonuses:
      • −3% to detectability from ships.
      • +4% to the dispersion of shells of the enemy firing at your ship.
      • −10% to the cost of post-battle ship maintenance.
      • +35% to credits earned in a battle.
      • +100% to experience earned in a battle.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.6:
    • Fixed geometry and textures.
    • The value of the in-game turning circle radius was changed to 550 m to correct prior discrepancy.
  • Update 12.0:
    • Updated the Mid-Autumn Festival permanent camouflage.

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