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Wichita

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Wichita
Wichita_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Wichita_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points37,900 
Main Battery
203 mm/55 Mk153 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk24 mod. 114 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk30 mod. 04 х 1 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk418 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk14 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk24 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
127 mm/38 Mk24 mod. 114 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk30 mod. 04 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33.6 knot
Turning Circle Radius680 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC508_Wichita.png
promo

Wichita — American promo premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk156301422,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wichita37,900620334/44/4/18/4/40 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1015.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp33.6 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Wichita is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII Indianapolis (with the exception of Salem). Like her tech-tree counterpart, Baltimore, Wichita possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier.

Wichita has some key differences from her tech tree counterpart. Unlike Baltimore, she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser New Orleans. This gives her slightly less AP punch than Baltimore. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as Baltimore’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than Baltimore: 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser Boise (fitting, given that Wichita’s hull is essentially that of a Brooklyn-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin.

Wichita plays nearly identically to Baltimore, with the only exception being her marginally less effective firepower. Like other American heavy cruisers, using islands as hard cover and utilizing her Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) to support friendly destroyers should be her primary objectives. Her rather high shell arcs make leading targets at maximum range challenging, but not impossible. Despite lacking the super heavy AP shells of the tech tree cruisers, her AP is still quite powerful against broadside targets , and captains should use her AP whenever possible given its improved ricochet and auto-bounce angles.

Fans of American heavy cruiser play should have few issues making effective use of Wichita.


Pros:

  • Extremely good concealment for her tier; ties Edinburgh as the stealthiest Tier VIII cruiser.
  • Can mount Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).
  • Good balance of firepower and mobility.
  • Fastest American heavy cruiser in the game (33.6 knots).

Cons:

  • Unlike her tech tree counterpart Baltimore, Wichita lacks the super heavy AP shells on her main battery.
  • Shell arcs can make hitting targets at range difficult.
  • Very weak torpedo damage mitigation at only 4%.
  • Armor can be overmatched by 406mm guns.
  • No torpedo armament (like all other American cruisers at Tier VI and above).

Research

As a premium ship, Wichita doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Wichita are as follows:

Like many American cruisers, Wichita has two optimal builds associated with her.

General-Purpose Build: The standard load for a cruiser, this generally focuses on anti-surface capabilities. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is the optimal choice for Slot 1, as it will help keep the main battery of Wichita, her primary means of dealing damage, operational in the face of heavy fire. Slot 3 is best filled by Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.), to decrease the dispersion of the main battery guns. Players can choose between Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) or Steering Gears Modification 2 (-20% to rudder shift time.) for Slot 4, depending on which better suits their play-style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) remains the player's best choice for Slot 5, to optimize her already excellent concealment.

Anti-Aircraft Build: Although her Anti-Aircraft firepower is inferior to that of Baltimore across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In Slot 1, the player may choose to take Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In Slot 2, if the player has access to the Special Upgrade Defensive AA Fire Modification 1 (+20% to duration of Defensive AA Fire.), they are advised to utilize it in order to increase the active time of the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable by 20%. In Slot 3, captains should replace Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) with AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.

Commander Skills

Consumables

Wichita can equip the following consumables:

Premium versions of all consumables are recommended in order to maximize Wichita’s usefulness in battle. She will be up-tiered into Tier X matches regularly, and will need every edge she can get.

Camouflage

As a premium ship, Wichita comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Wichita captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Yankee (-20% to fire duration.) and November Foxtrot (-5% reload time on all consumables.) flags should be mounted to improve the ship's survivability. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • IX Siegfried • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Exeter Doubloons • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Poland  
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
N/A