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Wichita

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Wichita
Wichita_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Wichita_icon_small.png
stock
 top
General
Purchase price11,500 Doubloons
Hit Points37,900 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum DispersionUnable to match configuration for query: artillery:pasc508_wichita::stock|artillerydispersion m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount4 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.6 knot
Turning Circle Radius680 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC508_Wichita.png
11,500

Wichita — American premium Tier VIII cruiser.

The design for this ship was based on Brooklyn-class cruisers in terms of their layout but featured 203 mm guns. The distance between the barrels of the guns was increased to reduce shell dispersion. It was decided to incorporate a conical shape for the barbettes instead of a cylindrical one to prevent an increase in their diameter. During World War II, USS Wichita played an active role in both the Atlantic and Pacific Theaters. Over the course of the war, the cruiser was awarded 13 battle stars.

Modules

Compatible Upgrades

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII Wichita is a heavy cruiser squeezed into a light cruiser’s hull. She uses the same AP rounds as New Orleans rather than the super heavy rounds of Baltimore, giving her flatter gun arcs and slightly easier gunnery at the cost of slightly less punch. In compensation, she gains improved agility and excellent concealment.

The Ship

Wichita was historically built on a hull derived from the Brooklyn-class light cruisers, and this shows in game. Wichita has the fastest rudder shift time of the Tier VIII cruisers; at just 6 seconds, she will rapidly respond to changes of direction. Her turning circle of 680 meters, while not the best at her tier, is considerably better than average. Her top speed of 33.6 knots is relatively fast, but she is slow to accelerate, taking a full 29 seconds to reach this speed. Her speed will allow her to easily reposition, but it is not quite quick enough to easily chase down, or escape from, enemies. Her concealment can be as low as 9.5 km, allowing Wichita to position herself in relative safety.

She mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. with a 5 second action time and 60 seconds between uses.

Wichita has two additional consumable slots, both of which have options available. In the second slot, she can choose between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Hydroacoustic Search is generally the optimal choice, able to detect ships at 5 km and torpedoes at 3 km. Defensive AA Fire is a more situational choice, and generally players will gain more benefit from Hydroacoustic Search. Should Defensive AA Fire be used, it will provide a 50% increase to AA DPS and 300% boost to flak damage for 40 seconds. The third slot has the option of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Her spotter will give Wichita a 20% increase to main battery range for 100 seconds, with four minutes between uses. Her radar will detect ships within 9 km, with an action time of 30 seconds that can be stretched to almost 40 seconds with captain skills, upgrades, and combat signals. She cannot stealth radar, but 500 meters does not leave a destroyer much room to turn around and escape after Wichita is spotted.

Survivability

Wichita’s hull is covered in 27 mm plating, which can bounce AP from 381 mm guns if she is properly angled. Against many Tier VI and VII battleships, Wichita is a tough nut to crack if she does not show broadside. Even against same-tier battleships, she is able to bounce almost half of the ships she can face. Russian, US, and Japanese battleships will generally be able to overmatch her bow, as will Hawke, Zieten, and Champagne. Additionally, her plating is thick enough to shatter the HE rounds of lower tier light cruisers without the Inertial Fuse for High Explosive skill, with the notable exception of German light cruisers. Her citadel mostly sits well below the waterline, although there is a considerable section between the forward and aft structure that is raised slightly above the waterline and protected by 152 mm of armor. Wichita is vulnerable to taking citadel hits along the waterline should she show too much broadside. Remaining mobile and angled will vastly reduce the damage that she will take. Despite her good armor, she has a relatively small health pool. At 37,900, she has 4,500 hit points less than Baltimore. She can still bounce as many shells as her cousin, but the shells that penetrate will hurt proportionally more.

Armament

Like most US cruisers, Wichita does not carry torpedoes and must rely solely on gunfire to deal with her enemies. She has nine 203 mm guns in three triple turrets: two forward and one aft. Her reload of 10 seconds is good, but her turret traverse time of 30 seconds feels glacial, especially when Wichita is maneuvering. A maximum range of 15.8 km is fairly standard for a Tier VIII cruiser, but it can feel lacking when Wichita is bottom tier. Her AP rounds are the same as those of New Orleans. They have the improved ricochet angles common to American heavy cruisers, but they lack the sheer penetration and damage of Baltimore’s heavier shells. This is not to say they are bad; even the “lesser” shells have superior penetration to many other Tier VIII cruisers but they are not as strong as Baltimore’s. Her HE rounds are the same as those of Baltimore; a 14% fire chance per shell gives Wichita the ability to potentially set 7.6 fires per minute. She lags behind light cruisers in fire starting potential, but her rounds will do considerably more damage per hit than the lighter ships. Her HE rounds have enough penetration to defeat the bow and stern plating of high-tier battleships, as well as the casemate armor of British and French battleships.

Anti-Aircraft

Wichita’s AA defenses are fairly typical of a Tier VIII cruiser — decent without being outstanding. Its main strength comes from her long-range batteries, which put out 5 flak bursts per salvo. Unwary aircraft can find themselves shredded before they’re able to attack. Her mid-range weapons reach out to 3.5 km, and her short-range weapons can engage targets within 2 km. These will knock down some aircraft, but Wichita remains some distance from being a floating no-fly zone. By overlapping AA auras with other ships, she can contribute to defending allies; if she is alone, Wichita cannot persuade a determined CV player to go elsewhere.

Anti-Submarne

Wichita uses an ASW airstrike with a range of 7 km. Each attack will drop two bombs, with up to two attacks queued at a time. These are standard for the tier, doing 4,200 damage on a direct hit.

Battle Performance

Wichita offers a slight variation on US heavy cruiser play. She lacks the sheer power of Baltimore’s AP, but has unmatched agility and good stealth. She also lacks Baltimore’s ability to stealth radar, but her radar can still deter enemy destroyers or reveal cruisers trying to engage from their own smoke screens. Her lack of torpedoes means that players will need to be aware of their surroundings, as there is little to stop a battleship from charging an isolated Wichita.

Like Baltimore, Wichita is well suited to medium-range engagements. Islands or friendly smokescreens can provide cover for Wichita to reach her optimal range. In common with most heavy cruisers, effective ammunition selection is important to ensure the maximum effect of her main battery. Knowing whether HE or AP rounds are the most suitable for a situation is an important skill to learn.

On maps with lots of cover, or when Wichita is top tier, she can position more aggressively. Angling and using cover to limit the number of ships that can engage her will preserve her HP. Against battleships with 381 mm or smaller guns, Wichita can be a frustrating target to engage. If in doubt, use the ship information from the team view to check whether Wichita will be able to bounce their AP rounds.

Against stronger enemies or when there is little cover, Wichita can play defensively and kite away from the opposition. In these situations Wichita has similar firepower to Baltimore, and her improved agility means that she is better suited to this tactic, using her quick rudder shift to present an unpredictable target.

Pros:

  • Well armored
  • Improved ricochet angles on her AP
  • Excellent maneuverability
  • Good top speed
  • Stealthy
  • Access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.

Cons:

  • Small health pool
  • Weaker AP than Baltimore
  • Slow turret traverse
  • No torpedoes makes it difficult to land a knockout blow
  • Slow to accelerate

Research

As a premium ship, Wichita has no module upgrades to research.

Optimal Configuration

Upgrades

There is a choice of upgrades for slot 2. Surveillance Radar Modification 1, available from the armory for coal gives a 20% boost to radar duration. Alternatively, Engine Room Protection will keep Wichita mobile. In slot 4, Propulsion Modification 1 will boost her acceleration and make dodging fire easier. Steering Gears Modification 1 is also an option, but is really overkill.

The recommended upgrades for Wichita are as follows:

Commander Skills

Any cruiser captain from the Des Moines line will be well suited to duty with Wichita. Grease the Gears takes on more importance with Wichita; under sustained maneuvering she can out-turn her turrets, making it difficult to keep her guns on target. If a captain is being used specifically for Wichita, then players may wish to use Survivability Expert in order to boost her small health pool. Alexander Ovechkin provides a useful boost to Grease the Gears and has an improved Survivability Expert skill, both of which are potentially useful for a Wichita build.

If players have him, the special commander William Halsey is a good fit. His improved Grease the Gears and Gun Feeder skills are both useful in Wichita. His special talents are difficult to activate with Wichita, gaining a Double Strike achievement reduces Wichita’s concealment even further, allowing her to easily stealth radar.

Consumables

Wichita can equip the following consumables:

Camouflage

As a premium ship, Wichita comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References

  1. USS Wichita (CA-45) - Wikipedia
  2. Wichita: Bruiser Cruiser - News - World of Warships


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.10.

Testing Changes

  • September 18, 2018:
    • Preliminary characteristics.
  • October 1, 2018:
    • The firing angles of the main battery turrets were improved.
    • Main battery reload time was reduced from 9.86 to 7.78 s.
    • Characteristics of the Surveillance Radar consumable were changed:
      • Duration was reduced from 30 to 25 s.
      • Range was reduced from 9 to 8.5 km.
  • October 26, 2018:
    • The characteristics of the AP shells were adjusted:
      • The Mark 21 shells (from Baltimore) were replaced with Mark 19 shells (from New Orleans).
      • AP shell damage was reduced from 5,000 to 4,600.
      • The initial velocity of the AP shells was increased from 762 to 853 m/s.
    • Detectability was increased from 11.34 to 12.06 km.
    • Detectability after firing main guns in smoke was increased from 6.29 to 6.79 km
    • Rudder shift was reduced from 7.6 to 6.06 s.
    • Radar characteristics were adjusted to match other Tier VIII American cruisers:
      • Range was increased from 8.49 to 9.0 km.
      • Duration was increased from 25 to 30 s.
  • November 7, 2018:
    • The Catapult Fighter consumable was replaced with the Spotting Aircraft consumable, using the same characteristics as Cleveland's.
  • First appeared on sale in February 2019.
  • Update 0.8.4:
    • Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
  • Update 0.9.2:
    • Armor thickness changed: the central section was reinforced from 25 to 27 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Aircraft Carriers  IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • VIII AL HornetDoubloons • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. RooseveltDoubloons • X [[Ship:[Midway]|[Midway]]] •  United States
Cruisers
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van OranjeDoubloons • X Vrijheid 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Kozma MininDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk BDoubloons • X SmolenskDoubloons • X SevastopolDoubloons • X KomissarDoubloons • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons