Welcome to Wargaming.net Wiki!
Variants
In other languages

Wichita

Jump to: navigation, search
Wichita
Wichita_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Wichita_icon_small.png
General
Purchase price11,500 Doubloons
Hit Points37,900 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount4 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.6 knot
Turning Circle Radius680 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC508_Wichita.png
11,500

Wichita — American premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301422,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wichita37,900620334/44/4/18/4/4 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1015.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp33.6 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Wichita is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII Indianapolis (with the exception of X Salem). Like her tech-tree counterpart, Baltimore, Wichita possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier.

Wichita has some key differences from her tech tree counterpart. Unlike Baltimore, she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser New Orleans. This gives her slightly less AP punch than Baltimore. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as Baltimore’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than Baltimore: 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser Boise (fitting, given that Wichita’s hull is essentially that of a Brooklyn-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin.

Wichita plays nearly identically to Baltimore, with the only exception being her marginally less effective firepower. Like other American heavy cruisers, using islands as hard cover and utilizing her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. to support friendly destroyers should be her primary objectives. Her rather high shell arcs make leading targets at maximum range challenging, but not impossible. Despite lacking the super heavy AP shells of the tech tree cruisers, her AP is still quite powerful against broadside targets , and captains should use her AP whenever possible given its improved ricochet and auto-bounce angles.

Fans of American heavy cruiser play should have few issues making effective use of Wichita.

Pros:

  • Strong AP shells with improved penetration angles
  • Reasonably well-armored for a cruiser, can bounce 380/381mm AP shells with the right angling
  • Good AA suite, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable
  • Excellent rudder shift and good turn radius
  • Excellent ship speed, the fastest USN cruiser in the game
  • Excellent concealment, joint best among Tier 8 cruisers

Cons:

Research

As a premium ship, Wichita doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Wichita are as follows:

Like many American cruisers, Wichita has two optimal builds associated with her.

General-Purpose Build: The standard load for a cruiser, this generally focuses on anti-surface capabilities. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is the optimal choice for Slot 1, as it will help keep the main battery of Wichita, her primary means of dealing damage, operational in the face of heavy fire. Slot 3 is best filled by Aiming Systems Modification 1 Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., to decrease the dispersion of the main battery guns. Players can choose between Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. or Steering Gears Modification 1 Reduces rudder shift time: -20% rudder shift time. for Slot 4, depending on which better suits one's play style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, Concealment System Modification 1Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. remains the player's best choice for Slot 5, to optimize her already excellent concealment.

Anti-Aircraft Build: Although her Anti-Aircraft firepower is inferior to that of Baltimore across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In Slot 1, the player may choose to take Auxiliary Armaments Modification 1 Increases survivability of the secondary battery and AA mounts: +100% survivability to each. in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In Slot 2, if the player has access to the Special Upgrade Defensive AA Fire Modification 1 Increases the action time, and accelerates the reload speed of the Defensive AA Fire consumable.: +20% action time. / -10% cooldown time., they are advised to utilize it in order to increase the active time of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable by 20%. In Slot 3, captains should replace Aiming Systems Modification 1 Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. with AA Guns Modification 1 Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector. to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.

Commander Skills

Consumables

Wichita can equip the following consumables:

Camouflage

As a premium ship, Wichita comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Wichita captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Yankee (-20% to fire duration.) and November Foxtrot (-5% reload time on all consumables.) flags should be mounted to improve the ship's survivability. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Wichita (CA-45) - Wikipedia
  2. Wichita: Bruiser Cruiser - News - World of Warships


Ship Change Log


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest Sherman 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VL • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX KearsargeDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Midway • X Franklin D. Roosevelt •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons